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Herotu

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Everything posted by Herotu

  1. I know I'm not alone in wanting to always have access to a flying surfboard (for example), and perhaps (perhaps) being able to customise it! Why not let the price for that permanence be spending points in a Pool power? I couldn't see it in the search, so if it was posted ages ago, well... just delete this and bump that. 😉 For clarity, what I'm suggesting is a pool (or multiple pools) containing powers that act and look like temporary powers e.g. the St. Louis Slammer etc.
  2. How can anybody think like this. Such twisted logic!
  3. I see your demand more as the question, "Why limits and not options?". Limits mean that more people will be looking for another method of grinding through the first few levels - so there'll be a third Trial that gets added, and that one gets ground instead. The downside is that we, as players, wouldn't be doing the same thing over and over again, but the upside is that we, as players, wouldn't be doing the same thing over and over again until we'd done the DFB and DiB. It's not a bad idea. Limiting options is often good. Too many people have been brainwashed into thinking, "more freedom always better", when it's not. Thanks merica.
  4. I watched a video by Statesman's Pal Jimmy where he describes one new animation (on a non-Homecoming server) as being made from two animations one on top of the other. Perhaps this could be a thing? Some kind of Cat-o-Tentacles™ perhaps? ™ Not ™.
  5. Being able to increase... (what is it, Perception?) on allies is a thing, isn't it?
  6. I love fleeing mobs - it lends an element of humanity to otherwise robotic NPCs. Fleeing mobs is an almost unique feature of CoH - seeing enemies just charge towards danger the whole time always strikes me as bananas. It doesn't seem natural - most people flee from fights, and it's nice to see that reflected in this simulation. I think we can all get behind Fun as a driving ethos, but my concern is that too much QoL inevitably leads to Easiness which leads to Pointlessness. To clarify, I'm not against progress, I'm against unnecessary changes that remove the game's unique features.
  7. Those two points have logic to them: Melee want enemies to be near them, Ranged want enemies to be at range. But that's not how things should work. We need layers of complexity to make games interesting. The question is, SHOULD those players always get what they want?
  8. That's an interesting perspective and I agree with it, but I don't envision the devs doing something unpopular, do you?
  9. I was watching a stream by Statesman's Pal Jimmy where he describes one of the powers on another server as being a combination of existing powers. It didn't seem a "ton" of work, but yes, I understand that work and time don't magically appear from nowhere.... except... ye well let's keep the existentialism to a minimum, eh?
  10. I really like this idea. It's what I believe pool powers *should* be!
  11. Badge: The Once and Future Hero.gender You know what's weird tho? It's the only badge in the list that I can see the name of, all the other badge names are dim when I highlight them and barely legible. See this example, the badge next to it...
  12. Isn't the usual criticism of Knockback that it makes enemies get stuck in walls? Would Knockup do this too? Naiive question: How much of the knockback gets converted to upwards motion? At least with knockdown you know they can't go lower than the floor, so it's always the same amount (probably). It that the same with knockup?
  13. Guns, Guns, Guns. Where are guns (pistol/rifle/beam - there are lots of existing animations to play with)?
  14. This is going to seem stupid. I am irked by the way the game down-levels content. I appreciate that it's a very clever system and it's also the fairest way of making out-levelled content doable. But I find that losing powers that I've earnt is really frustrating - especially at Incarnate level where I have an amazing AoE power and can't use it in much content. Hah! Joke's on me! So my wish would be to keep all powers but downscale their effects. Ofc, that means having Veteran players that can AoE a lot more than other players at that level - which is an additional problem to be worked out... hmm...
  15. .... or rejoin the group with your Energy/ blaster with knockback enhancements.
  16. What do custom colours do on Dual Pistols, please? I can't see.
  17. ... but you know what would happen... people would ask for the animations to be available on the other archetypes in the name of "Freedom". Freedom = meaningless choices. I know that won't be a popular statement, but let me give you an example; I was watching a video where Woodenpotatoes was explaining why naming your pet as a Ranger in WoW was more meaningful than doing so as a GW2 Ranger - it's because you can only rename the pet once. Sometimes, limitations are really important.
  18. Thanks :)
  19. What choo talkin' 'bout, Iron Willis?
  20. I'm just curious - I note on the AH that there are +Resist insps for all tiers. T1 - Discipline T2 - Strength of Will and T3 - Iron Will I've never had one from the Inner Inspiration power or from open play. Are they new? I note there are heaps of others that seem to never drop (for me at least) ; namely Team and Dual (and Team Dual) insps. Where do all these insps come from? I mostly play low level/marketeering, so I don't see much end-game stuff, so if that's where they appear, it'd explain why I never get them.
  21. This is what I never understood about regen. Always on character creation I think... "ooh passive regen would be cool". Then I remember that it's a super-active click-oriented nightmare.
  22. https://www.looper.com/313650/wandavision-slipped-a-marvel-comics-supervillain-reference-right-past-you/
  23. I was just wondering if there's an existing blapping guide? I can't didn't see one using the search function...
  24. I know a lot of people say "Origin doesn't/shouldn't matter", but I want it to mean at least something. It's supposed to be the manner in which my powers are manifested. Ideally (I know, ideally, but not realisticall), there would be unique animations depending on origin type - Technology uses devices a lot according to the text on the creator, so THAT would determine the animation rather than the power itself. Perhaps this is off-topic, but I want origin to mean SOMETHING, and if it can't be animations, perhaps enhancements can remain that thing. Else what's the point? They're all that remains of a great, and CENTRAL idea in the superhero genre, that got edged out of the game over the years.
  25. I hope we have developers with grand ambitions like this in mind. Regardless of whether they're able to implement such radical alterations to the game, I'd like to know that the people behind the curtain are trying to do wyrdness with the engine. Always push the boundaries! :)
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