Giant arms, you know? The idea is that you can put a huge arm on a character. So the arm would take the form of a costume piece - but there would be colour issues because skins aren't the same as costume colours... hmm... would it be possible to expand the palette?
Let's be honest, who doesn't want gorilla arms?
How well would Spring Attack work with energy blapper? I like the idea of a 1-2 Spring Attack/Nova...
I mean, SA gives a nice AoE knockdown that should give you time to drop Nova and then leg it.
I paid somewhere between 500m and 800m for my WP/SS tanker. I seem to only die if;
There is an instant-death mechanic in the encounter, or
Something disables all my toggles (e.g. with stamina drain).
I'll tell you something though, it certainly teaches you how to make easy inf (use the guide on the forum!).
I've been levelling up my blaster lately and I OFTEN get Brutes in the tanker role who don't bother with taunt. I die all the time because of this trend.
I wouldn't be surprised if every melee player just goes Brute because that's the one archetype to rule them all. AKA: overpowered.
It seems to me that this is just illustrative of a trend where MMORPGs have gone from team/role-oriented affairs to espousing self-sufficient one-class gameplay (where it's said that if you can't survive it's your own fault, not the team's).
Hey guys, do you have an Energy/Energy Blaster build that you think someone else might be interested in? I, for one, would like to take a look! Please post it here.
My build cost over 500m, so ... I'd say you're wrong on that one.
Secondly, it should be noted that inf loses it's purpose after your build is finalised, unless you have other builds in mind. So I'd say 500m-750m is all you need really.
If you can find the original files for these:
sound\Ogg\Weapons\DW_BulletHit_01.ogg
sound\Ogg\Weapons\DW_BulletHit_02.ogg
sound\Ogg\Weapons\DW_BulletHit_03.ogg
sound\Ogg\Weapons\DW_BulletHit_04.ogg
sound\Ogg\Weapons\DW_BulletHit_05.ogg
sound\Ogg\Weapons\DW_BulletRain_01.ogg
sound\Ogg\Weapons\DW_DualWield_01.ogg
sound\Ogg\Weapons\DW_EmptyClips_01.ogg
sound\Ogg\Weapons\DW_Equip_01.ogg
sound\Ogg\Weapons\DW_ExecutionersShot_01.ogg
sound\Ogg\Weapons\DW_HailOfBullets_01.ogg
sound\Ogg\Weapons\DW_PiercingRounds_01.ogg
sound\Ogg\Weapons\DW_Pistols_01.ogg
sound\Ogg\Weapons\DW_SuppressiveFire_01.ogg
sound\Ogg\Weapons\DW_SwapAmmo_01.ogg
We can use them to make new files that sync properly with the animations and then overwrite the originals on load as a community project - but I couldn't find the originals in the PIGG files.
We could overwrite the originals with new files NOW, but they would not sync with the animations.
I wonder if it would be possible to have pets do the DISMISS animation upon the zone exit of the mastermind, rather than the current DIE animation. It seems crappy to see dead pets at the train station because a mastermind recently left the area.
Pages 1 and 2 have variations on builds.
Is there something more specific you'd like?
Nope, I am an idiot and didn't realise this was page 3, thanks :D