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Everything posted by Herotu
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Thanks! :)
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Must I say it with NO subtlety whatsoever? Okay... I am in a similar quandry as the original poster and would like help with this please. Thus far what I'm going for is this, BIG THANKS to the people who gave me the following advice in /help; 1 Overwhelming Force (Summer BlockBuster) Damage + KD + KB -> KD in Battle Drones. 4 regular procs and 2 ATO procs in Protector Bot for auras. 1 KB -> KD in Assault Bot. I'm considering putting 5 from a purple set in here (Soulbound Allegiance) ... $inf is not a consideration ... should I get the Build Up proc? I'm thinking of 6-slotting Rad Infection because I use it all the time, and it looks like it can be utterly devastating for all kinds of enemies. The guide I already have just 2 slots it with procs - which I think might be a bit of a waste? I'm a bit all over the place with everything else. I'm tempted to go heavily into the Flight pool for the team fly in the Page 2 patch, but I went with speed in my current build and regret it - it's nice to have AM ready more often, tho.
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Oh my mistake, sorry.
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GM_Bot Introduces Revolutionary Graphical Enhancements!
Herotu replied to GM Bot's topic in Announcements
Freeem indeed, Bob. Thanks GM_Bot, the crushing weight of existence seems 3.14172 times less heavy now! -
What I noticed when I was stealing recreating the Celsius costume is the heaters on the back of the boots. The design is super-cool, or hot... well ... it's both, obviously.
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I'm getting all manner of weird graphics with the launcher. The black box in this image flickers intermittently, other boxes go black randomly. Importantly, when I mouse over the launch box, it sometimes comes back and I've always been able to launch the game by clicking where it's contents should be - whether visible or not. "Things" happen when I mouse over the window, but... it all seems rather random: ... and then...
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I wonder if it would be possible to make a piece that's got the "slippery" physics property, so base creators might make their own racetracks?
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This is what I never understood about this game. How many superheroes/villains don't do damage? What are the inspiration for controller? I always thought they got shoe-horned into the game because the CC class was a staple way back in the early days of MMOs. Sorry - I'm off topic >< my bad. Perhaps a topic for another thread.
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Anybody else want to help with this please?
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I'm stealing both of these and there's nothing you can do about it, muahaha! *With a dramatic flourish, hides lower face behind cloak*
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Could they use those 32 bits to store the number as a float instead? That should free up some space, right?
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I like the upgrades being manual because you don't have to reapply. This alone makes it infinitely better than your secondary set anyway - it'd be much more fun if I didn't have to spam AM over and over for example. Just once per map/death defeat would be awesome kthx.
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I quite enjoyed my bots/ff MM. I took the first power in FF and auto'd that while targeting one of my bots. Then just stand around and wait. I'm not sure whose builds these are, but they're from the forums so,... sorry I didn't take names of the people who compiled them: 1. Cheap bots/ff MM Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Basic Bot Build: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Force Field Power Pool: Medicine Power Pool: Flight Power Pool: Leadership Power Pool: Presence Ancillary Pool: Mace Mastery Villain Profile: Level 1: Battle Drones -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), EdcoftheM-PetDef(5), CaltoArm-+Def(Pets)(7) Level 1: Force Bolt -- Acc-I(A) Level 2: Deflection Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(13), RedFrt-EndRdx(13) Level 4: Insulation Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(15), RedFrt-Def(15), RedFrt-EndRdx(17) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Aid Other -- Heal-I(A), EndRdx-I(17), RechRdx-I(19) Level 10: Hover -- BlsoftheZ-ResKB(A) Level 12: Protector Bots -- Acc-I(A), Dmg-I(19), Dmg-I(21), EndRdx-I(21), DefBuff-I(23), DefBuff-I(23) Level 14: Aid Self -- Heal-I(A), EndRdx-I(25), RechRdx-I(25) Level 16: Personal Force Field -- RechRdx-I(A) Level 18: Field Medic -- EndRdx-I(A) Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(31) Level 22: Fly -- EndRdx-I(A) Level 24: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(33) Level 26: Assault Bot -- Acc-I(A), Dmg-I(34), Dmg-I(34), EndRdx-I(34), Empty(36), OvrFrc-Dam/KB(36) Level 28: Tactics -- ToHit-I(A), ToHit-I(36), ToHit-I(37), EndRdx-I(37), EndRdx-I(37), EndRdx-I(39) Level 30: Provoke -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(39), MckBrt-Acc/Rchg(40), MckBrt-Taunt/Rng(40), MckBrt-Rchg(40) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Repulsion Bomb -- Acc-I(A), Dmg-I(42), Dmg-I(42), EndRdx-I(42), RechRdx-I(43), ExpStr-Dam%(43) Level 38: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(48), RedFrt-EndRdx(48) Level 41: Power Boost -- RechRdx-I(A), RechRdx-I(50) Level 44: Web Envelope -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(45), TraoftheH-Acc/EndRdx(45), TraoftheH-Immob/Acc(45), TraoftheH-Acc/Immob/Rchg(46), TraoftheH-Dam%(46) Level 47: Afterburner -- EndRdx-I(A) Level 49: Force Bubble -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(50), PrfShf-End%(50) Level 1: Battle Drone Level 26: Assault Bot Level 12: Protector Bot ------------ ------------ Set Bonus Totals: 10% DamageBuff(Smashing) 10% DamageBuff(Lethal) 10% DamageBuff(Fire) 10% DamageBuff(Cold) 10% DamageBuff(Energy) 10% DamageBuff(Negative) 10% DamageBuff(Toxic) 10% DamageBuff(Psionic) 10% Defense 2.5% Defense(Smashing) 2.5% Defense(Lethal) 3.13% Defense(Fire) 3.13% Defense(Cold) 7.81% Defense(Energy) 7.81% Defense(Negative) 1.25% Defense(Melee) 15.63% Defense(Ranged) 1.56% Defense(AoE) 1.8% Max End 5% Enhancement(Immobilized) 9% Enhancement(Accuracy) 32.5% Enhancement(RechargeTime) 7.5% SpeedFlying 15.06 HP (1.88%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 35% MezResist(Held) 35% MezResist(Immobilized) 35% MezResist(Sleep) 35% MezResist(Stunned) 35% MezResist(Terrorized) 35% 13.5% Resistance(Smashing) 13.5% Resistance(Lethal) 7.5% Resistance(Fire) 7.5% Resistance(Cold) 7.5% SpeedRunning 2. Robotics Force Field Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Robotics Secondary Power Set: Force Field Power Pool: Fighting Power Pool: Medicine Power Pool: Leadership Power Pool: Flight Ancillary Pool: Mace Mastery Hero Profile: Level 1: Battle Drones -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(3), SprMarofS-Acc/EndRdx(3), SprMarofS-Dmg(5), SprMarofS-Dmg/EndRdx(5), SprMarofS-Acc/Dmg(7) Level 1: Force Bolt -- OvrFrc-Dam/KB(A), ExpStr-Dam%(46), EntChs-Heal%(48), Dcm-Build%(50), Dvs-Hold%(50), GldJvl-Dam%(50) Level 2: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg(21), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(25) Level 4: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx(33) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Kick -- Empty(A) Level 10: Aid Other -- Trg-Heal/EndRdx/Rchg(A), DctWnd-Heal/EndRdx/Rchg(45), HrmHln-Heal/EndRdx/Rchg(45) Level 12: Protector Bots -- Heal-I(A), Heal-I(13), Heal-I(13), CaltoArm-+Def(Pets)(15), SvrRgh-PetResDam(15), EdcoftheM-PetDef(17) Level 14: Aid Self -- Trg-Heal/EndRdx/Rchg(A), DctWnd-Heal/EndRdx/Rchg(46), HrmHln-Heal/EndRdx/Rchg(46) Level 16: Tough -- EndRdx-I(A) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx(34) Level 20: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/Rchg(37), LucoftheG-Def/EndRdx(39) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx(36) Level 24: Assault -- EndRdx-I(A) Level 26: Assault Bot -- SlbAll-Build%(A), SlbAll-Dmg/EndRdx(27), SlbAll-Acc/Rchg(27), SlbAll-Acc/Dmg/Rchg(29), SlbAll-Dmg/Rchg(29), SlbAll-Dmg(31) Level 28: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit(45) Level 30: Field Medic -- RechRdx-I(A) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Fly -- BlsoftheZ-Travel(A) Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39), EndRdx-I(39) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx(43) Level 44: Hover -- EndRdx-I(A) Level 47: Group Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(48), WntGif-ResSlow(48) Level 49: Personal Force Field -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(9), PrfShf-End%(9), PrfShf-EndMod(11) Level 1: Battle Drone Level 26: Assault Bot Level 12: Protector Bot ------------ ------------ Set Bonus Totals: 6.5% DamageBuff(Smashing) 6.5% DamageBuff(Lethal) 6.5% DamageBuff(Fire) 6.5% DamageBuff(Cold) 6.5% DamageBuff(Energy) 6.5% DamageBuff(Negative) 6.5% DamageBuff(Toxic) 6.5% DamageBuff(Psionic) 10% Defense 3.75% Defense(Smashing) 3.75% Defense(Lethal) 1.25% Defense(Fire) 1.25% Defense(Cold) 1.25% Defense(Energy) 1.25% Defense(Negative) 5% Defense(Psionic) 7.5% Defense(Melee) 2.5% Defense(Ranged) 2.5% Defense(AoE) 47.5% Enhancement(RechargeTime) 60% Enhancement(Accuracy) 24% SpeedFlying 84.33 HP (10.5%) HitPoints 24% JumpHeight 24% SpeedJumping MezResist(Confused) 115% MezResist(Held) 115% MezResist(Immobilized) 115% MezResist(Sleep) 115% MezResist(Stunned) 115% MezResist(Terrorized) 115% 6.5% (0.11 End/sec) Recovery 216% (7.23 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 49.75% Resistance(Smashing) 49.75% Resistance(Lethal) 34.75% Resistance(Fire) 34.75% Resistance(Cold) 31% Resistance(Energy) 31% Resistance(Negative) 53.5% Resistance(Toxic) 53.5% Resistance(Psionic) 24% SpeedRunning 3. Bots/FF Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Force Field Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pulse Rifle Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(37) Level 1: Force Bolt -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(33), OvrFrc-Dam/KB(33) Level 2: Battle Drones -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg/Rchg(5), ExpRnf-EndRdx/Dmg/Rchg(5), ExpRnf-+Res(Pets)(11) Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A) Level 6: Pulse Rifle Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(11) Level 8: Insulation Shield -- LucoftheG-Def/Rchg+(A) Level 10: Equip Robot -- EndRdx-I(A) Level 12: Photon Grenade -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43) Level 14: Protector Bots -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(15), SprCmmoft-Acc/Dmg/Rchg(15), SprCmmoft-Dmg/EndRdx/Rchg(17), SprCmmoft-Acc/Dmg/EndRdx/Rchg(17), SprCmmoft-Rchg/PetAoEDef(19) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Repair -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(45), EffAdp-EndMod/Acc/Rchg(46), EffAdp-Acc/Rchg(46), EffAdp-EndMod/Acc(46), EffAdp-EndMod/EndRdx(48) Level 20: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-ResDam%(21) Level 22: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(33) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(25), ShlWal-ResDam/Re TP(45) Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-EndRdx/+Resist/+Regen(31) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), Ksm-ToHit+(45) Level 30: Repulsion Field -- EndRdx-I(A), EndRdx-I(39), FrcFdb-Rechg%(39) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Repulsion Bomb -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(37) Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 44: Fly -- BlsoftheZ-ResKB(A) Level 47: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(48) Level 49: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40), RgnTss-Regen+(48), Prv-Absorb%(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), EndMod-I(42), EndMod-I(50) Level 50: Cardiac Core Paragon Level 2: Battle Drone Level 26: Assault Bot Level 14: Protector Bot ------------ ------------ Set Bonus Totals: 16.5% DamageBuff(Smashing) 16.5% DamageBuff(Lethal) 16.5% DamageBuff(Fire) 16.5% DamageBuff(Cold) 16.5% DamageBuff(Energy) 16.5% DamageBuff(Negative) 16.5% DamageBuff(Toxic) 16.5% DamageBuff(Psionic) 9.75% Defense(Smashing) 9.75% Defense(Lethal) 18.5% Defense(Fire) 18.5% Defense(Cold) 16.31% Defense(Energy) 16.31% Defense(Negative) 6% Defense(Psionic) 11.63% Defense(Melee) 13.5% Defense(Ranged) 31% Defense(AoE) 30% Enhancement(Accuracy) 88.75% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10 % chance, if Scourge) 84.33 HP (10.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -8) Knockup (Mag -8) MezResist(Confused) 92.5% MezResist(Held) 92.5% MezResist(Immobilized) 92.5% MezResist(Sleep) 92.5% MezResist(Stunned) 92.5% MezResist(Terrorized) 92.5% MezResist(Teleport) 100% (20 % chance) 17.5% (0.29 End/sec) Recovery 228% (7.63 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 51% Resistance(Smashing) 51% Resistance(Lethal) 57% Resistance(Fire) 57% Resistance(Cold) 40.5% Resistance(Energy) 40.5% Resistance(Negative) 39% Resistance(Toxic) 39% Resistance(Psionic) 7.5% SpeedRunning
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I used those colours for my cyberpunk character after watching that Muse movie ... The movie is pretty trashy, but quite inspiring for character design. If you're going for that look, I'd put a little of the cyan from the logo on the character - maybe the illuminated strip on the jacket/pants? Also, don't be scared to upgrade that purple to bright pink when doing cyberpunks! Let's go crazy! Don't forget your '80s power shoulders.
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Mandalorian "Power Suit" style Power Pool
Herotu replied to Herotu's topic in Suggestions & Feedback
That would be a valid complaint, but it doesn't seem clear as to what exactly you are referring. -
Mandalorian "Power Suit" style Power Pool
Herotu replied to Herotu's topic in Suggestions & Feedback
That;s nice. I think it's a shame they put drone on two powers there. I feel like those would be more appropriate in something that uses a pet, rather than gadgets. It has become more obvious (thanks to the contributions of all the participants in this thread) that there are so many possible Gadgets that a single 5-power pool power power set power power set is rather small. Perhaps it's time for Gadgets to graduate to a full set of it's own? -
How feasible would it be to make a PULL power type? Turric suggested in another thread a power akin to the grappling hook from SWTOR. What that power does it to target 1 enemy and pull it to you (not teleport). So my questions are; Would it be possible to do this in CoH? / Does it already exist? Would it be possible to do an AoE pull that brings lots of nearby enemies to you? This might be good for doing some kind of ping-pong effect using Knockback and pull in succession. FUN!
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Mandalorian "Power Suit" style Power Pool
Herotu replied to Herotu's topic in Suggestions & Feedback
That's so good, I'm going to make it a thread of it's own. -
Gender: Huge Shoulder: Left Cyborg Shield ...is upside down 😄 It looks awesome, can we have it as an option? 😉
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Let's be honest, this is an UNREALISTIC SUGGESTION. I'm just putting it here because I think it's cool and I'm desperate for Likes or something. The powers would be something like; 1. Jetpack. A Hover clone. 2. Rocket Punch - "borrowed" from SWTOR. An uppercut that leaps high into the air with the follow-through. 3. Wrist Flamethrower. 4. Whistling Birds - Combine /point animation with Bullet Rain from Dual Pistols. 5. Back Rocket - Energy Nova animation with Atomic's nova explosion at target, and ... some rocket thing ... look I don't know how to do it, ok?! [edit] below is a late addition, extra abilities that I didn't think of; Jet Charge - similar to one of the teleport-to-enemy and deal damage, but instead you hurtle towards them using a jetpack, using the force of the impact to do damage.
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So I've made a costume, then saved it. Now I want to apply it to an old character that has different body scales. Everything is fine, but the costume wants to use the scales from it's save file (as it SHOULD). So I can press the Undo button on the "Scales" bar over on the right side of the screen below "Colors". When I do, the costume goes monochrome.
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It's got to be ... He's even got his own theme tune...
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Is there any way to make teams less boring?
Herotu replied to RogueWolf's topic in General Discussion
I get that, but fear of wipe is plenty. Inconvenience, disruption of flow and a five two minute run back are enough to give players a reason to care. And don't say nobody cares because if that were true, they wouldn't be cobbling together all these complicated, fancypants builds. Heck, they wouldn't be playing at all! -
Is there any way to make teams less boring?
Herotu replied to RogueWolf's topic in General Discussion
Fear. Fear is the way. Hank nails it on one of his recent videos: https://www.youtube.com/channel/UCCh5vto8JFstb9Sma9zV25g FEAR is how you squeeze magic from players. We're the sponge and fear is the juice. We're not afraid of the enemies anymore. Back on live, we were scared to pull huge groups because we would struggle so much with them, but now it's a dose of revenge where the mobs have zero chance. FEAR makes it interesting - makes us strategise. HOW can we make the game interesting? Add a few near-invincible patrolling enemies - that sort of thing. Reintroduce the fear. In the past, I have suggested Nemesis and Weaknesses systems, but got roundly shouted down, but I suspect those players are more interested in steamrollering over enemies that would spank them on live, like some kind of weird catharsis against mobs whose bullying clearly scarred them years ago, lol. -
I'll give this a bump. Did anybody confirm this?