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Herotu

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Everything posted by Herotu

  1. That would be a valid complaint, but it doesn't seem clear as to what exactly you are referring.
  2. That;s nice. I think it's a shame they put drone on two powers there. I feel like those would be more appropriate in something that uses a pet, rather than gadgets. It has become more obvious (thanks to the contributions of all the participants in this thread) that there are so many possible Gadgets that a single 5-power pool power power set power power set is rather small. Perhaps it's time for Gadgets to graduate to a full set of it's own?
  3. How feasible would it be to make a PULL power type? Turric suggested in another thread a power akin to the grappling hook from SWTOR. What that power does it to target 1 enemy and pull it to you (not teleport). So my questions are; Would it be possible to do this in CoH? / Does it already exist? Would it be possible to do an AoE pull that brings lots of nearby enemies to you? This might be good for doing some kind of ping-pong effect using Knockback and pull in succession. FUN!
  4. That's so good, I'm going to make it a thread of it's own.
  5. Gender: Huge Shoulder: Left Cyborg Shield ...is upside down 😄 It looks awesome, can we have it as an option? 😉
  6. Let's be honest, this is an UNREALISTIC SUGGESTION. I'm just putting it here because I think it's cool and I'm desperate for Likes or something. The powers would be something like; 1. Jetpack. A Hover clone. 2. Rocket Punch - "borrowed" from SWTOR. An uppercut that leaps high into the air with the follow-through. 3. Wrist Flamethrower. 4. Whistling Birds - Combine /point animation with Bullet Rain from Dual Pistols. 5. Back Rocket - Energy Nova animation with Atomic's nova explosion at target, and ... some rocket thing ... look I don't know how to do it, ok?! [edit] below is a late addition, extra abilities that I didn't think of; Jet Charge - similar to one of the teleport-to-enemy and deal damage, but instead you hurtle towards them using a jetpack, using the force of the impact to do damage.
  7. So I've made a costume, then saved it. Now I want to apply it to an old character that has different body scales. Everything is fine, but the costume wants to use the scales from it's save file (as it SHOULD). So I can press the Undo button on the "Scales" bar over on the right side of the screen below "Colors". When I do, the costume goes monochrome.
  8. It's got to be ... He's even got his own theme tune...
  9. I get that, but fear of wipe is plenty. Inconvenience, disruption of flow and a five two minute run back are enough to give players a reason to care. And don't say nobody cares because if that were true, they wouldn't be cobbling together all these complicated, fancypants builds. Heck, they wouldn't be playing at all!
  10. Fear. Fear is the way. Hank nails it on one of his recent videos: https://www.youtube.com/channel/UCCh5vto8JFstb9Sma9zV25g FEAR is how you squeeze magic from players. We're the sponge and fear is the juice. We're not afraid of the enemies anymore. Back on live, we were scared to pull huge groups because we would struggle so much with them, but now it's a dose of revenge where the mobs have zero chance. FEAR makes it interesting - makes us strategise. HOW can we make the game interesting? Add a few near-invincible patrolling enemies - that sort of thing. Reintroduce the fear. In the past, I have suggested Nemesis and Weaknesses systems, but got roundly shouted down, but I suspect those players are more interested in steamrollering over enemies that would spank them on live, like some kind of weird catharsis against mobs whose bullying clearly scarred them years ago, lol.
  11. I'll give this a bump. Did anybody confirm this?
  12. Given that it's all a nemesis plot, the point is moot, right?
  13. Voice comms is my usual response to questions about making things less boring and interacting with other players, though I haven't done much of it in this particular game (which is to my shame because the scope for doing the sort of things I like, such as community events, coordinated costumes or whatnot, is especially high in this game). I think Boss fights especially are criminally boring. Especially really tough end boss. These could be more interesting with the introduction of minion spawns - just things to give the controllers a good time - inconveniences that might topple the group - like someone tickling you when you're trying to concentrate on something. On another note, I've got no idea about how the engine may or may not handle randomness in terms of spawns, but I can't remember ever seeing any. Randomness, unpredictability could add SOME interest. Thirdly, a Nemesis system was always something debated by communities back in the day - this random chappy cropping up occasionally (randomness required, sadly) might make things more interesting.
  14. These days, virus checkers seem to have lazy warnings that pop up when you download from a site that's not in some safe list.
  15. Should this REALLY have Enriched Plutonium as the second component? Usually Orange components go last in the list of components, and this one is second, not last. I suspect it's meant to be a white salvage, especially as it's a little, lowbie set.
  16. That's a nice stapler. It'd be a shame if something were to happen to it.
  17. Not so petty, but I REALLY don't like; ANCHORS - the number of times I put this on an enemy only for it to die a microsecond later - just an annoying mechanic. I avoid sets with anchors. BUFFING - repeatedly spamming buffs whenever they're available - it's awful, I think they should be a toggle that applies the buff every cooldown rotation instead. I hate hate hate it. Everybody always asking for Accelerate Metabolism and Speed Boost - I actively avoid the entire powerset because of these powers and the expectations that go along with them.
  18. Even if the developers blow a tonne of their precious time adjusting these arcs so they're perfect, will people like you still skip them because they/you already did them on lots of other characters? Nobody knows. So fixing these is a gamble on the part of the developers. What I'm reading here are words like "needs", when it seems that adjustments to these arcs are very much non-essential.
  19. Well I like those arcs and I do them over and over.
  20. Is it? I think we need more visibility for the obscure tricks players can do like this one!
  21. I really don't see why. There's no "need" to do that, especially when (as we've already established) people grind to level 20 via DFB/DiB in order to get to level 20.
  22. I'd encourage anybody interested in creating a self-styled "Odysseus" to take influence from the ancient myths regarding him as they provide the names of his friends, rivals, enemies, as well as MUCH potential fodder for story arcs. The wiki says of Odysseus, " He is most famous for his nostos, or "homecoming", which took him ten eventful years " It's fate, then? Isn't it? Density! -note- I think it's not just a literal homecoming, it also seems to be meant as a psychological recovery from the horrors of war and a return to normal, civilian life. When Helen is abducted, Menelaus calls upon the other suitors to honour their oaths and help him to retrieve her, an attempt that leads to the Trojan War. Odysseus tries to avoid it by feigning lunacy, as an oracle had prophesied a long-delayed return home for him if he went. He hooks a donkey and an ox to his plow (as they have different stride lengths, hindering the efficiency of the plow) and (some modern sources add) starts sowing his fields with salt. Palamedes, at the behest of Menelaus' brother Agamemnon, seeks to disprove Odysseus' madness and places Telemachus, Odysseus' infant son, in front of the plow. Odysseus veers the plow away from his son, thus exposing his stratagem.[24] Odysseus holds a grudge against Palamedes during the war for dragging him away from his home. Odysseus and other envoys of Agamemnon travel to Scyros to recruit Achilles because of a prophecy that Troy could not be taken without him. By most accounts, Thetis, Achilles' mother, disguises the youth as a woman to hide him from the recruiters because an oracle had predicted that Achilles would either live a long uneventful life or achieve everlasting glory while dying young. Odysseus cleverly discovers which among the women before him is Achilles when the youth is the only one of them to show interest in examining the weapons hidden among an array of adornment gifts for the daughters of their host. Odysseus arranges further for the sounding of a battle horn, which prompts Achilles to clutch a weapon and show his trained disposition. With his disguise foiled, he is exposed and joins Agamemnon's call to arms among the Hellenes.[25] As you can see, Oracles provide MUCH motivation for the crackpot adventures had by the ancient greek mythological characters. The two great motivations for humans are greed and fear - Oracles provide the potential for both. Oracle this, Oracle that, warnings and portents galore and all without a SHRED of EVIDENCE! Perfect rationale for even the most heinous of crimes!
  23. I struggle with the notion of headcanon because if we're just going to imagine things, why do we have the game (or any game) at all? Sometimes I wish we could go back to the pods...
  24. Hecatombs are level 50 IOs, so.. you mean a level 50 build. Would I be wrong in suggesting that you meant that Savage Melee is only great when you get to level 50 to be able to trick it out as you did? I only ask because that explains why sometimes people like to just grind their way to 50, skipping all the content (which they can later do SK'd or via Ouro).
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