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Everything posted by Herotu
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To be frank, my belief is that Copywrong shouldn't last anything like as long as it does. They just keep lobbying governments to extend and extend it, long after the original creative is dead. How on earth can they possibly justify that?! It's bullshit. They've had more than their effort's worth out of that Copywrong. It should have worn off long ago. With that in mind, I would not only refrain from reporting them, but copy them in sympathy (and irony). See how they like it.
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in the suburbs
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You're welcome 🙂 I usually did 10 of each enhancement in one set (60) at a time. ... still got a bunch of stuff on one of my characters ... yes, all 112 are Hecatombs. Anybody want a set? Post your global.
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Yes. It reminds me of Shadow of Mordor/War. I think it's quite an interesting thing. I don't know if the timing there is perfect, but it's certainly encouraging to see more modern animations in the old game.
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Did anybody see the cool animation they've implemented on Rebirth? Here's the story ... https://massivelyop.com/2023/01/03/city-of-heroes-rebirth-rogue-server-kicks-out-a-teaser-trailer-for-its-upcoming-clockstoppers-update/
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So, we have this situation where characters have a base as a narrative tool. The scene in the base is a time of introspection and the resolution of their personal problems - as we know from the 3 Act narrative structure. Is there a way to tie this into your character in the game or is it way too broad a concept/too vague a thing and dependent on roleplay and down to the player's imagination instead? What I don't like about this is that it takes the idea of playing a game with rules that affect others and flings it into the bin. At that point I may as well be playing with dolls on the living room floor.
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Erm... I believe that's the point. The OP seems to be stating that the Supergroup Base minigame isn't very relevant to the main game.
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They seem to be everywhere! Snakes! Snakes everywhere! ARRRGGHHH!!!
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One reason I hate red side is the great wall of horrible cave-based snake missions that I'm confronted with every time I get into the game. I think that if these were replaced with something less ... er ... mythological, I'd be more inclined to stick around. I'm not sure tho... maybe some testing is required?
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This is great. If it helps in future costumes, the King always has a + on it's head.
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Is this the vampire er... kindred with the high collar I saw the other day? One! One dead enemy ah ah ah ah...
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I've made billions without really trying hard. You need a quite a few millions to really get going, but my secret was purple IO recipes. Just make them and sell the IOs. The profits are enormous. You spend about 1.5m for the salvage and (now) only around 6m for the recipe (down from around 12-15m). Sell at 15m, profit is 7.5m. Huge. Back in the day we were buying recipes for 12-15m, and would sell the IOs at 20-22m, so the profit was about the same). That's PER IO. Do that a lot, and you're billionaire. Welcome to my world, I shouldn't have said anything, I'm an idiot, but the longer I make this paragraph, the more people will just TL;DR it and I'll be safe, safe with my billions, all huddled up like Scrooge McDuck burning pretend money to keep virtually warm. Lovely. I've still got tonnes of IOs on the market at 20+m from a couple of years ago. My advice is if you want to be rich, forget the cheap-and-fast stuff, go straight to the top and start shifting luxury units - rich people aren't necessarily smart people, no matter what american culture tells you, Mr Trumpet. TL;DR nothing to see here, move along.
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I'm a massive fan of replayability in games via varying the existing content, but this ... isn't it.
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Eh whut? Same content? What's that, then? I don't know much about the this stuff.
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I would love to see fat Nosferatu in business suits coming out of those conversion chambers ...
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A Discussion on the State of Development Regarding Gold Side
Herotu replied to Wiseheart's topic in Suggestions & Feedback
What did the devs do better when Gold Side came around? I think it sets the scene and tells "a story", much better than the regular game, but is that what players want? I'm not sure, but I know I like it. What's wrong with gold side? In my opinion it should be levels 30-50, not 1-20. The one thing players want when they come in the game is a few levels so they can get some powers. People want DFBs to jack themselves to level 10 or so. If they're in Praetoria, there's no DFB, so it's a long-ass trawl through missions with little but a Nemesis Wand.- 34 replies
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- praetoria
- praetorian
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Officially Unofficial Weekly Discussion #8: Pets
Herotu replied to SeraphimKensai's topic in General Discussion
If they don't fit your character concept, then your character concept doesn't fit with the game's story. -
The Wannadies did a cover of this on the B-Side to their single... Shorty.
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Oooh a costume piece, too?! Nom nom nom!
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Deep fake technology at it's best worst.
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Suggestion: Reduction in complexity for the Invention system.
Herotu replied to ZaranBlack's topic in Suggestions & Feedback
So there's no drawbacks at all? Perfecto! What are we waiting for? To the batmobile! -
Suggestion: Reduction in complexity for the Invention system.
Herotu replied to ZaranBlack's topic in Suggestions & Feedback
It would certainly speed up the process of buying components. That would be very welcome. Sadly, it also removes a bit of immersion.. having a "white", or a "yellow" or an "orange" drop whilst on a mission isn't quite the same as a "Runebound Armour" or whatnot. I think it's worth it. A P P R O V E D -
I find this quite curious on a number of counts. The number is Two. The best number. Of counts. COUNT ONE : I've played a lot of games and although, as you state, new animations are quite rare, City of Heroes has more than most if not all of them. COUNT TWO : Motion capture is relatively cheap these days, you don't even need a fancypants suit with ping pong balls on it.