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Everything posted by Troo
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sorry. my bad.
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SB, are the crushed souls of AFK AE Farmers somewhere below the AE Farmers? Maybe way down under the WST's cleaver?
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similar to auto leveling SOs? ah, interesting. I only threw out 40 as a guess to were the expectation of a midpoint was related to time and effort. based on total exp the mid point is near level 45, which I think fails to account for the increased exp per foe as we level. thanks also to the others who also threw out a level that felt right.
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See you got it. Now an extension of that is what is also happening over in PvP where they are considering bumping the levels of all PvP zones to 50. For PvE that would or could be changing open zones to be level-less similar to invasions or level 50. Task forces, trials, etc. could be the same. Story arcs could be level specific and lockout powers over certain thresholds. There could be a lot of ideas or ways to go about it.
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Should we just bump all the zones, missions, and task forces to level 50+? Any concerns? What's the best way to implement? Do you have thoughts? Good point.
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Thinking on it there could be additional versatility with tokens for a smaller range. Lets a player get to 20 or 30 for their reasons Could be one, five, ten, twenty or forty to use up to forty. What had you thinking 35?
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Raising PvP Zone -level enforcement- NON RV
Troo replied to Kataklysm's topic in Suggestions & Feedback
I think I've said all I want in this thread. Thanks @Terius. I close with, if pvp zone levels were changed and there is no appreciable increase in pvp numbers (as has been the case with other changes), then it would have been for naught while continuing to degrade the PvE use of the zones. There should be an agreement with these type of changes that if they don't work out for increasing numbers then they'll be rolled back rather than piling on.- 110 replies
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I wanna agree, but I thought level 40 was a better option. The more I have considered it smaller level up ranges might be more versatile.
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@Luminara There's a lot to unpack in your reply. I'm gonna break it into two replies. In one quote you used I tried gentle terminology which it appears was interpreted differently than I intended. See if you feel your response is still applicable with the edits below. I didn't say that HC has been sitting on their hands doing nothing, did I? I am merely saying that even with all the changes, they have indicated they are not against players leveling up using AE. That said, if some zones are being changed to level 50 to match insta-50s; then maybe there is a conversation to be had to make all zones throughout the game level 50.
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Raising PvP Zone -level enforcement- NON RV
Troo replied to Kataklysm's topic in Suggestions & Feedback
This is a good idea. It would allow time to polish up the new zones and address the many associated issues while retaining existing functions. We could even call the zones for the Temporal Warriors something interesting which could explain the break from normal play.. maybe Temporal Zones.- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Troo replied to Kataklysm's topic in Suggestions & Feedback
Ah, okay. So there is no 'official' policy to point to. But there are clear warnings that pvp may happen in pvp zones.. I think this is understood. What I had said was "in my opinion, these are Hazard Zones were PvP activities can take place. I don't glibly dismiss 90% of the game for 10%". A) That's my opinion. B) Below is an example he provided which, if we read the white text, mostly refers to activities in the zone where we (now red text) may also face an opposing player. Note: Activities are guaranteed where as PvP might happen. It was also this way at the height of PvP and as such the basis of my opinion. Please feel free to data mine how many Arachnos vs Longbow battles have happened versus how many PvP defeats have happened in Siren's Call. That data might change my opinion.- 110 replies
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once per character, ish.
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Raising PvP Zone -level enforcement- NON RV
Troo replied to Kataklysm's topic in Suggestions & Feedback
They want to be able to play the insta-50s with free accolades max incarnates in all the zones they can. Basically, we don't want to level, we don't want to earn accolades, we don't want to grind incarnates, we've done it enough and are tired of it. now that we're given everything, where can we go? we should 'fix' that too.- 110 replies
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This is about raising the level of all zones to 50. Don't try and change the subject by quibbling over a key detail related to the need to raise the zones to level 50. If PvP gets insta-level 50s it just makes sense it will proliferate. Where? Was it prior to insta-50s for PvP being on the table? Is it possible there has been a shift?
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Raising PvP Zone -level enforcement- NON RV
Troo replied to Kataklysm's topic in Suggestions & Feedback
I get it. But it is not really that easy when doing a good job. The quickest and dirtiest leaves a wake of loose ends and mess. "And because Zone PvP is so awful right now," Why not just do one zone then? Work out bugs and show a case why it should be expanded.- 110 replies
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Good point, made an edit. If PvP gets them the likelihood of proliferation is much higher. (some would say a certainty) Let's face it the answer is 'sometimes'. Like that one time I simply ran up and slapped Statesman in front of his gang..
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Raising PvP Zone -level enforcement- NON RV
Troo replied to Kataklysm's topic in Suggestions & Feedback
Then why not add some PvP zones for specialized high level PvP? I'd support that. We have some zones and/or maps that would work great for this. Leave the zones and existing activities (which get used) alone. It is the sense of entitlement to simply take and impact other players while associated issues created are ignored or dismissed to facilitate the wishes of a few.- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Troo replied to Kataklysm's topic in Suggestions & Feedback
PvE players are not a challenge. PvP does not care about PvE players.- 110 replies
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With the advent of instant level 50s with full Accolades and Incarnates, should we just bump all the zones, missions, and task forces to level 50+ so that players who choose instant 50s can have access to all the content they don't currently play? This just makes sense from one point of view. It looks like it would be super easy to implement per one dev and since everyone is going to be a 50 any issues with lower level mobs, activities, or characters really won't matter. Besides this is how all modern gaming, that some have seen, is done. Any concerns? What's the best way to implement? this is a thought exercise not a suggestion
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Raising PvP Zone -level enforcement- NON RV
Troo replied to Kataklysm's topic in Suggestions & Feedback
Stop making sense. That is less than acceptable.. PvP as a very few see it trumps all.- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Troo replied to Kataklysm's topic in Suggestions & Feedback
Where is this 'official' policy?- 110 replies
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So you think if someone doesn't do the 100 points of damage to kill a 100 hp opponent they should not get any reward? I'm glad the game is a bit more nuanced. 😉
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Raising PvP Zone -level enforcement- NON RV
Troo replied to Kataklysm's topic in Suggestions & Feedback
were those screen shots of the current game or the game as it was? 😉- 110 replies
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For an initial run through something around: 1.5 units to level 50. 2.0 units to T3 and level shifts/incarnate shifts. 2.5 units to T4 1 unit being equal to the level 1-40 window. more exact numbers could be could be derived from https://archive.paragonwiki.com/wiki/Experience Ooof Flea. Ideally zero. Do something, get something. Given how hard this is to enforce with all the mechanics in the game that enable grouping, pairing, encouraging returning, etc.. It is accepted that zero is not the answer. Okay, playing along. Ideally equal. Given the difference between AE and non-AE content is mainly travel, spawn spacing and variety of mission types. AE rewards operate at a reduced amount. With the removal of the custom critter 'bug' and the aggro cap changes, hopefully AE and non-AE rewards can get closer to the same per mob. It might take another revision but that should be the goal. Let play play how they want. More appropriately it would be great to get an official stance/answer from Homecoming to set expectations. I am only one voice. Homecoming might not be for everyone and that's okay. I want everyone here, but I get it. Choices & consequences.
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Raising PvP Zone -level enforcement- NON RV
Troo replied to Kataklysm's topic in Suggestions & Feedback
Thanks for the reply. I touched on some pitfalls of up leveling existing zones. There are likely more. Have you talked to the HC team about this or just running with it?- 110 replies
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