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Herotu

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Everything posted by Herotu

  1. I can explain why. It's because people complain when you make their gameplay complicated. If the AI was smart and all the mobs spread out and attacked from all over and then ran away when their health got low, people would be fed up and complain. Players want the mobs to be stupid and stand in a nice AoE blob for easy kills.
  2. I would never touch anything other than a Seagate Barracuda hard disk drive. Especially not from Western Digital. This is a good rule. Keep them active. Move them or lose them!
  3. I'm looking to put together a new, cheap computer. I'm looking at a processor - Ryzen 3600 motherboard - ASUS Prime B450M-A (I don't overclock) PSU - EVGA 600W Then I just need memory and I'll use my old hard drives (2x512gig Seagate Barracudas in a striped RAID, Intel® SSD 530 Series 125gig for operating system, Samsung EVO 850 SSD 250gig). There may be an issue putting all of these sata devices on that particular board - but we'll see. I'll fudge it somehow. Not sure about graphics yet. RULE OF THUMB : If it says "Gaming" on it, look for a cheaper version of it. -"GAMING" adds 30-200% to the price for no reason. I get the impression that a lot of people are holding off buying computer components because they're a massive rip off at the moment.
  4. My UI keeps changing scale. What's going on?! I did customise some audio with a data folder - someone said this can affect other settings somehow, but really, what gives?
  5. Get organised. Allocate timeslots. Set timers. https://timer.onlineclock.net/
  6. I had to google it: https://www.urbandictionary.com/define.php?term=%2Fjranger Thanks for that. Yes, I did think of this after the fact but I forgot to amend the original post with it. I was going to add that I wouldn't want the remaining pets to become more powerful as you're being beaten down, but again, I'm just tossing out an idea and not giving any specifics about how or if it gets implemented*. I know that one of the top ideas flying around at the moment is customised Mastermind pets (I'm not guessing/psychic, the developers said it somewhere) and I thought that even more freedom would be great, particularly as some people would like to make a superduo as their class. *I did mention only HPs and damage because those are things that all (?) pets do, and I didn't want to get into specifics of noodling around with powers and all that guff.
  7. Herotu

    Bots/FF

    It seems odd to me that FF is so weak and needs boosts that any MM has access to. I think I'll try another secondary.
  8. This game is snapshot in time, it shouldn't be updated! BUT I would like it if there were ways to walk around inside buildings and ... you know, interact with stuff.
  9. Herotu

    Bots/FF

    Yes, lots of defense.
  10. Wow, look at that! https://imgur.com/a/d1otgm1
  11. Herotu

    Bots/FF

    I've got to L43 on my Bots/FF MM and I'm really wondering what other secondary I should have gone with. FF doesn't seem to do much for my survivability. It's quite grim.
  12. I love this idea, and often think of how cool themed groups would be, but the chance of getting the same people together each week is always low.
  13. Masterminds are cool, but you NEED to keep summoning pets in order to be highest efficiency. What if the damage/health of pets varied depending on how many were out. This way players can choose to just have one pet in order to have it approximately AS powerful as the army of minions. Not sure how this would work with the class when it doesn't have OPTIONS for max number of pets. For example: You want to make a super DUO with you and one of your pets? Now it's possible. The best part of all is that if you have all the pets out, it's exactly the same as it is at the moment.
  14. What a lovely weekend you have planned. I hope you have a marvelous time.
  15. In my defense, the sentence after your quote dealt with your concern. I thank you for your post, though, it's very interesting. I'd also like to remind people that the ideas in the original post are just to get us thinking about ways to improve Group Fly. Eww, I hate that fourth tray - they even put it on the Force of Will power - I'm not a fan because it overlaps other UI elements that I place above my trays and I don't have keybinds for it. Having said that, I can live with the tray and I do like this idea.
  16. Let's Talk About: Group Fly As we all know, Group Fly seems cool in theory and absolutely horrible in practice. This is because it doesn't work in a way which the players imagine it should. So how do we fix Group Fly? Below, I have put a few ideas just to get us started, but I don't expect them to work/be easy to implement or anything else, they are just here to kick off the imagination of people interested in the topic. Maybe the base ability should be changed from PBAoE to map-wide effect - this way people wouldn't fall to the ground randomly. Obviously this would have to have a consent option (which I think should be OFF by default), and a pop up box with a "never show me this crap again" tick box. Alternatively it could wear off slowly, lowering players to the ground softly when they lose it. This way players don't just drop their deaths when the person with the power leaves the map. Masterminds are heartbroken the most by the disappointment of Group Fly. Perhaps it could work only on their pets, and to hell with the other classes? Just delete it from their pools or add it to masterminds only .. er.. somehow. Does Group Fly work with Afterburner? If not why not? That'll do for now, let's see what you've got.
  17. Herotu

    Bots/FF

    I've noticed that it's slow, yes. Protector bots have debuffs on them... of ... some description. I know nothing about it but you can slot debuff enhancements.
  18. Balanced? Well that would make sense for a competitive or performance-oriented game like PvP or Raids. Otherwise it doesn't matter about optimising your build. Don't forget that some sets are massively better than others, so balance is a joke anyway. Where PvP is concerned, guess what? IOs are absolutely required and non-optional already, I think. Where Raids are concerned, we don't have them. That's why I don't see IO tweaks as a problem. Balance is not really a thing in CoH.
  19. Eh.,.. what? It's PvE... who cares how other people make their builds? It's not like those stupid shitty raids that other games focus on. What page?
  20. Can we just get a new set that's just as good, or buff one of the other sets? I mean, Luck of the Gambler is infinitely better than it's second place competitor(s) - IMO it should be either; a dilemma to choose between sets or a choice between being good at one thing OR another ... instead of being so bloody obvious. I think they did a good job, but some decisions seem... hasty? We don't know the situation they were in when they made them, but I suppose a peculiar environment could cause monkeybrain.
  21. Herotu

    Bots/FF

    I played my Bots/FF for a few levels recently. It's quite fun - strong vs Halloween event mobs but much weaker vs regular mission mobs. Someone said that the Sudden Acceleration: Knockback to Knockdown is good for big robot. I've got one but I've already slotted thing wrongly, so now I'm wondering how the respec is going to go... I've picked up a Sovereign Right: Resistance bonus for 10% def bonus for bots (might be crap, I have no idea). I also picked up a defence bonus from the Sovereign Right set (half as good).
  22. As an option, they could make a database of the combinations of costume parts that make a copyrighted character, then just stop you putting that combination together... or entering the game with that combination.
  23. I believe that text-oriented missions have had their time - it'd be great to have some kind of text-to-speech to bring the mission system more up-to-date. I do realise that'd be a lot of work so I don't expect anything to happen. :)
  24. I think AE grinding has limited appeal.
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