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Dixa

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Everything posted by Dixa

  1. the stalker ato replaced placate. never delay your assassins strike. focus is not guaranteed and only lasts 10 second per stack.
  2. Although i take issue with the sheet, the ranking for stalker is in this case correct. highest recorded dps on live against the pylon was 639 dps. that's a dead pylon in under a minute with no lore pets. street justice/sr stalker. highest across ALL at's mind you. the 2nd closest to that time was a crabmind who was able to do about 1:20 i believe wihout lore pets, 30s with lore pets. that was fast enough for that crab mind to drop the mothership shields alone. stalkers are severely underrated and if more people realized they give up NOTHING to scrappers and brutes now (outside of the whole spines/fire farming thing)....
  3. all are good sustained dps if you build around them. it's hard to beat street justice though. really, really hard. plus it feels weighty and looks cool as hell.
  4. this is incorrect. performance shifter and panacea will proc on those standing in lifegiving spores. you can find the information regarding this in the old forums. OMG! Thank you! I can put them in my Lifegiving Spores! I didn't know the old forums still exists, I should have take a look at them. Thanks again! yeaahhhhh... keep in mind that the ppm changes we have now did not exist on live. in a power like this, those two will only check every 10 seconds and you won't get like 10 procs out of it like you would have on live. maybe 1-3. or none at all. this is why a lot of the old advice on those old boards about slotting controller aoe roots with lots of proc damage is not the best idea anymore. it's not a bad idea, but it doesnt turn them into aoe minion melters like they used to be.
  5. Not entirely true. Positron was completely against full tailor customisation because he was afraid of people running around as Mastermind pimp and hoes. (Yes, seriously that exact example.) There was talk of maybe letting MMs "customise" their pets in a power customisation way, picking different skins for their pets instead of the default, but that never came to any fruition and was probably way way low on their priority list. Personally, I would love to play both a Pimp Mastery and a Hoe Summoning MM. we only have male summons, and i claim Slickback
  6. the main reason to keep soul extraction is that it's a good place to drop the mastermind unique IO's without having to frankenslot your pets. there are 6 in total that provide defense, regen, and resists to your pet. dont worry about sets now. just use basic crafted io's until later. and plan your build out beforehand.
  7. Thanks for the info. Weird they didn’t have a travel power. not really. it was common end game for vets to use ninja run and sprint and to just buy raptor packs to get around so they coudd really squeeze the most out of their builds. something you can do today since those vet rewards are pretty much free
  8. given how many bugs, improper power interactions, lower-than-my-arse in performance (Hi beasts mm) some sets are you are way, way way off it here. This is a major overreact.
  9. Thanks. I don't mean to come across as an ass, but to me the thing that destroyed MMOs was the constant buff/nerf cycle that too many dev teams substituted for content as a way to keep players playing by forcing them to start characters over, etc. I really had hoped that a team running a private server would focus on real content - missions, stories, events, new arts, powers, etc. instead of just trying their hand at the old nerf/buff/rinse/repeat game that people hated back when MMOs were still a thing. while true balance is a goal that in my 26 years of MUDs and MMORPGs no game has ever reached, you can't let underperforming powers lie and you can't let drastically overperforming powers continue. It is not healthy for the game. Balance changes on their own do not kill a game unless it's some massive, sweeping change that affects every player in a supremely negative way. ED wasn't such a change because while it stopped people from six slotting damage, when it was changed many other game systems were also addressed to balance it all out. It was not on the same level as SWG's NGE which while needed as the game actually played like donkey crap and was hardly a star wars game, was too sweeping of a change far too late in the games' life. To say an mmorpg should never change anything is to be extremely naieve and inexperienced in the genre and to fail to grasp the fundamentals of online gaming. Basically - it's not about you, it's about the community at large.
  10. Are you reducing people's criticisms to "gut feelings" just because they didn't play on the beta branch? Don't you find that a bit ridiculous? 1. You don't need to play on the beta branch to know that ToHit (namely from tactics) is going back to being a useless endgame stat. 2. You don't need to play on the beta branch to know that people will have to re-work their builds and that new builds (on sets with snipe) will not work for other servers anymore. never speak in generalities. every one of my mm's will continue to take tactics. these snipe changes do not affect every AT
  11. no replies because stalkers are not very popular. get the hero builder and play. shoot for positional softcap defenses (45%, but more is also good as that is the cap for an even con) and some recharge so you can have an attack chain without mercurial blow. at 22 start using basic io's. while the initial investment will be over 2 million, it will save you money in the long run. even the old forums were sparse of builds and threads.
  12. this is incorrect. performance shifter and panacea will proc on those standing in lifegiving spores. you can find the information regarding this in the old forums.
  13. you don't say what your secondary is, but in general your henchmen should be six slot immediately. if you have attacks from your primary which is fine to get through the levels until you have your henchmen and both upgrades - it's time to respec out of them and let the pets and your secondary work. My secondary is poison And my pets are 3 wolves two lions and a giant dire wolf. I have swarm and summon hawk and call ravens. it's time to /respec and six slot your henchmen and your level 18 defense/regen power. do not slot your attacks. mm's have higher end costs for their secondaries than other at's and we don't have the end to spam attacks. if you wish to keep one, keep the one that has -fly as that is useful but only put a single accuracy in it. use leftover slots to flesh out poison and your pool powers.
  14. not a good pairing with ninja because they have no resists base, but the other two and especially demons oh yeah.
  15. Or play as /Time which already has a perception boost in Farsight. Tactics is a great power, I take it on quite a few characters but some sets already have a power that accomplishes the same thing as part of your primary or secondary. So my Bots/Traps MM has Tactics but my AR/Dev Blaster and Time/Elec Defender don't. I have 50 thugs/time, bots/time, demons/time, demons/nature, thugs/traps, bots/traps. all still take tactics and I have less of an issue with arachnos blind 'nades then when I don't have tactics. assault however is hardly noticeable
  16. time is the better pairing. with powerboosted farsight, your own slotted maneuvers, and all three defense io's the demons will be around 34% defense all and softcapped aoe. temporal mending heals for as much total as twilight grasp and doesn't require a tohit check. not to say dark doesn't work - necro/dark is a pretty common pairing and drops av's too. a great source of -regen is degenerative in interface. it lowers max hp, which in turn lowers regen rate. this is how stalkers/brutes/scrappers/tankers solo av's and gm's on sets without -regen.
  17. bots resist smash, lethal and psi - 24% of it to be exact. two of the +resist auras do not grant psi there is a lot of autohit psi damage in the late game. when you have them all and fully upgraded, demons have 4 attacks that apply up to -20% resists each and stack with each other. under ideal circumstances nothing is going to outdamage demons, but good luck softcapping them.
  18. so chance for build up in tactics is wasted for a mastermind if you are not six slotting that power for the full set for it's defense bonuses. the build up does nothing for your henchmen, only you and it's going to proc on average once per minute. without numbers on fortify pack it's hard to build a beast mm to the softcap.
  19. ah...thermal there is one achilles heel in thermal if you will. the -resist debuff portion of melt armor can actually itself be resisted, so only boss+ it does not provide it's full -resists. the achilles' heel proc does not have this issue as it forces the target to cast a spell on itself. multiple of this io do not stack but refreshes duration.
  20. drop tactics. it's like none of you fight arachnos or have any need of perception or love being blinded or something.
  21. you don't say what your secondary is, but in general your henchmen should be six slot immediately. if you have attacks from your primary which is fine to get through the levels until you have your henchmen and both upgrades - it's time to respec out of them and let the pets and your secondary work.
  22. this depends on your goal. I am partial to nature or time if you are creating a grouping mm. for soloing the really really tough stuff it's time if you don't mind being mezzed a lot, traps if you don't like being mezzed at all, but you will have to replace pets more often due to no heal unless you go medicine pool (which I usually do for a thugs/traps). some will say poison, but poison doesn't provide anywhere near the amount of defensive capability to your pets as the above two do, while the above two provide the same capability poison does to varying degrees. poison is more of a pvp set.
  23. I actually disagree with this. the power to skip is assault. The power to skip in time is temporal selection. it is again a rather small damage bonus for a single target and your pets can not have their ability recharge modified in any way. it's...ok for teaming. throw it on a dom or ill controller. but even then it's skippable as it's nowhere near as powerful as forge or fortitude or overgrowth and other similar powers.
  24. Dixa

    Ninja's help

    it's the only defense shield we get, and it helps you softcap yourself which is important if you want to do the harder trials. ff and traps can get away with a resist shield as can bots or thugs/time if you have the unique io's to softcap your pets without powerboost. the resist shield is actually preferred if you plan on tankerminding (taking and using provoke to keep everything on you, the resist shield is quite powerful when combined with bodyguards effective 75% damage resistance)
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