Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

AboveTheChemist

Members
  • Posts

    2029
  • Joined

  • Last visited

  • Days Won

    1

AboveTheChemist last won the day on September 9 2021

AboveTheChemist had the most liked content!

Reputation

1797 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Seconding this, 100%. It's why I created my optimal paths maps and popmenu. To the OP's point of getting the passives efficiently, though, there's is an existing tool to aid in collection of the exploration badges/plaques needed which can be found here: https://forums.homecomingservers.com/topic/29475-a-quick-map-for-collecting-the-passive-accolade-badges-exploration-and-history/ There is a map in the top post at that link, and further down the thread I posted a popmenu conversion of the map. Perhaps one or both of those tools might aid in solving your problem.
  2. I can't really speak to how they were ordered before I came along, but in general they seem to have been numbered according to their internal names, which are numbered. The few zones I spot-checked, including Steel Canyon, follow that pattern. I strive for consistency so that's how I numbered the ones in Kallisti as well. It's just an arbitrary label and logic doesn't really enter into it. The plaques in Kallisti were labeled in counter-clockwise groups by badge name, in order to save text space which is at a princely premium on that map. Sounds logical on paper but the markers still look fairly jumbled on the map. EDIT to add that I ultimately prefer to minimize the time spent on relatively unimportant issues (like marker numbering scheme) in order to maximize the amount of effort I can put to things like marker and overall map accuracy, as well as data completeness.
  3. Try: /settitle 173 If it reports back "Shrouded has been selected as new title." (or perhaps Shady as lemming mentioned), then you have the badge already. If not, it will say "Your badge title has been cleared". EDIT: And if you need to get your old title back after doing that, go here https://homecoming.wiki/wiki/Settitle_(Slash_Command)/listing to look up your old title and use the settitle command again with its corresponding settitle ID.
  4. If anyone needs technical assistance transforming a loose-file mod (i.e. the kind that used to go into the /data folder structure) into a pigg-file mod for inclusion in City Mod Installer, I am happy to help. I do not want to upload mods that aren't mine for numerous reasons, but adding the pigg-file mod would be straightforward for anyone willing to undertake that part of it.
  5. One for villains, one for co-op and Praetoria, and 3 for heroes organized alphabetically.
  6. The closest I can think for in-game maps is vidiotmaps. If you mean image files you can view outside of the game, try the individual zone pages on the wiki. There will be a link to one or more zone maps (if available) at the bottom of the infobox on the right that show critter placement. Note that some of these maps may be outdated/historic.
  7. I don't have game access at the moment to verify for sure, but there is a tick box in the launcher settings for the debug console (under the server-specific settings). If ticked, it will leave that window open so you can review any issues. EDIT: Have a look at this post from Michiyo earlier in the thread: https://forums.homecomingservers.com/topic/49175-city-mod-installer-released/page/2/#findComment-510815 If you look at the bottom image in that post (the one that shows the HC Launcher), you can see the tickbox for 'Show Debug Console'. Uncheck that if yours is checked.
  8. BlackSpectre has it covered above but I'll share a couple of keybinds I use in case that might be helpful. You could probably make macros of these as well if you want. The conprint portion gives me feedback as to which type of screenshot I have just taken. COMMA "conprint "UI ON"$$screenshotui 1$$screenshot" CTRL+COMMA "conprint "UI OFF"$$screenshotui 0$$screenshot" I've attached a transparent overlay that I have overlain on screenshots that show a badge marker. I made it myself so it might not be quite as nice as some you see on the wiki, but it might work well enough. It doesn't seem to want to attach as a file, but you can right click and save as to download it. And I just realized you needed one for history plaques, so I created this one
  9. That's reasonable. My point was more that your assertion that "having your Supergroups base deleted everytime the server is updated" simply isn't true. Brainstorm has been updated numerous times over those four years. Perhaps our definitions of "updated" differ, though. And yes, to lemming's point, my base is the same barebones travel/amenities hub that I use on Everlasting and Torchbearer, and it takes 20-30 minutes to set up. I am a novice basebuilder at best so a competent base builder could probably create it more quickly. I certainly understand not wanting to put a lot of time into something that could potentially be wiped tomorrow, though. If mine gets wiped, c'est la vie.
  10. Brainstorm hasn't been wiped in over 4 years. I've had a SG base there that entire time.
  11. Between vidiotmaps and the other badge-related mods I maintain, I've spent a lot of time compiling badge data and if there were such an egregious error, I would have fixed it years ago. As Michiyo states, you've likely got an old vidiotmap install. Please re-read the top post, particularly the section on deleting old installations, and if you follow the instructions in that section I feel certain your troubles will vanish. According to the log kept by my predecessor, the Faultline and Echo: Faultline maps were updated to account for the new/moved badges over six years ago, on May 31, 2019.
  12. While I am a huge fan of the City Mod Installer and highly recommend its use, I am not involved in its maintenance nor do I have the first clue about its inner workings. I recommend posting in the City Mod Installer thread, as that is the appropriate thread for your issue and you are far more likely to get a meaningful response there.
  13. I think this might actually be the counter for the Determined badge. If you are able, open your badges tab, choose 'Accolades' as the category, and scroll down about 80% (depending on how many badges you have). That 13/16 counter you mentioned should be down there in that general area. If you can post a cropped screenshot showing that counter and the badges above and below it, we can figure out which badge it is based on its position in the list.
  14. Looks like it is from this post: https://forums.homecomingservers.com/topic/58509-open-beta-patch-notes-for-july-6th-2025/#findComment-737698 part of which was quoted a bit further down that thread by CP in this post: https://forums.homecomingservers.com/topic/58509-open-beta-patch-notes-for-july-6th-2025/#findComment-738599 If I try to quote it from the latter, the quote behaves as seen in the OP. If I quote from the former, it properly attributes the quote to Troo. My guess is that quoting from within another quote causes it to be attributed to the person that quoted and not the person that originally made the statement, if that makes sense. I tried rewriting that sentence about four times and that is about the least confusing as I can make it! Quoting directly seems to work fine, at least in my somewhat limited testing.
  15. I've updated the popmenu and binds to reflect a relocated plaque in Kallisti Wharf. The updated files are available in the top post. If you are updating an existing installation, please follow the instructions in the Updating an existing installation section, as it is best to remove the old bind files and folders before updating them with the new set. If anyone notices any issues, please let me know.
×
×
  • Create New...