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AboveTheChemist

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AboveTheChemist last won the day on September 9 2021

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  1. If anyone wants a peek at how the sausage is made, here's the in-progress Kallisti map for the next update: You'll notice most of the badge/plaque markers are checkerboards, which is how I fine tune their locations to be as accurate as I can get them. Disregard the vertical red lines, those are the tracks I fly when surveying the zone to create the critter annotation. Speaking of which, I have an automated process that helps generate the critter annotation but an important link in that chain may not be available to me for this update. As a result, I may have to do part of the annotation via a slower method. Depending on when the page releases, I may need to either delay the map a bit, or release a non-annotated version first so that you'll have at least a partial map while I complete the annotation. EDIT: And based on the latest patch notes, it looks like I have a few new day job markers to locate.
  2. I like this idea a great deal. I often wholesale delete my fog of war files because having pristine maps helps immensely when I am testing map stuff. This would save me a good deal of logging in and out to do that.
  3. It is in Abandoned Sewer Network: /thumbtack 464.1 -568.1 -1558.0 The wiki says the plaque is absent in the Sewer Network (not Abandoned Sewer) because the room layout is the same and people often forget or get confused as to which sewer network they are in.
  4. The only thing that might not be in there is Cupid's Crush and that is only if the devs haven't updated the freebies menu to the latest version. Check the version number at the bottom of the main freebies popmenu as well. It should be either 20240218.01 or 20250222.01 and ideally it should be the latter (which includes Cupid's Crush). If your version is anything else then you've probably got an old or custom version saved locally on your machine that you will need to delete. If that is the case, go to: <CoH Install Folder>\data\texts\English\menus and if you see freebiesmenu.mnu, delete it.
  5. Hey Michiyo, I am trying to help someone register on the City Modder site so they can post their mod but it looks like registration is disabled. Is it likely to reopen any time soon?
  6. Of the two options that lemming linked, I would recommend the former (popmenu) much more than the latter for reconciling earned badges. The easiest way of spotting missing badges is probably to review the sequential listings for each category in the popmenu. Trying to reconcile against that master dataset is likely to create more problems than it solves, as that isn't really its intent.
  7. If you mean the Badger website, then the four are: Flames of Prometheus Bug Hunter Praetoria's Son/Praetoria's Daughter Temporal Warrior There is one login badge, named one of: V.I.P./Destined One/Praetoria's Son/Praetoria's Daughter/Temporal Warrior depending on your origin upon login (primal earth, praetorian earth, or PVP). In-game, this only counts as one badge but internal to the game's code, it's actually three mutually exclusive badges. On Badger it was split into those three badges for reasons that I have long since forgotten, and for the sake of keeping this answer as simple as possible, I won't go further into those weeds.
  8. Yep, it looks like you have vidiotmaps installed via the modding tool so just follow the link I gave to the vidiotmaps thread and follow the old installation uninstall instructions there. Otherwise that old vidiotmap install is going to overwrite the updated one from the modding tool. If you really want to verify that you have the updated vidiotmaps, go to <CoH Home Directory>/assets/mods and look for hc_vidiotmaps.pigg.
  9. Yes, these maps technically conflict with vidiotmaps and installing via the City Modder tool will trigger the message about the conflict. That's normal and expected. With these gift maps installed, they will supersede vidiotmaps in the zones listed in the Available Zones section of the top post. There is no way to avoid that conflict, but once you have completed time capsule collection, simply uninstall the gift map mod and vidiotmaps will function again normally in those zones. This depends on how you have installed vidiotmaps. If you installed vidiotmaps via the City Modder tool, or have installed them manually via the .pigg file, I would NOT move those folders back. In fact, if either of those cases are true, I'll direct you to the Removing/Deleting Old Installations section of the vidiotmaps thread. Follow those instructions to remove those folders, as they are not needed. If you installed vidiotmaps using the old method of the data folder, then you can move those folders back, but if that is the case then you are likely using an outdated version of vidiotmaps because I abandoned that install method years (and several updates) ago. In that case I'd recommend installing the latest vidiotmaps via the City Modder tool and following the vidiotmap old installation removal instructions I linked above.
  10. Well I didn't quote or ping you, so I wouldn't have expected you to receive a notification. I think this spawn point is buggy or intermittent. I checked a couple of times and it wasn't there (and I was alone on the map), but I checked this morning and it was there. Nutation also reported above finding a gift there. All in all I'd say if you go there and don't find one, just keep going to the next available and check back later.
  11. Bump for the anniversary event. The time capsules spawn in the same locations as the winter gifts so this mod can be used to easily find the time capsules. If you spot time capsules in zones that doesn't have a corresponding gift map, please let me know.
  12. The top post has been updated to include the new 2025 anniversary event badges. If anyone notices any issues with the data please let me know.
  13. Updated (in top post) to add the new 2025 anniversary event badges. Full update log is in the top post. Please let me know if you notice any issues.
  14. This probably excludes me then, as I generally am just getting on around 9pm eastern. Otherwise this is right up my alley. The static team I was in a while back did a series of random themes, and I think that made things more fun and helped make a cohesive group.
  15. Sounds fun to me, and not entirely dissimilar to the last CoH static group I participated in several years ago. It'll probably come down to meet times for me, as I tend to play late evenings eastern time.
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