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Troo

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Everything posted by Troo

  1. The expectation is an existing player who is PvP curious will level up, selecting powers they may not be familiar with under very different PvP rules, spend significantly to IO a build out, and then experience tremendous success.. I'll echo the likelihood of a bad experience is high. Insta Highest Level possible. Come PvP on Homecoming! (what could possibly go wrong?) Why isn't this available for those who only want to do endgame content?
  2. We can recognize that many folks wanna advance levels or avoid level ranges. I could be agreeable to this IF, even comically, it is earned. Folks write that they've done the same thing over & over and want to build a new alt while avoiding some of the grind. Okay. I would propose a Level Up Token or similar vehicle which can be redeemed for somewhere less than level fifty. Something around 40. Activities from levels ~40 through 50 could keep the wheels turning for game economy and such. 10 levels of exp, $$, drops, etc. 40 provides the opportunity to play to 50 or get there by other means, we still can choose. Needing a 50 to get it makes sense. (should it be more than one?) An infamy sink could makes sense. (how much is enough?) A certain number or combination of badges could make sense. (similar to how some accolades work) Maybe have ~80% of zones enabled for a Long Range Transporter (we've actually visited most of the zones) A different level around 40 might work better, where ever the balance of $$, drops, exp, etc occurs. Levels 1-'x' equals the same as approximately 'x'-50. I agree with the many folks who said level 50 tokens could be a bad idea. But I think something reasonable could be cooked up. Accommodating the spirit of the request and keep folks actually playing. Sure some will PL the rest of the way but this is better for them too.
  3. used to.. i'll check https://archive.paragonwiki.com/wiki/Incarnate_Merit_Vendor Category Subcategory Item Astral Merits Empyrean Merits Conversion Merit Astral Merit 1 Emp into 1 Astral 1 Conversion Merit Reward Merit 1 Astral into 1 Reward 1 Inspiration Super Amazing Luck 1 Inspiration Super Back in the Fight 1 Inspiration Super Furious Rage 1 Inspiration Super Immortal Recovery 1 Inspiration Super Liberate 1 Inspiration Super Resistant 1 Inspiration Super Sight Beyond Sight 1 Inspiration Super Ultimate 2 Recipe IO Set 16-32 Recipe PVP IO Set 50-70 Recipe Very Rare IO Set 40 Enhancement Archetype Enhancement Non-special piece + 25 million inf 55 Enhancement Archetype Enhancement Special piece + 25 million inf 70
  4. 500 Empyrean Merits does equal 5,000 Reward Merits and then 15,000 Converters worth ~1B. 500 Empyrean Merits also equals 10,000 Incarnate Threads. That's enough to simply unlock all the Incarnate abilities on ~40 level 50s without doing one Vet Level. (someone might wanna check my math)
  5. You've got time. Imagine folks who don't know about this potentially happening! Empyrean/Astral Merits can also be emailed to another character. I can't remember off hand if they are account bound. If not, they could be sent to another account.
  6. arthurh, I can't remember. Do you play Redside much? I am merely looking for context is all.
  7. This merely increases the distance between PVE & PVP while using open zones shared by the two. It might actually increase the barrier to entry as the highest level characters are easily acquired, tuned and specialized. Putting a level 32 in the same zone as what this makes comically easy.. well, that is not a step toward parity.
  8. Without any name calling, I can see you point. Dev Diary will hopefully provide details on why it was initially proposed and why it was reverted.
  9. Is the idea to make access to reward merits through non AE content simply easier to get than through AE? If so, I think I prefer the previous solution.
  10. "The ‘Down’ vector is especially interesting, because it allows for the creation of powers that cause Knockdown but have a high magnitude and can punch through KB protection. This is something that was not possible before, since a high magnitude would normally mean a long knockback distance." "After the knock vector is calculated, that setting can be used to rotate the vector along an axis and point almost any direction you can think of" "The magnitude expression here is to simulate a dense gravitational source and translates to ((45-dist)/19)^3. In other words, the pull is very strong near the event horizon and quickly falls off to very weak for targets further away."
  11. Some grabbed a name for every alt they ever had and just never got around to using them before rage quitting over the Energy Melee changes. Some grabbed names for old SG mates and friends to save for them. Some grabbed every name they could think of like it was a new dot com land grab. Some grabbed names just to block peeps they didn't like.. There's lots of reasons, and this is a very accommodating step toward a long promised feature. Once it is closer to implementation, it'll be reviewed. After implementation, it'll be reviewed and adjusted if necessary.
  12. I'm gonna cite dunning-kruger here... oh, never mind you're gonna get deleted anyway. Thanks for the chuckle.
  13. @Jacke and @Bionic_Flea may have a reasonable concern that hadn't occurred to myself.
  14. incorrect speculation based on incomplete information can lead to inadequate assumptions.. merits are the great equalizer
  15. I hate testing.. I like this better. Should I offer a sacrifice as well or is that superfluous or gratuitous?
  16. No. I thought about saying yes when reading the title.. but then: "completely useless set" "This is a terrible set design, frankly, because if you slot the KB -> KD IO, you render almost half the enhancement value provided by the set useless." "Explosive Blast requires KB -> KD to be useful even solo, because it's a badly-designed power out of the box" Just bad form. No worries, I fixed for you. Regardless, we can come up with a better solution. (one might be in the works) (but who knows, you will likely feel it to be a badly-designed, completely useless feature)
  17. Custom Enemy Changes Advanced Enemy Power Customization New Custom Enemy Powersets Additions Mission Map Additions Enemy Group Additions etc 🙂 I am fiddling with some but there is a lot. @Bionic_Flea @Oubliette_Red @Sakura Tenshi @Coyotedancer and others did a bunch on various things. Some actual numbers around page 11~ for impact to AE exp related to custom critters. (cliff notes version: some impacts, but not game breaking)
  18. So you'd AE even if the rewards were less than regular content?
  19. So you don't want to nerf AE farms, you want to drop a bomb on it. When taking into account convenience, concentration of targets, and customization.. rewards for AE would have to be much less than regular content to account for speed.
  20. It is getting sorted out. Currently that additional damage is likely coming from ranged attacks originating from targets over the previous aggro cap. Different focused feedback thread amigo.
  21. I may have missed your solution for name squatting. While you and I may not be offenders, there are some out there who took advantage, and this is how it is being addressed. Nah. It's all right there and they have already tapped into that section of the code for the visual indicators. A search might be easier than a sort, though less polished.
  22. PvP zone rewards should also increase proportionally.
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