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AboveTheChemist

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AboveTheChemist last won the day on September 9 2021

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  1. GM Solace posted a potential solution to what sounds like a similar problem in the thread linked below. Hope this helps! https://forums.homecomingservers.com/topic/60043-geodesic-bubbles-causing-vertigo-and-nausea/
  2. No. You are probably confusing the sewer network with the abandoned sewer network. Same layout, different badges in generally the same locations.
  3. In that case, go to the top post of this thread at this link. Please read and follow the instructions for Removing/Deleting Old Installations because that is the only explanation at this point that makes sense. I had assumed that you had only installed via the pigg/mod installer but perhaps you installed a favorites-enabled version at some point in the recent past. EDIT: I also checked the MD5 hashes of my local version of the pigg (which I know is the latest version) and a version I downloaded from the City Modder site, and they match.
  4. Normally my money would be on this but I see the Labyrinth of Fog listed on the menu and that would only have been in a pigged version of the mod, not in an old .mnu file in the data folder. EDIT: I hadn't considered a favorites-enabled version being installed. That could have resulted in an old .mnu file in the data folder. Given the above, and as lemming alluded to, I would try restarting your client in case you installed while it was still running. Otherwise, try re-installing the mod. The new badges are all in there.
  5. I had a chance to download the mod from the City Modder site and took a peek inside the pigg. These are the files within the mod, and they should be found the locations specified: <CoH Root Folder>\data\sound\Ogg\music\Rave_AE_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\ExtendedRave_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\NewRave1_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\NewRave2_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\NewRave3_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\NewRave4_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\NewRave5_loop.ogg <CoH Root Folder>\data\sound\Ogg\Music_Source\Rave\NewRave6_loop.ogg Removing/deleting those should get things back to normal.
  6. It is probably installed in your data directory. I don't have access to the game directory structure at the moment but I would guess it is somewhere in: <CoH Root Folder>\data\sound\ and potentially in: <CoH Root Folder>\data\sound\Ogg\ According the to HC wiki music page, the files are likely named: PocketD_NewRave<number>_loop.ogg where <number> is a single digit. If you see any files matching that description in your data folder you can try moving or deleting them and then restart the client to see if the music reverts to the stock music.
  7. I did some digging in the leaked game data and found three models for Fusionette that have some costume data. You might be able to translate these into a costume file but I am not sure. I can't currently upload the file, so I'll paste in the content in the spoiler box below.
  8. This page on the wiki should get you where you are going: https://homecoming.wiki/wiki/List_of_Command_Line_Parameters
  9. If you are referring to multiple launch parameters in the HC Launcher, you can list them sequentially separated by a space as below: The last one is cut off due to the width of the window, but it is the -assetpath assets/mods parameter needed for pigged mods (such as those from City Mod Installer).
  10. Thanks for the kind works BlackSpectre. It only seemed logical that if I was updating badge info and other stuff on the maps, I may as well update the critter notation too. Thank goodness for demorecord, though. I shudder to think how long manual surveys might take. With regard to your edit above, I never found a single Lost in Royal Refinery or King Garment Works in the five surveys I did. Which isn't definitive, of course, and I adhere to the neighborhood boundaries on the map quite closely, but I would be surprised to find many in either place regularly and/or in appreciable numbers.
  11. Unfortunately that data is a lot sketchy now. Whenever I do a full zone map overhaul for vidiotmaps, I do a reasonable number of full zone surveys using demorecord and parse the results to get a statistical breakdown of what mobs are where and at what level, so that I can update the critter notation on the map. I've only done a full overhaul on 10 zones so far, but Kings Row is one of them. Here is what I found for The Lost: Freedom Plaza: 5-7 Industrial Avenue: 7-9 Aqueduct: 9-11 High Park: 12-15 The current in-game KR vidiotmap will reflect this as well. I'll also note that for the 10 zones I have done so far, most if not all have had significant changes to their critter notation, so I would definitely reference that historic vidiotmap critter data with caution.
  12. Head here: https://forums.homecomingservers.com/topic/3155-silencingmodifying-specific-game-sounds/ Scroll to the bottom of the first post, where you will see a download link for a zipped 'Rosetta Stone' file. Within that archive you'll find a spreadsheet that contains the directory structure and locations for all (or most of) the sound files in the game. I say most because any new sounds added in the last few years likely won't be in there, as this hasn't been updated in a while. This was compiled a while back by the forum poster formerly known as The Philotic Knight. I think this same (or very similar) info is available at the wiki link below, but be warned this page may take a while to load: https://homecoming.wiki/wiki/Modding/Sounds/Powers
  13. Good catch, and yes this is the best place to report errors. I've submitted a pull request with the fix, and the database will be updated once that request is approved. It might take a few days for that to happen. Thanks for catching and reporting this!
  14. The lower level limit of Sting of the Manticore is 35, meaning it can't be slotted below 32. The enhancement being attuned doesn't remove that restriction.
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