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Everything posted by Herotu
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Let's name these places on the boardwalk in Talos
Herotu replied to JasperStone's topic in General Discussion
20,000 Leagues of ExtraPortionary Clownfish Under da Sea? -
Let's name these places on the boardwalk in Talos
Herotu replied to JasperStone's topic in General Discussion
Why can't these be nods to the community? Name your favourite developer.. maybe not. That's a terrible idea. My suggestion: The Olympic Buildings. The buildings should be of different heights like an Olympic podium. Aside: It'd be nice to have some interactivity with them. I love things like that - like the secret base in .. eh... [was it Boomtown]? Very cool, no function. Ace. Perhaps some kind of shop and in the back is a series of doors you need to complete a quest to get a badge? And you need the badge to enter and it's a 1960 super-spy base (or <insert fantasy>). -
TBH I am super-happy with all the new things. After playing GW2 for ages, it's just amazing to see that something being done! I think recycling old animations is 100% legit. I love it! But then I loved the recycling of maps in Dragon Age 2 and it seems I'm alone in that. For example, I look at the spellcasting animations in the magic pack and I think... they could be reworked for regular animations - a bunch of different floating pentagrams wouldn't be too difficult to generate?! They're 2D! you could have them under the player's feet instead of floating (like in several other games), or appearing around their wrists or of varying sizes and position in the air. Then combining them with a player casting animation that currently exists ... easy peasy! ... and then I think.. I bet it's a tonne of work behind the scenes. Pathfinder Wildstar Find further inspiration on the Unreal Engine site: https://unrealengine.com/marketplace/en-US/content-cat/assets/fx?count=20&sortBy=effectiveDate&sortDir=DESC&start=0 I found this one particularly interesting because we already have this graphic in the game, perhaps it, and it's ilk could be recycled.
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Perhaps a screenshot of it will help people to visualise the problem?
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Oooh there's a fascinating snippet to play with... what if... <wobbly wavy line transition into imagined scene> What if there was an enhancement that changed a single target ability into an AoE but made it weaker, and one that took an AoE power and made it single target but stronger? OR what if some powersets let you switch them around, like switching bullets in Dual Pistols? OR what if some powersets had one type and one or more of their equivalent(s) had the other type? (I guess this already happens to some extent?, I don't pay attention).
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Please could we have "Samurai Menpo" and "Oni Guard" copied from "Head"->"Half Helmets"->"Detail 2" to "Head"->"Standard"->"Detail 1" menu? [edit] probably "Detail 2", my mistake. I think they've got a lot of character and would make for interesting stand-alone masks. I don't know if there's a big gap on them (I suspect they won't simply translate into a mask, and that some adjustment will be necessary). I just thought it'd be nice to have more fun masks.
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For this costume, I think you could go with the classic red/blue combo if it's a hero (for villain maybe red and one of the obvious secondaries (black/white/yellow)?)
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Demons Whip animations as alternate animations for Fire Swords
Herotu replied to Rigged's topic in Suggestions & Feedback
I think the live devs did try to innovate within their confines. I mean the dual pistols is a brilliant example of the sort of thing that's possible when you imagine Better™. Regarding the noisy Demon Summoning pets, you probably already know, but just in case, there are several mods for that powerset (including Kittens, aww) available and EASY to install. -
MassivelyOP.com, probably Bree Royce.
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I am in a similar boat. In debuff. I get de splinters in my arse, so I have to stop rowing and pick dem out - during which time I often get zapped by enemies. Splinter Control ftw. What I wanted to say is that debuffs are great, but it's not always clear when they're happening, who they're happening to, what effects to look for or even whether I should be looking for effects, and especially whether my damage will synch with any of the active debuffs. I mean, even now, when I know it's a thing, I don't know whether picking specific combinations of powersets might mean a (much) easier time in combat.
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Demons Whip animations as alternate animations for Fire Swords
Herotu replied to Rigged's topic in Suggestions & Feedback
Omg... imagine the possibilities ... electric whip... ooh.. naaastyyy! -
Sure it is. Yeye, we know you're right.
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Solar / Celestial perhaps?
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I tried this kind of thing. Good luck to you! May you have better results than I did.
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Demons Whip animations as alternate animations for Fire Swords
Herotu replied to Rigged's topic in Suggestions & Feedback
I'm so stupid. Ofc. /facepalm -
Dev Diary - Piecemeal's Workshop of Horrors
Herotu replied to Piecemeal's topic in Developer's Corner
What?! 😞 -
Demons Whip animations as alternate animations for Fire Swords
Herotu replied to Rigged's topic in Suggestions & Feedback
This seems rather silly. For example, why not sit in a comfy chair and pretend to be playing a video game? I think it's better to have the thing rather than pretend to have the thing. -
Demons Whip animations as alternate animations for Fire Swords
Herotu replied to Rigged's topic in Suggestions & Feedback
For powers they used alliteration, with Power Proliferation, so let's think of something similar for Animations. Animation Addition! That'll do! -
Are these Clues to Coming Content, Catman? Surely the strangest one is Domingator. What's that? Sounds like a supervillain! Ramen could be the name of his faction: Domingator and the Ra-men. Ra is the egyptian sun god... Ra is depicted like this: Bird heads! The CC has the capacity for these, but not Gators. Accordion to me, I don't know anything about Bulgarian Satellite TV, however.
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I know nothing about Dom. I'm considering a Dom with Frisbee Martial secondary. As such, I think it might be an idea to try to emphasise melee - I see quite a lot of PBAoE powers on Doms. I am writing to request suggestions on a primary that would suit such a playstyle.