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Everything posted by Herotu
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This has some good solid arguments but becomes rather dumb at the end. Whilst it's good to bear in mind the devs' actions and from them form impressions of their opinions, I think it's wrong to try to shut others down and pretend to represent "the rest of us". I've done that plenty myself, so I know when I see something silly. Anyway, the rest of us think the devs should consider buffing or introducing a broader array of non-damage powers for baddies, such as (I know I'll regret this) controls.- hey, it's not a fair playing field, the baddies can't do (much of) the most powerful stuff. To make it more fun, how about each time you CC someone that's already CC'd, they lose both CCs. Then you have to think when using powers instead of /follow and auto-cast. It could apply to baddies casting CCs too.. Imagine the chaos... the beautiful chaos, muahahaha. Just thinking aloud. Again. Sorry.
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I thanked you. Do I get anything for being able to drag my mouse in a straight line for about 56 billion miles*? *slight exaggeration, it was about 10cm, but I'm using a trackball and straight lines aren't easy.
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Circus Strongman would have won it for me. A simple but brilliant take on the theme. Sadly I didn't get a picture 😞 These were the honourable mentions. ❤️ More random pics...
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Blaster Rifle Animations for All* Ranged Damage Powersets
Herotu replied to Herotu's topic in Suggestions & Feedback
Yes, the model for air guitar is already in the game, I remember not seeing it! -
Blaster Rifle Animations for All* Ranged Damage Powersets
Herotu replied to Herotu's topic in Suggestions & Feedback
Well, yes, I wouldn't like to limit the idea to just rifles. Imagine if other tools could be on the list - magic wands or voodoo dolls or some other totem. I mean, the world's your oyster, but the more generic they are, the better the effort/reward ratio. I said ratio, not radio. That's going to look weird when they change the emotes again. -
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Is it Neil_Smith Passw0rd10 ?
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This should allow players to choose blaster rifle animations for a huge array of powersets! Exciting! BLASTER RIFLE ANIMATIONS for all* ranged powersets -AKA ranged damage set rifle costume part/alternate animation. Ranged Damage sets (Blaster primary or Corrupter secondary) are analysed: if the player selects one of these ice fire dark energy electric psychic radiation seismic sonic storm? water i.e. not one of these: archery assault rifle beam rifle dual pistols When the user then clicks the Costume tab in the CC, a "weapons" section appears with a selection of Rifles. At the top of the list is "None". If the user selects None, then the Custom tab uses vanilla animations. If the user selects a Rifle, then the Custom tab uses a hybrid Rifle animation with the source point of any raycast powers being the gun. I acknowledge this would be a grand project and as such I don't expect it to be implemented. BUT, it's been bugging me and I want to express it. Energy guns, Ice rifles, Sonic cannons! Woohoo! *not all.
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Mod Suggestion: Billboards of CoH/CoV
Herotu replied to Herotu's topic in Tools, Utilities & Downloads
Ooh I didn't know about that! https://cohsplasher.blogspot.com/2007/08/basic-questions.html -
Skittles are fished from the sea.
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If you'd have said sister, I'd have believed you.
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EVENT: Saturday 15th July - Goldside 1pm Eastern 6pm BST
Herotu replied to Scarlet Shocker's topic in General Discussion
Thanks for doing this. I don't have any characters on Indomitable but I want to recognise your efforts in organising stuff. You're important! -
Mod Suggestion: Billboards of CoH/CoV
Herotu replied to Herotu's topic in Tools, Utilities & Downloads
With that in mind, what do the artists need to know in terms of contraints? Resolution/DPI etc? I guess I can just find the files myself.. -
Mod Suggestion: Billboards of CoH/CoV
Herotu replied to Herotu's topic in Tools, Utilities & Downloads
I don't want to stereotype... who am I kidding? I LOVE to stereotype. All artists are incredibly lazy. FACT! If we want them to do anything, I suspect we'll have to prod and poke them all the way to the finish line. -
I love masterminds, but for me I have an issue wrapping my head around the combination of Primaries with Secondaries. Getting a concept that works is really hard. Personally, I think the Secondary selection is really meh, I dislike them all. I don't do Defender sets. There are NO fun options - can we have assault instead of support? That said, I recognise that this discussion is specifically about Primaries and so I will say this: Things I love about MM: Thugs, Robots, Mercenaries, Whips in Demons, The IDEA behind Ninjas. There's an old trope/adage that goes, "Keep it Simple Stupid". This is something that I'd HIGHLY recommend people who are creating a hero designer/costume creator. There's a reason Lego is so successful - it started with a simple brick. The point I'm trying to make is that the onus for being creative should be on the PLAYER not the developers. And the conclusion is my suggestion: Men in Suits. Simple, elegant and can be used by a HUGE variety of character concepts. This contrasts with Ninjas. Complex, off-the-wall design that is admirable from a creativity point-of-view but lacks versatility - who has a Ninjas MM? Too complicated, not compatible with players' concepts. Demons audio could do with a pass. I think the triggers need to be reduced in their frequency and the sounds themselves made less jarring.
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Billboards offer the opportunity to create a lot of fancypants artwork. We could even have rotating billboards (I mean people could generate new art each ... week, for example - not that the billboard itself rotates). Hey here's one: Advertise Upcoming Costume Competitions, Tanker Tuesdays, other events, Base Design Competition! Advertise your Supergroup! Ofc, these designs should have dates on their names so people don't download old ones (or out-of-date ones could be removed from the mod site). There's loads of scope for interesting adverts! Where are our artists? What do you think of THAT eh?! Well?! WHAAAAATTTTT? Tell everybody in the oblong box below.
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It seems like there's a plethora of problems in working with these ancient and arcane filetypes. I can't find anything about .GEO files on the internet. I'd like to try to summarise the filetype information Six has kindly provided. 3DSMax 3dsmax [via plugin] -> nonstandard VRML -> converter tool = Anim/Geo file. Source files we have are all in max format and the concepts used don't map 1:1 to other software. Blender geo exporter [Python] for blender is not complete, has some bugs, and doesn't fully/correctly implement all the sections of the geo format.
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Dropped: Blue Lantern Robotic Underlord Inferno Contraption
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The accordion is dead. Long live... no I can't say it, I hate the saxophone. Curse you Terry Edwards! CURSE YOU!!!1111
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The powerset you'd love, but you know will never be implemented
Herotu replied to SteelR4t's topic in General Discussion
Thrown weapons. Stones, Knives, Bombs, Grenades, Molotov Cocktails, Sticks of Dynamite, etc. This is the Mastermind->Thugs->Call Thugs->Arsonist (Upgrade 2) Look at those cool bags brimming with sticks of dynamite! -
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Looking at the applicants for future development, the skillsets of the players are deep and broad. I'd be extremely surprised if none of those people knew how to create a plug-in/library/whatever. The filetype itself seems like it might be unique, however, so we need to fathom how it lays out it's data, and that might be very tricky because it could be a flexible filetype. I've been hex editing Dragon Age Inquisition's EBX binaries for a few years - I hope it's not as complicated as that.