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Everything posted by Herotu
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How about they just make all the archetypes the same, call them something generic like... "Superbeing", and let us pick powers that determine all of our differences - I'm looking forward to my Superstrength/Kinetics Manipulation Supercharacter. [edit] I read this back and it seems like a reasonable idea until you realise that it just means players will all pick the "best" pair of powers. Thematics aren't enough encouragement to be varied - as a dev you have to force it... somehow.
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This may involve a change of the entire UI because the windows look like they use a standardised system.
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This was not an issue when you couldn't cross over. Also let us know forget that the original devs intent was that masterminds were the tankers of COV. Not brutes. I find that hard to believe : maybe they said it before fleshing out the classes archetypes, but they certainly didn't design or implement them that way - Brute is clearly the villains' Tanker. I like the OP's suggestions. As a tanker playing hero side (probably not relevant info), I find that people tend to want a tanker that has "Tanker" over their heads - I guess they consider that a tanker will know and (wilfully) accept their role in the party, whereas with a brute you have no idea what that person is going to do.
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You can get a nice little aoe knockdown from spring attack...
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Also bear in mind claws has the best endurance drain (i.e. lowest) of all the secondaries.
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Wow! That's interesting, does it mean that pool punches (cross punch, boxing, kick etc) don't have it, or did developers add it to tank pool punches?
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This is what I've got now.... You can see it's got lots of recharge in Rage and Haste, and I didn't know what to do at the end because I ran out of slots - but I was wondering how feasible a non-MoG version might be because I quite like Spring Attack/Cross Punch. Please ignore the stalagmites enhancement - it wouldn't work, because it doesn't do kb, I think* Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Willpower Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Earth Mastery Hero Profile: Level 1: High Pain Tolerance (A) Unbreakable Guard - Resistance: Level 50 (3) Unbreakable Guard - Resistance/Endurance: Level 50 (3) Unbreakable Guard - RechargeTime/Resistance: Level 50 (5) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (5) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 1: Jab (A) Superior Might of the Tanker - Accuracy/Damage: Level 50 (7) Superior Might of the Tanker - Damage/Recharge: Level 50 (7) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50 (9) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50 (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50 (11) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 Level 2: Mind Over Body (A) Unbreakable Guard - Resistance: Level 50 (11) Unbreakable Guard - Resistance/Endurance: Level 50 (13) Unbreakable Guard - RechargeTime/Resistance: Level 50 (13) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (15) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 4: Haymaker (A) Superior Gauntleted Fist - Accuracy/Damage: Level 50 (15) Superior Gauntleted Fist - Damage/RechargeTime: Level 50 (17) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50 (17) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50 (19) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50 (19) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50 Level 6: Fast Healing (A) Panacea - Heal/Endurance: Level 50 (21) Panacea - Endurance/Recharge: Level 50 (21) Panacea - Hea/Recharge: Level 50 (23) Panacea - Heal/Endurance/Recharge: Level 50 (23) Panacea - Heal: Level 50 Level 8: Indomitable Will (A) Luck of the Gambler - Recharge Speed: Level 50 (25) Luck of the Gambler - Defense/Endurance: Level 50 (25) Luck of the Gambler - Defense: Level 50 (27) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 Level 10: Taunt (A) Mocking Beratement - Taunt: Level 50 (46) Mocking Beratement - Taunt/Recharge: Level 50 (48) Mocking Beratement - Taunt/Recharge/Range: Level 50 (48) Mocking Beratement - Accuracy/Recharge: Level 50 (48) Mocking Beratement - Taunt/Range: Level 50 (50) Mocking Beratement - Recharge: Level 50 Level 12: Rise to the Challenge (A) Panacea - Heal/Endurance: Level 50 (31) Panacea - Endurance/Recharge: Level 50 (31) Panacea - Hea/Recharge: Level 50 (31) Panacea - Heal/Endurance/Recharge: Level 50 (33) Panacea - Heal: Level 50 Level 14: Quick Recovery (A) Performance Shifter - Chance for +End: Level 50 Level 16: Kick (A) Force Feedback - Chance for +Recharge: Level 50 Level 18: Heightened Senses (A) Luck of the Gambler - Recharge Speed: Level 50 (33) Luck of the Gambler - Defense/Endurance: Level 50 (33) Luck of the Gambler - Defense: Level 50 (50) Reactive Defenses - Scaling Resist Damage: Level 50 Level 20: Knockout Blow (A) Superior Blistering Cold - Accuracy/Damage: Level 50 (34) Superior Blistering Cold - Damage/Endurance: Level 50 (34) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (34) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50 (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 (36) Force Feedback - Chance for +Recharge: Level 50 Level 22: Tough (A) Unbreakable Guard - Resistance: Level 50 (36) Unbreakable Guard - Resistance/Endurance: Level 50 (37) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (37) Unbreakable Guard - +Max HP: Level 50 Level 24: Weave (A) Luck of the Gambler - Recharge Speed: Level 50 (37) Luck of the Gambler - Defense/Endurance: Level 50 (39) Luck of the Gambler - Defense: Level 50 Level 26: Combat Jumping (A) Luck of the Gambler - Recharge Speed: Level 50 (39) Luck of the Gambler - Defense/Endurance: Level 50 (39) Luck of the Gambler - Defense: Level 50 Level 28: Rage (A) Recharge Reduction IO: Level 50 (50) Recharge Reduction IO: Level 50 Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed: Level 50 (40) Luck of the Gambler - Defense/Endurance: Level 50 (40) Luck of the Gambler - Defense: Level 50 Level 32: Hasten (A) Recharge Reduction IO: Level 50 (40) Recharge Reduction IO: Level 50 (42) Recharge Reduction IO: Level 50 Level 35: Hurl (A) Superior Winter's Bite - Accuracy/Damage: Level 50 (45) Superior Winter's Bite - Damage/RechargeTime: Level 50 (45) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50 (45) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50 (46) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50 (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50 Level 38: Foot Stomp (A) Superior Avalanche - Accuracy/Damage: Level 50 (42) Superior Avalanche - Damage/Endurance: Level 50 (42) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 (43) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (43) Force Feedback - Chance for +Recharge: Level 50 Level 41: Super Jump (A) Jumping IO: Level 50 Level 44: Salt Crystals (A) Induced Coma - Chance of -Recharge: Level 30 Level 47: Quick Sand (A) Pacing of the Turtle - Chance of -Recharge: Level 30 Level 49: Stalagmites (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 30 Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 50 (27) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (29) Miracle - +Recovery: Level 40 Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 (29) Performance Shifter - EndMod: Level 50 ------------
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1. Some commercial games don't have as many hardcore fans as CoH. 2. Commercial games shut down very often. You only have to read MassivelyOP to know that! 3. Thus, I recommend that you enjoy it while it's here because it could shut down at any time, just like it was a commercial game.
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The big reason to get one character to 50 quickly is that you acquire a lot of inf at 50, also you can start working on an attuned build and ouroboros everything you missed anyway.
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People are foolish to write off WP so readily without trying it.
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What does World of Warcraft do better than Cox?
Herotu replied to Hobbes1266's topic in General Discussion
I would encourage you to pay more attention to the mission texts. I know the lore can be hard to dig out, so perhaps that visibility is something WoW may have done better, but CoH lore is brilliant. -
I concur. 8 seems like an awful lot of people nowadays, but way back when it was the standard. I think the small, intimate groups are cool, too. I'd like to see those self- imposed restrictions happen, but if you give people freedom they will take it all and ask for more!
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I think the OP was hoping that nobody would reply and thus prove the point, but maybe that's just my love of irony showing.
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The trouble with giving people as much freedom as we have in CoX is that we people will, without other information, take it. I think these self-restrictions are pretty cool - but only if you can bring a community of people with a similar mindset. That's why I would suggest this should be organized on a server/supergroup basis, but I like the fact that it's being brought up on a pan-server thread.
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Has anyone actually taken Boxing/Kick/Cross Punch?
Herotu replied to Vanden's topic in General Discussion
I've been tempted to take the entire fighting pool on my tanker, but it's sadly not feasible. -
I'm surprised it lets you slot taunt into it because paragonwiki... https://paragonwiki.com/wiki/Ice_Armor#Chilling_Embrace ... says it does neither damage (which I presume would trigger Gauntlet's taunt) nor it's own taunt. So I wonder how that works.
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Flush Gordon would be punnier...
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A renegade plumber? Harry (Harriett?) Tuttle! Paperwork is his(her) weakness: How about Mario...nette? Of course, Victoria Plum is named after the fruit... https://en.m.wikipedia.org/wiki/Victoria_plum ... Which gives you a nice purple colour-scheme to play with, too! Similarly, Mirabelle: https://en.m.wikipedia.org/wiki/Mirabelle_plum ...which is a different colour. That one is AKA Cherry Plum, which is another cool name. I know what you mean about having fun names in your character list, for me The Poseidon Avenger recently joined Roger Beepover.
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For me, Spring Attack is a nice AoE aggro grabber (doesn't matter because that's not how Gauntlet works), it also provides a way to get through blocked doorways. Best of all, Spring Attack is AoE knockdown which can save you from alpha spike by disrupting several mobs. I really enjoy it. You can also make a macro to have it teleport to your TARGET instead of your ground target. What the macro look like? I would be interested in trying it out. Zolgar gets the credit, I didn't write this: /macroimage Jump_SpringAttack SpringAttack powexeclocation target Spring Attack You don't get cool down indication, so put the regular skill next to it on your bar for that.
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For me, Spring Attack is a nice AoE aggro grabber (doesn't matter because that's not how Gauntlet works), it also provides a way to get through blocked doorways. Best of all, Spring Attack is AoE knockdown which can save you from alpha spike by disrupting several mobs. I really enjoy it. You can also make a macro to have it teleport to your TARGET instead of your ground target.
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I think the Calvin Scott one is hard... the one where he blows up the supervillain volcano at the end! The devs really got good at making missions after a while - once they got over that Tina Macintre and Maria Jenkins guff. Bleh!
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I agree - there are already quite a few lots of pieces that aren't compatible and are allowed. I don't know whether they will be blocked over time. I'm not sure I like the idea of having freedom to make a super-clippy, ugly character but... maybe that freedom is what this game is about?