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Everything posted by Andreah
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The Auction House: A Basic Primer On How It's Supposed To Work
Andreah replied to Yomo Kimyata's topic in Guides
Over the years I have listed a great many items in volume to both buy and sell in increments of 1 Inf between stacks, or groups of stacks. I have never seen them execute out of price order. The reason I do this is so that I free up market slots more quickly doing bulk buys or sells. If I have thousands of something to sell (e.g., salvage or converters), and only 200 market slots, and I price at the same exact value, then they tend to sell out sort of randomly (as Yomo noted, not purely randomly) and leave a mess of partial stacks occupying my market slots. However, if they're posted in increments, then the lower offers always sell out first (and higher bids always buy out first), and this frees up market slots more efficiently so I can post even more for sale (or bid). -
The Auction House: A Basic Primer On How It's Supposed To Work
Andreah replied to Yomo Kimyata's topic in Guides
One caveat is you cannot buy something you have listed for sale from the same character. One can do this using two characters on the same account, but the auction won't let the same character buy something the character has listed for sale (or vice versa, you can't sell something to your own bid). Sometimes it may look like this is happening due to pre-existing bids or offers though; but in this case you just bought someone else's item that was priced right, and sold your thing to yet another person who had a bid just right. -
You don't have to wait an hour --- all you need to do is find one of the exploration badges in Pocket-D, and that will enable to the long range teleport to it. The long range teleport needs to be enabled as well. You can get it from the P2W vendor, or by getting all the exploration badges in any one zone.
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Yomo's New and Improved Bang-Up Salmagundi Spectacular!!!
Andreah replied to Yomo Kimyata's topic in General Discussion
I've advised some acquaintances you're still running this -- and I hope a few of them have recently taken advantage of it. -
I don't like the Thumps-up or Thumbs-down reactions. The reason being they're interpreted (and usually intended, I suppose) as judgments about the quality or soundness of a post, and by extension, the poster. Getting a number of self-selected, non-random, emotionally engaged, and unrepresentative people to indicate these is about as useful as voting over whether water is wet. I would rather have reactions that clearly indicate agreeing or disagreeing with a post. Make one a Letter A, and the other the Letter D, and there is no value to either in terms of reputation. Agreeing or disagreeing with a post says less about the post, but more about the one reacting to it.
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I've had this problem before as well. Unfortunately, I don't recall how it was resolved, but it was entirely a problem client side and helpful people in the HC discord helped me figure it out.
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You could also use the "custom.window" facility to make button panels that will show on every character identically. You make a plain text file named "custom.window" and put it in your [CoH]/data/customwindows folder. It would look like this: Window MyMacros 0.1 0.1 150 300 Button Hello "l Hello$$em wave" Button Thanks "l Thank you!$$em thanks" Button NH "l Are you ok and do you need or want help?" Button YW "l Your very welcome!$$em yourewelcome" Button L0 "setdifficultylevel 0" Button L1 "setdifficultylevel 1" Button L2 "setdifficultylevel 2" Button L3 "setdifficultylevel 3" Button L4 "setdifficultylevel 4" Button "CC Smokebomb" "cce 0 CCSmokeBomb" Button "CC Backflip" "cce 1 CCBackflip" Open 1 End The indentation is done with "Tab" characters and there must be a blank line at the end. The four numbers at the top are the fraction of your screen it is from the upper left corner and how big the button window will be in pixels. You can resize it in game, and clicking on the title of the window will collapse it up into the top left corner to hide; re-clicking that title will open it back up. Edit: It will have a "New Command" button at the end that you can use to continue to add more commands to it later on. You can also right-click on existing buttons to change their names, edit the commands, or delete them. The game saves these files whenever you change or move the menus, so don't leave it open in your text editor while you play.
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I differentiate between leechers, people on the league who're just not putting in a fair effort, and kill stealers, people outside the league who're not clicking doors and just stealing kills from others. AFK leechers annoy me, but I was generally kinder to them. Often they would at least run shared buffs or auto powers that helped others. I would send them tells and ask them if they were AFK, and requested they participate more. Worst case, I would boot them, and not let them rejoin for my duration leading that day. Kill stealers outside the league who refused to join and especially ones with "attitude", I had no patience for, and added to my block list. I run other kinds of teams and leagues, and they will never get on them.
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Or park a singularity or kin Repel next to a mailbox and watch the Postal Service cry.
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Defender build end game philosophy? (54 and up). What's your's?
Andreah replied to shortguy on indom's topic in Defender
I've played many variations. My current favorite focuses on these: Self survivability - I won't be very effective if I'm defeated all the time or frantically trying not to get defeated. Maximize primary set buffs/utility. My primary set will be as strong as I can reasonably make it. Tactical flexibility from things like teleport, soft controls, ground patches, and so forth General team support from leadership, hybrid, etc. Burst "save-the-day" capability. I play mainly on teams, and I like to think people were glad to have me along, and get that excited glint in their eye if they see me join up the next time around. -
A streamer friend of mine is well over 500. :O
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The travel pools have been changed and improved enough I think you should take pains to try each of them fully. And also a no-travel pools trial, as well. See how well you can do without any of them at all (hint: pretty darn well).
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Sigh...this is why we can't have nice things.
Andreah replied to Skyhawke's topic in General Discussion
If they're a developer they enter it directly into the database. There may be some fancy scripting involved, and it might need to go in as multiple chunks, but having backened access to the database means the usual rules we as players have (limited market slots, stacks of ten, etc) to follow don't apply. -
Sigh...this is why we can't have nice things.
Andreah replied to Skyhawke's topic in General Discussion
I agree its possible, but that's spending 80 Billion to get stuff that would be worth half that in a few weeks, and that could have been bought for half that a few weeks prior. -
Sigh...this is why we can't have nice things.
Andreah replied to Skyhawke's topic in General Discussion
I think it was a number of people. Those of us who've been using the markets for a long time in big ways generally wouldn't spend that much in so short a time when we know the prices will be back down in short order. But people with a stable of new fifties and flush with cash from ToT and selling prismatics might not batt an eyelash at spending 2 Million each to get booster right nao. The daily spikes in numbers of bids to buy -might- have been a flipper trying to buy a lot at 10% or more below 2 million to resell at or above 2 million. It was a thing of beauty for those of us with the reserves of boosters and merits to draw on and sell :D -
Sigh...this is why we can't have nice things.
Andreah replied to Skyhawke's topic in General Discussion
I'm certain people do this anyway. One of the things I do is set up test sales to monitor ranges. e.g., for common salvage, I'd out in 1000, 2000, 3000, ... 9000, and 9999; and then see which sold overnight. This costs a lot less to do. :D -
Sigh...this is why we can't have nice things.
Andreah replied to Skyhawke's topic in General Discussion
I think the best time to execute such a test would be right after a server restart -- before everyone gets back on to be posting more of it to sell. I would be interested to see how many one would need to buy per hour to keep it empty of non-seeded posts. I'm not sure one person can bid, retrieve, and delete fast enough to keep up with it. -
Sigh...this is why we can't have nice things.
Andreah replied to Skyhawke's topic in General Discussion
I made some billions on this. I had boosters left over from thousands of Superpack purchases and loads of merits which I traded in for boosters to sell at those elevated prices. For a while, every night the price would peak in the 2-5 million each range, I would sell out everything I could post, and the bids to buy outstanding would still exceed 25,000. It normally sits about 11-12,000 or so. This was, ofc, due to loads of new fifties coming out of the ToT Hotel Madness. That's still going on at a slower rate, but I think the big rush for it is over, and booster prices seem to bakc to the pre-ToT normal. -
Is Market Inefficiency Causing Salvage Price Spiral?
Andreah replied to Herotu's topic in The Market
I should have been more clear. I outlined two alternatives, the first of which is crafting a great many recipes. Almost certainly this is to convert and resell as more valuable ones, and of course this makes good inf per unit. It's also a lot more work per unit. I could see someone doing this for up to a few hundred recipes per day, but not the thousands needed to become the dominant buyer of yellow salvage. It's possible there are dozens of new players in the craft-to-convert game, and that would make it possible, but I don't see the downstream effects of that (a more general softening in the prices of the better IO's that would result from greatly increased supply of them) The second alternative (the latter one) would be to flip the salvage itself for a profit; e.g., to buy yellow salvage up at 15K and relist it at, say, 20k to make a 3K profit per unit. This is the point to which "I don't see how that would make enough inf to be worth the trouble" because it's hard to do on a large scale without macros or botting. Whoever tries this is going to end up with a lot of unsold salvage jamming up every nook and cranny they could possibly store it in. -
Sigh...this is why we can't have nice things.
Andreah replied to Skyhawke's topic in General Discussion
It's still seeded at 10,000; just like it always has been. What more likely happened is whoever was buying at 10,000 either realized they were grossly overpaying without any point, or got bored trying to manipulate a market they coul not possibly keep up with. -
Sigh...this is why we can't have nice things.
Andreah replied to Skyhawke's topic in General Discussion
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Sigh...this is why we can't have nice things.
Andreah replied to Skyhawke's topic in General Discussion
Try bidding for one at a time up in modest increments until you find a reasonable price that fills instantly. If there isn't one today, wait until tomorrow. -
Edit: Srmalloy already had this suggestion and I agree.
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When I ToT solo (or when i'm the first one and am starting a league) I get out my trusty Vanguard Heavy. It really helps on those EBs.