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Troo

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Everything posted by Troo

  1. Teleport Foe, Pets, and/or AoE can an do solve these limited issues. Also /petition alerts GMs to assist. I have never seen a high level enemy knocked into geometry. I have seen plenty of max target ambushes get stuck, but they are typically easy to get at
  2. if those targets are flung and defeated, problem solved. anything tough enough wont go far.
  3. the better solution is to use the new equation to calculate damage for knock back based on magnitude or distance.
  4. Immobilizes and Holds could have the same affect on a team's efficiency, couldn't they?
  5. Do we have a guide on conversions? 150 Vanguard Merits can be turned into 1 Gr'ai Matter Incarnate component 1 Gr'ai Matter can be turned into 1 Incarnate Shard 10 Incarnate Shards + $1M can be turned into 10 Incarnate Threads once every 20 hours 10 Incarnate Threads can be turned into 10 AE Tickets please don't do that.. Meanwhile at Luna in Ouro 10 Incarnate Threads for 1 Super Inspirations pretty good deal if we've T4'd.. An excellent guide to Merits:
  6. I'm not sure if those are bucketed the same. Maybe.
  7. When the music stops playing will you be left holding the bag?
  8. I get what you're going for. So long as it doesn't deviate from costs and consequences of choices I think I can agree.
  9. some good tips on travel use and combinations!
  10. Yep. An additional oh shit button to bridge the Instant Healing gap. Very handy when the recharge debuffs are piled high and the usual selection may be unavailable.
  11. m0re damage with 5 X Apoc + Glad Jav? (just deprioritize defense on Regeneration) rough with plenty of slots to move around (capped HP w/DP and more regen & resists) Brute - Fire Melee - Regeneration.mxd
  12. late as usual.. for anyone reading this far, don't forget the accolade Demonic Aura as a handy tool. previous Regeneration for Broots tips included:
  13. Get ready! To get ready.. Might wanna have some of these handy..
  14. at least you are dependably consistent. it is troo that high level regen tactics could be used on other sets just as easily on other sets as well as other ATs to some degree. don't forget demon aura.
  15. No wonder so cranky and..
  16. Saturday could be the test
  17. It’s not me saying this but it appeared that Super Reflexes can be the worst too..
  18. the answer is no. baseline is not 4/8. at baseline Regeneration has the tools necessary to play effectively. when pushing the envelope there are various ways to take on higher level content. the least optimal method being: run hmm, maybe I am doing it wrong. maybe the method of taking a bit of damage first and then occasionally using DP as a ~30% heal and also then boosting max hp is too efficient. (some regeners don’t even need to use DP all that often instead saving it and applying it situationally) meh, only at the highest levels is anyone ‘funneled’ but the same happens with other sets and ATs with IO selection, power picks and incarnates. I blame fotm builds rather than game choices. I am not saying you are right or wrong these are merely my thoughts on the subject where my opinion diverges.
  19. MoG, Instant Healing, Dull Pain and Reconstruction are there.. It’s up to the player to allocate them in an appropriate manner. If a player is having issues with alphas the player may be lacking a plan or has a bad plan. Know your character, what it can do and what it can’t do. Occasionally there is a surprise, as intended. Be prepared. A Super Reflexes dodging attacks is not the same as a Regeneration character asking an enemy if it hurts their fists when they hit them with their face. Stop trying to make them the same. ‘You got to know when to hold ‘em, know when to fold ‘em, know when to walk away, know when to run”. Nerf SR
  20. +1,000 Chasing defense on Regeneration is a trap. DDR on Regeneration, no thanks. (It would require a trade off we should not be okay with) Meanwhile, adding resistance can have an exponential effect for Regeneration and almost out pace the need to know which targets to attack first.
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