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Posts
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Everything posted by Troo
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No. I thought about saying yes when reading the title.. but then: "completely useless set" "This is a terrible set design, frankly, because if you slot the KB -> KD IO, you render almost half the enhancement value provided by the set useless." "Explosive Blast requires KB -> KD to be useful even solo, because it's a badly-designed power out of the box" Just bad form. No worries, I fixed for you. Regardless, we can come up with a better solution. (one might be in the works) (but who knows, you will likely feel it to be a badly-designed, completely useless feature)
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issue 27 Focused Feedback: Architect Entertainment
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
Custom Enemy Changes Advanced Enemy Power Customization New Custom Enemy Powersets Additions Mission Map Additions Enemy Group Additions etc 🙂 I am fiddling with some but there is a lot. @Bionic_Flea @Oubliette_Red @Sakura Tenshi @Coyotedancer and others did a bunch on various things. Some actual numbers around page 11~ for impact to AE exp related to custom critters. (cliff notes version: some impacts, but not game breaking) -
issue 27 Focused Feedback: Architect Entertainment
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
So you'd AE even if the rewards were less than regular content? -
issue 27 Focused Feedback: Architect Entertainment
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
So you don't want to nerf AE farms, you want to drop a bomb on it. When taking into account convenience, concentration of targets, and customization.. rewards for AE would have to be much less than regular content to account for speed. -
issue 27 Focused Feedback: Attack Typing Adjustments
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
It is getting sorted out. Currently that additional damage is likely coming from ranged attacks originating from targets over the previous aggro cap. Different focused feedback thread amigo. -
I may have missed your solution for name squatting. While you and I may not be offenders, there are some out there who took advantage, and this is how it is being addressed. Nah. It's all right there and they have already tapped into that section of the code for the visual indicators. A search might be easier than a sort, though less polished.
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PvP zone rewards should also increase proportionally.
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@The Caretaker you're doing great!
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issue 27 Focused Feedback: Architect Entertainment
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
I play a Energy Melee/Regeneration Stalker who PvP'd way back... it seems it has been acceptable to tell me how to play for a very very very long time. -
This sort of resolved or still a major issue? Thanks @Telephone and anyone else for the work that was done to troubleshoot and resolve during the page 4 push.
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someone needs to buy the mods a coffee or something.
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issue 27 Focused Feedback: Architect Entertainment
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
yes /// and hey, the mic drop was just as relevant as some of the other dribble being dished out in this thread. -
and so concludes the 2022 yellow salvage wars?
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issue 27 Focused Feedback: City Zone Adjustments
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
I would love to see an NPC named 'Rando Tips' & '[villian mirror]' or something that could tap into that existing tips list. Fun and useful. Everyone has vault access everywhere at all times now, check the top left of your Salvage window. It's been that way for a while if I recall. 👀 I could add one, but it'd just be for visual transparency. Similar here, there could be a storage vault similar to Pocket D and other locations with an NPC that explained how a player has access 24/7 from their Salvage Window. -
issue 27 Focused Feedback: Symphony Control
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
confirmed. no powers sfx. -
issue 27 Focused Feedback: City Zone Adjustments
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
music notes are coming out of the teleporter, in the animation. -
issue 27 Focused Feedback: Architect Entertainment
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
AE Tickets for Incarnate Shards, I have no problem with that. -
issue 27 Focused Feedback: Symphony Control
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
Reverberant is very interesting. -
issue 27 Focused Feedback: City Zone Adjustments
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
The Crucible, music notes maybe more nightclub appropriate? -
issue 27 Focused Feedback: Symphony Control
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
Does the following affect other players knockup like Mass Levitate? Aria of 10000.00%% resistance to knockup for 15.00s on target Ignores buffs and enhancements unresistable Also, the sounds can be a bit harsh/low. Nicely neutral between genders though.