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Everything posted by Herotu
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Is that what they call a Blapper?
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There are multiple folders, maybe? I know that Tequila/Homecoming folders both contain a sound.pigg file with psionic melee sounds in it (among others) - I don't know why. Ignore both of those and look at your DATA folder instead. Put a sound folder inside it and an ogg folder inside that. Then you put your demonsummoning, enemies, powers, v_powers, weapons etc inside that one. Changing subject, there are a LOT of sound effects on the list that I can't find in the PIGGS folder. Where are they?! I can overwrite them using the data/sounds/ogg folder, but I can't find the originals - for the most part I'd just like to just turn them down a bit so they're quieter in the mix.
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... or... just MOSTLY trash? I took it for thematic reasons and although it seems to be utter crap, I do enjoy sneaking around with my blaster. I can't help but think that I would have been better off with another secondary and stealth pool powers instead, however.
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Firstly, I want to admit that I copied the WP part of this build off the WP/Dark tanker TheShooter36 in this forum and hope that they don't mind me doing so. Secondly, I want to ask for opinions and advice on the effort I put together here. I don't enjoy making builds, but I realise that better totals DO mean better builds. That's why I'm TRYING to put SOMETHING together. My Goals To be solid enough to tank things like the Romulus Nictus etc. (which I can't do with my current build of IOs). I want to be able to survive a decent amount of time with no defender/controller support. I want to be able to dish out reasonable damage (for a tank). ------------------------------------------------------------------------------------------- Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! testtest: Level 50 Natural Tanker Primary Power Set: Willpower Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mind Over Body (A) Aegis - Psionic/Status Resistance: Level 50 (3) Steadfast Protection - Resistance/+Def 3%: Level 30 (3) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (5) Aegis - Resistance/Endurance: Level 50 (5) Aegis - Resistance: Level 50 Level 1: Jab (A) Empty Level 2: High Pain Tolerance (A) Unbreakable Guard - +Max HP: Level 50 (7) Unbreakable Guard - Resistance: Level 50 (7) Unbreakable Guard - Resistance/Endurance: Level 50 (9) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 Level 4: Haymaker (A) HamiO:Nucleolus Exposure (9) HamiO:Nucleolus Exposure (11) HamiO:Nucleolus Exposure Level 6: Super Jump (A) Jumping IO: Level 50 Level 8: Indomitable Will (A) Luck of the Gambler - Defense/Endurance: Level 50 (11) Reactive Defenses - Scaling Resist Damage: Level 50 (13) Reactive Defenses - Defense/Endurance: Level 50 (13) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50 (15) Luck of the Gambler - Recharge Speed: Level 50 Level 10: Combat Jumping (A) Luck of the Gambler - Defense: Level 50 (43) Luck of the Gambler - Defense/Endurance: Level 50 (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 Level 12: Taunt (A) Taunt Duration IO: Level 50 Level 14: Spring Attack (A) Scirocco's Dervish - Accuracy/Damage: Level 50 (37) Scirocco's Dervish - Damage/Endurance: Level 50 (37) Scirocco's Dervish - Damage/Recharge: Level 50 (37) Scirocco's Dervish - Accuracy/Recharge: Level 50 Level 16: Quick Recovery (A) Efficacy Adaptor - EndMod: Level 50 (42) Efficacy Adaptor - EndMod/Endurance: Level 50 (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50 (42) Efficacy Adaptor - EndMod/Recharge: Level 50 Level 18: Fast Healing (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (19) Numina's Convalesence - Heal/Endurance: Level 50 (25) Numina's Convalesence - Endurance/Recharge: Level 50 (25) Numina's Convalesence - Heal/Recharge: Level 50 (27) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 (27) Numina's Convalesence - Heal: Level 50 Level 20: Knockout Blow (A) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50 (21) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50 (23) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50 (23) Superior Might of the Tanker - Damage/Recharge: Level 50 (40) Superior Might of the Tanker - Accuracy/Damage: Level 50 Level 22: Rise to the Challenge (A) Preventive Medicine - Chance for +Absorb: Level 50 (34) Preventive Medicine - Heal: Level 50 (34) Preventive Medicine - Heal/Endurance: Level 50 (36) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (36) Preventive Medicine - Endurance/RechargeTime: Level 50 (36) Preventive Medicine - Heal/RechargeTime: Level 50 Level 24: Heightened Senses (A) Luck of the Gambler - Defense: Level 50 (43) Luck of the Gambler - Defense/Endurance: Level 50 (43) Defense Buff IO: Level 30 Level 26: Kick (A) Empty Level 28: Rage (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50 (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50 (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 (33) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50 (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50 Level 30: Tough (A) Unbreakable Guard - Resistance: Level 50 (31) Unbreakable Guard - Resistance/Endurance: Level 50 (31) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 Level 32: Weave (A) Luck of the Gambler - Defense: Level 50 (33) Luck of the Gambler - Defense/Endurance: Level 50 (33) Luck of the Gambler - Defense/Recharge: Level 50 (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 Level 35: Focused Accuracy (A) Rectified Reticle - Increased Perception: Level 20 Level 38: Foot Stomp (A) Scirocco's Dervish - Accuracy/Damage: Level 50 (39) Scirocco's Dervish - Damage/Endurance: Level 50 (39) Scirocco's Dervish - Damage/Recharge: Level 50 (39) Scirocco's Dervish - Accuracy/Recharge: Level 50 (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50 (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50 Level 41: Physical Perfection (A) Miracle - +Recovery: Level 40 (50) Miracle - Heal: Level 40 Level 44: Cross Punch (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50 (45) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50 (45) Scirocco's Dervish - Accuracy/Recharge: Level 50 (45) Scirocco's Dervish - Damage/Recharge: Level 50 (46) Scirocco's Dervish - Damage/Endurance: Level 50 (46) Scirocco's Dervish - Accuracy/Damage: Level 50 Level 47: Hurl (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50 (48) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50 (48) Overwhelming Force - Accuracy/Damage: Level 50 (48) Overwhelming Force - Accuracy/Damage/Endurance: Level 50 (50) Overwhelming Force - Damage/Endurance/Recharge: Level 50 Level 49: Resurgence (A) Recharge Reduction IO: Level 50 Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed IO: Level 50 Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Panacea - Heal/Endurance: Level 50 (17) Panacea - Heal: Level 50 (19) Panacea - +Hit Points/Endurance: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Endurance Modification IO: Level 50 (15) Performance Shifter - EndMod: Level 50 (17) Performance Shifter - Chance for +End: Level 50 ------------ Data: http://www.cohplanner.com/mids/download.php?uc=1460&c=691&a=1382&f=HEX&dc=78DA6594CB4F135114C6673A534B4B81960205815250DEEDD002EE4C5C081A0C18B4A84BD2E8B53436A56907015DB94713DDB83271E17BE19FE33B3E121F3C448D8F4457F530DF27123AE9F477EFB9F73CEE39E7CED4D298FFF1D12B8734DD7F38972E956667D2F90BAAE8399EB6178AE99C264F95AD4AF6D6EB914933D667C7D479952F29EB4C36972BCC2FAA622B17A6544E292BB5509071CA2EAA7CC69E0B4EE4E7940C6DEBDFC03F3D3F9FB32655BA90CD676A9CC9916C66CE9699CF99A50A4A9DF373C1CEAB5229345EC89EB5C6F3AA98599E9D4A976C555C6E9688BAE5FDE0953F7D2BD8B2A91D9041D2D45C6161BB70D870E666027273148CF9343E65F9C9A3BD172B3AAC18FA1F68EDF949FE02AB7E8396681BD076190705A6A155913E322C0973D383BB4F73F43E890F0F23F5041089EF076CFABF92DFC1DA46AC37891D2F745CDE06C806A81B0F8143124F357D5527E14B6FD2B41AC88C9A8B90ED5F2497C865704DE2AAE3D9EB565C8EACFF3A798DBC0A7E94BD41EC75074FC37FFD09B0F9249902F7CE90A7C0A4C419A26EE825CED9F0827C0E363D239F82BD4FC055F1DBE814A8EC6EDC84AC73955C03F77D26D7C90D705D74C3CC6178570E07221A3A45F2DCC21CB6381D312CD1B6D263EB439CBEED3E790F8C3C00A377C0CEBBA021D6DAE9B19D5D14611745D845A6ECE960D63B185594514583CC182B7C5B54BAB057EBBA253E42A636EA43FF6FC5D7CD0AF7B0C23DAC700F2BDC7B89BC0C3E92D6E8833DBDEF980C7AC5D704B8224607697790FB63D48FD15E8CF6E3F417A7FF1189C982AE69BDC33987DE92AFC8D760F20DB821D54930F38941D8693377DFCF7E73FB9697072A56131592648564A442325A2199DC2989239669938E45A63BBBBC81EDFB5FDEF46D7F37349D1A5FFFCB5C7A1B4E198882F59DE0979D7AFC3E7CDBA91785ACF6063A2A7013FC0B921AED6B
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Alt+1, it's on tray 2, and it's on auto-cast.
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Thank you very much for sharing this. I'm considering cobbling a copy together for my WP/SS tanker. Would you perhaps have any helpful suggestions for alterations to it with SS in mind?
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It's my dream to see games with TTS in them instead of costly (albeit many times better and, at the moment, much more realistic) voice actors.
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When The Blue Lantern met Buzz Light Bulb.... such a romantic moment. You wore green...
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Amazing, thanks.
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Here are silent Demon Summoning Demons: https://www.dropbox.com/s/khyaubazohddqdi/DemonSummoning.zip?dl=0
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I'm copy-pasting the TL;DR mission text into a Text-To-Speech reader and it's 10x better than reading it myself and gives me; 1. time to play the game instead of reading text, and, 2. actually know what's going on in the missions, 3. it also gives a bit of immersion because it's another voice. I wonder if there would be an easy way to hook these things together, like a macro button or something? Does anybody have experience of this?
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Thank you very much for this guide. I think it's worth mentioning that lots of these work well in their set, so for example, if you want to Frankenslot for 12% regen, slot another numina as well as the unique.
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Forgive me if this doesn't work, I've barely used Dropbox, but here are the teleport files I changed. I think it's a more fun sound: https://www.dropbox.com/s/a8jqdzersymkcv8/Powers.zip?dl=0
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Oh that's perfect, thanks Guffnat. :D
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Would Earth/Radiation controller be good? It seems that both of these sets do -Defense.... ... what I'm REALLY after is something that makes it easier to hit enemies because my L50 tank has found that some AV enemies seem hard to land ... anything... on.
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As far as we can tell, Taunts never stack. Only the longest-duration one applies. As a Tanker, your Gauntlet or actual Taunt is almost certainly a longer duration than WP's aura, even slotted. The WP aura is marginally helpful when you're surrounded by enemies (since Gauntlet and Taunt powers only affect up to 5 at a time), but slotting it doesn't significantly improve that utility. A lot of people seem to have the same idea as the OP tho.... now I'm confused as to who to believe.
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Are full sets the way to go with Willpower? I've been told that WP is really about regen. Thus I was considering putting two Numina's into Fast Healing, High Pain Tolerance, Physical Perfection and Health, to rack up a whole bunch of 12% regens.
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Just for the record, I'm not doing any repackaging, I just extract them, then alter the original and put the new file in the city of heroes/data/sounds/ogg/whatever folder. ALSO: Teleport power sounds are as follows; teletrans4 happens at the place you start from, so you miss the end of it because you have teleported by then. teletrans3 happens at your location AFTER you have teleported. The whole sound triggers when you arrive. teletrans2 ... don't know what that is, but it's not in the "Teleport" power... maybe it's a different power - could be TP team or LRT or Recall Friend.
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I can't find any incarnates yet. I guess people are still levelling multiple toons instead.
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If you want to find the Ogg files yourself, you can use this python program to extract the pigg files: https://github.com/ovekaaven/cohtools You will need Python. Enter the pigg folder with c: cd games\city of heroes\piggs (put the readpigg file in this folder, for now). Run it like this; c:\python\python.exe readpigg.py sound.pigg That will create a new folder in your pigg folder with the original file structure in it. Replace "sound.pigg" with whatever file you want to extract. (obviously, the location of your programs may be different than the above).
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Can I confirm this is correct, please?
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Just an idea... We could share a zip of audio on discord ...
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I've been reading about how useless WP tankers are and wanted extra feedback. My L50 WP/SS feels pretty good, but I don't want to commit to incarnate gubbins if I know there's a better way and no amount of fancy doodads is going to get me there. So I need to know whether to cut loose now and rebuild this toon with better powersets or commit to it and own this tiny taunt aura business. Any support or advice would be appreciated. Thank you.
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Thank you for the guide. Personally, I'd hold off on IOs until L25 and only use L25 enhancements all the way to 50, but I'm a skinflint.
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I can't emphasise enough how amazing it is to have a L50 to bankroll all my other toons enhancements. I got there by making a Fire/Kin Controller (always popular) and teaming my way to 50. Don't even CONSIDER levelling alone. Once you are 50, it rains inf. It costs less than 2m inf to fully trick out a L22 IO build with L25 IO enhancements. Those will be good enough until you get high level.