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Shin Magmus

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Everything posted by Shin Magmus

  1. Macro Image is GOATed absolutely, I use it exclusively and carefully pick icons to match my intent and other powersets. But the fact that the default is GREY is insane, when this game has commands that support RGB colors (like for chatting). Hopefully it will be possible to add arguments to a new command like /MacroColor and make your dream a reality.
  2. A hint of damage, a smidgen of Def debuff, and a suggestion of formulaic complexity... forsooth!
  3. Awwww, Catherine Wheel is actually a little guy! That's adorbs, he's just a little feller hiding inside the wheel!
  4. OP learned a valuable lesson today, that he has been leaving his controllable pet in Defensive stance this entire time. Now he knows to switch his Controller pets to Aggressive stance, and maybe to also make use of the keybinds that MMs enjoy to quickly order Controller "henchmen" (such as Stony) to move to a specific spot or attack a specific target. Thank you devs for buffing Controller pets and making them more enjoyable to use.
  5. Sonic Repulsion is not supposed to be analogous to Force Bubble. It's identical to Repel in Kinetics, or the same power on Singularity (it's a hidden passive), except you toggle it onto an ally. With KB-to-KD, Force Feedback, and significant Endredux: the power does have some modest utility. The issues with Sonic Repulsion are the same issues with Repel: it's a bad use of your Endurance compared to other options.
  6. Sonic Resonance is honestly in a pretty good spot overall, and it has impressive impact on both keeping teams alive and melting the AV faster with a (standard, but still good) -60% Res on Defender scalars. The only real issues with the set are that Sonic Siphon is hilariously outclassed by *literally* every single other single target -Res power in all competing Support powersets, and no debuff resistance. Suggested buffs: - Speed up Sonic Siphon cast time, make it reduce both Def/Res. This makes it less blatantly outclassed by every other power, even Corrosive Enzymes, and also lets it slot some procs like Achilles Heel. - Add debuff resistances to shields. Sonic Resonance would feel more impactful if the powers insulated you from the annoyance of things like sapping and tohit debuffs. This is one area where the revamped Force Field is absolutely killing Sonic Resonance by direct comparison.
  7. Flesh Wound is genius but probably too funny for our dev team to seriously consider.
  8. Yeah it would be nice if there was some improvement to the way this behavior was dealt with. Credit to Lauciana for somehow being able to continue tolerating this behavior, when as someone who leads a lot of content I'm sure you are more of a target for this kind of reprehensible harassment/trolling. I don't know what the solution is, but it isn't doing nothing about it, that's for sure. I just dodged the harassment by getting off Excel; troll mentality seeks the greatest number of potential victims, so they gravitate towards population centers. As soon as you go somewhere less populous, they all but disappear. Peaceful!
  9. Perhaps a new enemy group for the evil super-dangerous Galaxy City. I recommend a new, even more mutated version of the Trolls that are in league with the Shivan scourge which destroyed the city. Let's call them... "Forum Trolls!"
  10. Yes please, moar pets. I renew my Shivan Shard quite often.
  11. It will be perma if you just touch an enemy once every 120s.
  12. You know me Googles the Moogles, I love following da rulez. My issue is with people who knowingly antagonize others right along the line outside da rulez, abusing the system for protection while very clearly engaging in bad faith. I think some people who have a history of this behavior are also the same people that OP thinks of as the "Idea Police." But I know better than anyone, even you, that this situation isn't going to change. That's why I gave my actual relevant advice to this thread: give up hope, nothing will happen, status quo.
  13. Finally, a good suggestion. Well it makes sense, since the long-standing rule is to allow contrarians to start arguments, but punish people for responding to what amounts to "obvious bait" with valid criticism of that bait and/or factual correction.
  14. Unfortunately THAT is WAI and won't be changed. This is because of the interaction with the Theft of Essence proc in Cauterizing Aura and similar powers. When you are target saturated, that +End proc actually goes crazy and is basically as strong as slotting Endmod to directly boost the Recovery. As long as you get within range of an enemy every 120s minimum, then stuff like Numina's unique should still be working fine with no downtime.
  15. For reference, after playing Live for a few years (I started right as Issue 5 dropped) I just stopped tolerating Troll Blast A.K.A. Energy Blast. It was kick-on-sight, but more usually me just deliberately not inviting them to whatever I was forming in the first place. Troll Blast was on my banlist and I was a much happier person because of it. Random chances (40%, 60%) of AoE Knockback are genuinely the worst effects a power can have. It ruins everyone else's fun when the enemies are scattered randomly and half are out of the Tar Patch, out of the Caltrops, out of range of Radiation Infection or Disruption Field, etc. etc. The "KB tax" is real, and it is paid voluntarily by players who are considerate of others. 1 person's fun isn't more important than denying that same fun to 7 others. OwF and Sudden Acceleration IOs enable the average player to be able to tolerate the Blenergy Gablooster on their team. I'm against making OwF become slottable multiple times though, and for an alternative solution: such as mutually exclusive power picks where you can take an alternate version of Explosive Blast that ONLY knocks down, or has a 100% chance of KB.
  16. Google this guy's Moogles.
  17. ..... I feel like people did, 10 pages ago in this thread. Ultimately, nothing will change, and the GMs will not suddenly start moderating these mythical "idea police" differently. My advice was to give up hope on anything changing. That wasn't a joke, it was my actual advice.
  18. I'm impressed by GM Widower's restraint to not immediately lock the thread after that sick burn. Leaving that comment as the final comment would've been absolutely iconic.
  19. Just be as popular with the GMs as me.
  20. To further clarify this point, Blasters and Dominators both have access to the same power in their sets Sonic Manipulation and Sonic Assault: "Disruption Aura." This is like a sidegrade of Disruption Field from the support powerset except weaker in effect, and centered on yourself. Dominator Disruption Aura: -15% Res Blaster Disruption Aura: -14% Res These powers are functionally identical (as they should be) so they reflect different debuff values based on the AT scalars, correctly showing a slightly higher number for Dominators than for Blasters. The HC devs created both of these sets, and they know that Dominators are better at debuffing than Blasters. So... I guess we're fixing this right?
  21. I actually really like Metroid Prime 2: Echoes.
  22. Incredible bug, incredible find. Making enemies invincible is pretty bad, hope the fix gets pushed soon.
  23. Over the last 2 days I've been on more than one ApeMage (The correct naming for how people run TinPex) where the Apex TF worked as normal but the Tin Mage TF has inspirations disabled: including the accompanying icon under your health bars / self buffs. In all cases, the leaders of these TFs were confused and swear they didn't intentionally toggle this option on. This begs the question of how it is happening: if the TF start window is checking options by default or something. I started a few myself to try to replicate it, but everything behaves as normal on my end. It could just be a bunch of coincidences, but has anyone else been on some TFs where inspirations were mysteriously disabled recently?
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