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cranebump

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Everything posted by cranebump

  1. It might be I'm SURE it's fine in default mode. And I did finish it. FYI: I multi-faceplanted in my OWN recently completed arc. That was higher settings, as well. Since teams will run like that, though, I imagine it will be a fair challenge (I'm speaking of your arc and mine here). Plus, it's not like my tank is completely optimized like some of the master builders here. Main thing is the writing is clear, the objectives fall into place well, etc. It's well-engineered, which is what you want, as a baseline. Everything else is fiddly bits here and there.
  2. Running it right now, and will provide write up in my reviews section soon. Couple things: there's a missing carriage return on the intro screen (space between paragraphs). And I don't think it's necessary to repeat the accept text each mish (in blue, top of page). If you want to keep that, though, I'd change the Accept text to just "Accept," and have the blue text appear on the next screen to indicate what the PC actually said. It's a minor thing, but it is noticeable (to me, anyway). Everything else is well done so far (only on M3). (Speaking of: REALLY great placement of objectives and writing on that mish. I did NOT disturb the treasure.:-) (I can vouch for the groups in M4. TONS of debuff. Entire groups of nothing but bosses. I'm not squishy, and I'm having to think about pulling.)
  3. I do. But it pains me to beg.:-) I did just receive 5 new slots. But spending 3 to produce 7 mishes just…it hurt to think about. So I just couldn’t do it.
  4. Athletic run+sprint. Sometimes one or the other, depending. I tend to like IO sets that grant +Movement, simply because being slightly faster feels so semi-boss:-)
  5. Well what you call random we call by name. Or so Rickie sez:-)
  6. Just tested with aL29 SS/Invul tank, who uses primarily DO's. Cruised, save for my usual END issues. Boss fights required some INSPS, but it was fairly easy. Now to try with a squish.
  7. Newest arc is done. At least until people run it and show me everywhere I screwed up.:-)
  8. Bounty on a Mutiny [L25-29, Villainous] After stealing Protean's funds*, you set up a new base with a special device that puts you in the employ of Operative Feliz, who's looking to root out Arachnos traitors -- a prime opportunity that comes with...complications. *See Leonard's arc Good Villains Never Die You may view this arc on Twitch, right here. Design Notes: In a nod to our favorite supporter of SFMA work, @LordRassilon (aka Twitch's superheroic film-buff and all-around-nice-Canadian [yeah...that sounds redundant, doesn't it?]) Mollymauk, we present a play on classic film, with mish titles from one of our fav musicians (and also a Canuck) Bruce Cockburn (though we just couldn't find a place to use If I Had a Rocket Launcher**). Began as a prospective "branching arc," wherein you played through, then chose which arc to proceed to. Realizing it costs arc slots to actually do that, settled instead on a turn of events, putting YOU in the driver's seat (well, sorta...this IS AE, y'know). Main test mode run: used an Inc Tank, running at 0/x8. I actually got my ass handed to me. Quite a few times. I suspect if I had a bit of backup (or could, you know, get INSP drops in test mode), this wouldn't have been the case. Nevertheless, if you run at higher solo settings, you have been warned. At this level range, it might be a bear (you can never tell, with different AT types and such). Definitely LF feedback, and will resume additional runs with different ATs, checking on how it plays out at default settings. It looks like it may be typo free, but no prmoises.:-) **not to worry - some of the bad guys have them.:-) Spoiler stuff, for afterward, if anyone's interested:
  9. Well, since nobody dropped this one:
  10. I ran it in Beta. I thought it was really well done. And yet...I didn't give a sh*t about what was happening, because it wasn't me (i.e., my character). I could perhaps also say that of other personal story mishes (Brawler's, The Center, etc.). But those mishes are MUCH less involved than this one They're short and sweet, so it didn't bother me to step into someone else's shoes for a brief cut scene. This wasn't that. At all. I found it...a bit much. Again, from a straight design/story perspective, it's excellently done (though I'd like to give @Ankylosaur or @Darmian [or any number of other great authors]) the same tools and see what they could do with them). Frankly, due to the length alone, it felt a bit self-indulgent to have me run as someone else's toon for that long. If not for the lore ties/foreshadowing (which I'm currently clueless on, as well), I'd call this a vanity arc (albeit a really well-done one). Perhaps if I school myself on the story more -- as well as run the final version -- I'll be more appreciative of the arc in its entirety. All that said, I encourage others to play it, simply to enjoy the design elements. They're pretty impressive, and the story is well-executed. It all bodes well for future arcs (and the new, present ones, of course).
  11. The only character I've taken that on is Major Viktory. Somehow, it just seemed appropriate.:-) (Maj is at L40 now. I'm not finding it adds much, to be sure, but I do activate it, after I've downed an LT or better. My END's okay, atm, but every little bit helps.)
  12. That AP map has SUCH potential. I was using it at the beginning of an arc in the Mobius storyline. I finally abandoned it after getting some feedback from @TerroirNoir and @Zhym (among others), running it myself (again) afterward, and seeing how right they were. At this point, I figure it's a good map for boss fights/rescues, provided the bosses have some good animation as a "tell" (aura that stands out; floating captured animation, etc.--same things you mentioned, above). Even so, the visibility thing really is an issue, even in those circumstances. If you can make it work, more power to you. But, in keeping with the whole "path of water" thing, I've found myself sometimes working in reverse to fix an issue (that is, modifying the narrative to fit the design mechanism, rather than the other way 'round). Again, whatever works. When I run it, I'll mainly be focused on solid, clear narrative, and competent design. For me, if the former is good, I'm fine with a few elements that are, for lack of a better term, "annoying."
  13. Planning on a run of @Lockely's arc, along with a dive into the pack pages for SFMA that have been overlooked. Just FYI: if you're a designer that's had some notoriety (or awards), I won't be jumping into your older stuff. But I will pass along some recs to @LordRassilon, for his Monday twitch stream.
  14. Destroyed AP map IS a toughie. I haven't run this yet, but was planning to for next set of reviews.
  15. For sure. Wish I could run those on something other than a Dom. Feel the same way about Arsenal (unless I’ve got that wrong?)
  16. Small moves, bruthas & sistahs of the SFMA. Small moves.:-)
  17. Store attached to a warehouse maybe? Sucks, though. The store and police station maps just don't have much utility. You plan Yin, and they're just packed with bad guys. You go to design a mish, and can't do anything with it. Being able to use any of the maps with prison cells -- actually putting prisoners in them -- would be SO nice. Alas...
  18. The only one I don't like is the one where you pass into the room full of demon-summoning circles. I always forget the way back out.
  19. Servers back up. And so...it begins...
  20. Ain't no Farma like the one I got. Oh, no they don't come BEH-tah...!
  21. Now, now - two things can be true at once.:-) Or the former can be the reason for the latter! BWAHAHAHAHAHA! (No dog in the fight here, actually - I really just wanted to share the story about my pothead roomies)
  22. Same. It's...weird. Also find it weird that anyone could consider farming less tedious that actually playing the content, but I had college roommates who got uber-stoned and watched multiple MASH episodes in a row with the sound turned off, so...you can never tell about these things.:-)
  23. Definitely in favor here. I've always wanted an ancillary power pool that included the P2W temps: revolver, St. Louis Slammer, plasmatic taser, etc. (maybe include some of the powers you get through playing certain missions. for ex: one of my toons has a "Confiscated Beanbag" rifle). That said, with INF being so much easier to acquire these days, I can easily purchase those. One thing about those, of course: you can't modify them via slotting. Throwing several temps is an End drainer. This makes them sorta self-balancing. I've never fully committed to a toon that makes heavy use of them, so I do not know if the end problem can be mitigated. They certainly work well for emulating a "Utility Belt." Run a melee toon, augmented by the occasional gadget, and you've got a poor man's Batman. (speaking of, just recalled I have one new toon that has Taser (from device pool), Plasmatic Taser (from temps), and Taser Dart (from Origin) If anyone knows of any other tasers, lemme know. My guy's gotta be ready for his next bouncer gig).
  24. I’m going to Disneyland.:-) Probably make use of new AE toys.
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