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HelenCarnate

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Everything posted by HelenCarnate

  1. Carnie death is not auto hit. High AoE defense decreases the odds of getting hit with that. Not sure of the type but I know AoE helps.
  2. Easier yes but EA is not too difficult outside of Psi and Dark. For example....
  3. Well good. You can tell how much I did PvP after I13. 🙂 Now can we take it out of the regular game? Seriously, no one was jousting mobs. If they were, they were not getting enough of a benefit to justify slowing down everyone in PvE.
  4. I would say roll back I13 changes but I don't think that will ever happen. Figuring out a way to have your offensive toggles suppress while held instead of detoggling and getting rid of travel suppression would be a good start though. What else, getting rid of the quick base TP in pvp zones and disabling email would be another improvement.
  5. Regen scrapper running off on their own in full groups at +4 Bruce Leroy Jenkins
  6. Re-reading that sounded more snarky than I meant. Sorry about that.
  7. Or you can do exactly what I suggested and you would be able to see where you were without having to guess or do math.
  8. Basically the same amount as Combat Jumping is what you get when you are not hidden. 1.88% unslotted at lvl 50. In mids you can go to the options, config, effects and maths and on the right hand side check the box for attacked. This will show you the amount you would normally have in combat.
  9. I would love to see a pylon knocked off its feet.
  10. Nah, no external buffs other than inspirations. When I am actually going for fast times I hop into a group, burn, elec fences, then I throw ball lightning on a roaming group nearby. I try and hit one walking away if I have several to pick from. This gets their attention and as the mob I am on burns down, that group will run in. Then I hit Atom Smasher. During animations I am using macros to eat and combine inspirations. I stop at around 475-500% since my slotting will take care of the rest up to the cap. Spines in theory can do better damage but it requires a bit of skill to line up the cone to always hit your max number of targets and I am doing enough work as it is. Those with more skill I am sure can do better than me. However that tends to be offset by being able to use all 3 types of -resist procs out there. But just apples to apples with the exact same attack chain and leaving out throw spines, Rad will come out ahead due to the higher damage in Atom Smasher and the additional -resist procs.
  11. Comicon asteroid map. 3.5 min. Sometimes better Sometimes worse. Depends on where the helper spawns and where the mobs roam. Although lately I turned to the market to make money and farm the larger maps for PL. I don't really track my time but I enjoy the cave map but sometimes do 13147 the night at the movies. The old Drek map is great.
  12. All depends on how you play. 1. As you buff heal and debuff you realize oh yea I have attacks. If this is you a defender would probably be best. 2. As you blast things with jets of water you remember oh yea I can debuff these guys as well then you may consider a corruptor. 3. What are buffs? Yup. Definitely a blaster.
  13. Claws is a great pairing for Regen. Animations are generally fast and has a bit of knockdown to give your regen time to do its thing. I would put Sudden Acceleration in Shockwave to at least keep mobs from flying everywhere and also toss in Overwhelming Force KD in Spin at least while leveling.
  14. And with Ill/anything you have your own team! And they play like a lot of PUGs too. They run off on their own and aggro mobs they shouldn't, they ignore you when you tell them what to do or they just stand there and wait for someone else to grab aggro before they jump in.
  15. Can you expand on that? I am doing all 3 but clearly I must be missing a step somewhere.
  16. People go for crafting badges all the time. Because of this, many times you can buy crafted IOs for less than the cost of buying the recipe and crafting it. Right now for example a Lvl 30 Accuracy IO costs 30,300 to buy the recipe (from the crafting table) and 40,400 to craft (plus materials). The highest recent sale on the AH was 40k That person saved at least 400+ the cost of materials plus whatever it would cost to buy the recipe from the AH or crafting table. If they already had the recipe, they could now sell it and come out even further ahead.
  17. Ill has Superior Invis which is a toggle for just you. It also has group invis which is for your team and that is not a toggle. I haven't used that one so I am not sure if that casts an aura around you that keeps your friends invis if they stay close or if they can run off afterwards and still be hard to see. The stealth from 2 different toggles will not stack so one or the other. Superior Invis lets you keep attacking and still be hard to detect but the others in /Storm or /Dark offer better defense numbers. My Ill/Dark is one of my laziest controllers. I summon stuff and kick back for the most part just tossing out debuffs and buffs.
  18. When I am on a tank I never wait for everything to be dead before moving on. I am there to get aggro and take the alpha strike. I move on to the next group and taunt them to reduce their range which gets them all in a nice ball. About that time the group catches up and burns them down. Oddly enough I pay more attention to health bars when I am on a tank than when I am a set that can heal. If someone's health starts dropping to the point where they are in danger I will hop back a bit and target them and taunt whatever they are attacking. Unless of course they run off on their own. If the group goes 1 way and you go another then I assume you can handle yourself and will do nothing to rush to your aid if you are wrong.
  19. So I managed to get 200% global recharge and wondering the highest DPS chain for single targets. I am somewhat new to stalkers so I am not sure on the maths. My AS recharges in 3.75 seconds. I have the hide proc in there as well so I normally follow it with Greater Psi blade so on the off chance that Hide and Insight are both up it also hits like a truck. That takes 2.64 seconds to cast which leaves me with 1.11 seconds so any attack at that point would get me to be able to use AS again. Normally I use TK blow as that is the next highest DPA attack. At this point at most I have 2 out of 3 stacks needed for an auto crit on AS. Would I be better off against hard targets like AVs and such to throw in a quick Mental Strike for the 3rd or would I still be higher damage on average with the 3 attack chain? For reference for those better at crunching numbers.
  20. Assuming we are talking about shockwave, a great way to hit more targets is to jump and hit the power while in the air. If you have 3 targets in front of you and several right behind you (and assuming the map lets you jump high enough) you can hit all of them in one hit.
  21. I got so tired of that after the change that I just stopped using my 2 most powerful attacks on teams outside of AV or EB fights. At least then I was doing damage to the mobs instead of just myself that way.
  22. I know know what has been missing in my life up to this point. Thank you.
  23. This explains everything. Now I totally get why we are not seeing the issue. That is why when you go on test and make an identical scrapper and brute they have the same numbers (outside of hp) as long as they are not beyond 75% resists. That is why when you take those identical characters into the same mission the mobs hit you just as often and do the exact same damage. Clearly that stealth nerf must have been accidentally undone with some of the HC changes.
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