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Everything posted by Andreah
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Honest to god, if your back end database choked on a few hundred transactions in a second, it's a trash bottom of the barrel, amateur home-brew database. (And sadly, it might be). No serious database should have that problem, ever. Iirc, the auction "database" is a home-brew, but the data storage core of it should still be able to manage this. However, I could speculate it's storing auction data in trees of some sort, and it may be that every 32 transactions triggers a rebalance operation. In this case, the original coder might have thought a time-out was needed to give the database a tine window to complete the operation and refresh back to the user. That's a little suspect to me, since another player can usually keep going with transactions, and your 32 isn't the entire current context. So, if that what was done, it didn't solve the issue anyway. More likely, having that in there just seemed like good defensively programming at the time to break up big operations into several smaller ones. In my mind, the most transaction anyone could do at a time is 200 anyway, and 200 and 32 should be be about zero effort for a real database to handle, so I would not have bothered.
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Most of the time, after you track down everyone who was AFK and get them to push the button, you'll get into the instance, and 3/4 of the people got dropped. And some random person got the league star. And they don't respond to tells. Maybe that person went afk ninja like. Maybe they hid their UI to play -- people do that. Maybe they're just super confused. Once you figure that out, and get the original raid leader back as the league, then you have to find all the people who got dropped and have them send tells to the league leader. Who might not even have been the person who invited them. Then you have to sit and wait in the instance while the raid leader re-balances the teams. Even if everyone's a fifty, team composition balance is important to ensure everyone gets a similar amount of experience and merits. Honest to god, I know everyone wants to chime in on how they can do it better. I have just one thing to say for that -- volunteer to run a few. It's not a super secret exclusive club. In fact, you don't need anyone's permission at all -- Go to RWZ and start recruiting. Afterwards, tell us how it went.
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It's possible the Raid Leader invites you, and even though you are in the right zone, it may fail to pick you up. The most common reasons for this are: You are already LFG queued for a trial or TF, You have an active Ouro Arc, You have an active AE mission, You're already on a team or league. If one of these is the case, you can drop it and send a /tell for an invite over again. If you can't figure out why it's not letting you join, try: "/teamquitinternal" in your chat. This console command should instantly drop any missions/teams you have active. If that doesn't work (and I've had a person with this issue before) then just log out to desktop, restart City of Heroes, log back in, and send a tell over again. The one time this happened, a quit-to-desktop and relog fixed it.
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These appear to be free activations of the Signature Summons (https://homecoming.wiki/wiki/Signature_Summon) which are available from S.T.A.R.T. There are four of these and they cost 10,000,000 Inf for 5 charges and you can have up to 99 charges of each on a single character. If you are a Blue sider your options are Echo of Statesman (Tank), Echo of Manticore (Support), Echo of Back Alley Brawler (Melee), or Echo of Positron (Ranged). If you are a Red sider, you get Echo of Lord Recluse (Tank), Echo of Ghost Widow (Support), Echo of Black Scorpion (Melee), or Echo of Scirocco (Ranged). They have a duration of 4 minutes. I'm going to guess and say these are what you could randomly get from opening capsules. I have charges of these on a hot bar, and when I get one activating from a capsule, those temp power grey out.
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These work very well. Sometimes, too well. They make many powers completely invisible, and some mobs are made entirely out of particles and will become invisible. As an alternative, there is the "Max Particle Count" setting under Advanced Graphics. This ranges from 50000, which makes bright in-your-face VFX, and down to 100, which, imo, makes a much more subtle reduction in VFX density.
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In regards to colorblindness, in Windows look at Settings-> Ease of Access -> Color Filters. This has options to change the entire display to better accommodate those with deuteranopia, protanopia, and tritanopia kinds of colorblindness. These filters seem to work at a low level and affect most all applications and games.
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I've thought it might be nice for everyone, players and mobs alike, to get a modest -recharge debuff when end is below maximum; one that scaled superlinearly with how depleted one's end is. So if you had half or more of your end left, it would be barely noticeable, like 0 to -10%, but if you were below 10% it hurt, like -25%, and below 1% it was horrible, like -50% or more. I mean, you're just so dead tired everything takes forever to do.
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I wouldn't split it into two vendors, but a top-level menu division between Free and Not-free would be interesting.
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"Hey GPT4, write lyrics to a parody song to "Dire Straits - Money For Nothing" using references to City of Heroes: Homecoming gameplay and popular player-memes." (Verse 1) Now look at them heroes, that's the way you do it You're playin' on Homecoming, not on a private outfit That ain't workin', that's how you do it Heroes for nothing and inf for free Now that ain't workin', that's the way you do it Lemme tell ya, them guys ain't dumb Maybe get a Mastermind, maybe get a Scrapper We gotta move these badges, gotta move these IOs (Chorus) We gotta slap on purple sets, custom IOs We gotta powerlevel our alts We gotta grind for merits, and farm for inf Playin' on Homecoming ain't for chumps (Verse 2) Now that's the way you do it, you play on Homecoming all day That little Kheldian ain't dumb, he's an Incarnate, they say That ain't workin', that's how you do it Heroes for nothing and inf for free (Chorus) We gotta slap on purple sets, custom IOs We gotta powerlevel our alts We gotta grind for merits, and farm for inf Playin' on Homecoming ain't for chumps (Bridge) Now look at that, that ain't workin', that's the way you do it You play the game on Homecoming, that's the way you do it You farm the AE, that's the way you do it Lemme tell ya, them guys ain't dumb (Chorus) We gotta slap on purple sets, custom IOs We gotta powerlevel our alts We gotta grind for merits, and farm for inf Playin' on Homecoming ain't for chumps (Outro) That ain't workin', that's how you do it Heroes for nothing and inf for free We gotta slap on purple sets, custom IOs Playin' on Homecoming ain't for chumps Heroes for nothing, inf for free
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There is not, sadly. All I can recommend is placing your salvage and auction windows so that you don't have to drag them very far, and the return key does hit the okay button. So you can click, drag, drop, return and have 10 drop in the auction. It may be tempting to use an external macro program to automate this, but that would be against the code of conduct. On the other hand! If it were easy, more people might do it, and prices would drop. Tell yourself that while you are icing your sore fingers. :( Seriously, take breaks, or break it up into small sessions of auctioning while you're idle from playing content, or similar.
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Come on! We still want to say nice things about our fave community members, even if they have to wait to next April 1st to get their reward!
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You get uncommon recipes from mob drops or off the auction, craft them, and then use converters to convert them by rarity into uncommons in sets that have rare pieces too, then convert them in-set until they hit the rares in those sets, and then convert by rarity again until they turn into valuable rares to sell. You mix in converting by category (e.g., defense) to be a bit more efficient to use fewer converters. There are guides here and on youtube for how to do this in detail.
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Here's one I found for you using forum search. It's about a year and a half old, but should still be good.
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SG issues, recruiting, storage, retention, socializing, teaming
Andreah replied to Snarky's topic in General Discussion
And yet there are many, many supergroups and we even get into intense drama over membership in them. It's because there are still good reasons to belong to them. -
Character was reset...due to copywritten costume? WTF?
Andreah replied to Niizzy's topic in General Discussion
We can buy games where we play many of those copyrighted characters. They own the copyrights to those characters, and have the legal right to deny us access to playing them unless we pay for it. When we come here to do it instead, in their eyes, and in the eyes of the law, we are cheating them of a sale in a way that's more or less equivalent to theft. Sometimes people can get away with it, because they lay low, or were just lucky. But it's still wrong, and it's still something we each agreed to not do. Even if all we did was click an okay button on a web form -- that's still our given word, and we should be good for it. We have nearly limitless creative potential in names, backgrounds, and costumes. Let's be original, or at least stick to respectful homages. If you make an homage character, and if you're in doubt -- /petition yourself! If you were over the line, the devs will let you know! If not, you can play that character free of any worry it will ever get the gen-hammer. Win-win! -
Is there really a massive proc nerf just around the corner?
Andreah replied to Azari's topic in General Discussion
I didn't want to read this thread, and I held off for a while, but I did. Point me to the sign there's a proc change incoming. Until then, I think this is manufactured outrage. I'm not going to present my opinion on it at all. I have one, and I'd make the case for it strongly if it didn't just rile people up more. To the OP, why start this thread? Has it been burning inside you for a long time? If so, why? What signs do you see there's a massive nerf on the horizon? Did you just want to stir up a lively debate for the fun of it? If so, just say so -- that's permitted as best I can tell. Are you trying to cut off any such nerf before it happens? Why do that now? Why not a year ago, or four years ago, when last the Devs mentioned procs as a system to be looked at? -
Chili Bear is indeed a great and outstanding player, worthy of high honors. I second (or third) this nomination.
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It still works, and in modest numbers, the tedium is not too bad. And the non-sellable drops are pretty nice to have in your email, too.
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I think it always points in the same (x,z) direction; off-hand I can't recall which; it's towards one of the four map corner directions.
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I've seen it do this many times. Once, it happened slow enough (due to lag) I caught a hint of maybe why it does. all the mobs teleported in a tiny spot, and then they slowly spread out into a line. I think it's the server trying to deconflict their overlapping collision boxes. When it does this, it's always in the same direction.
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Is there anything that increases the radius of buffs?
Andreah replied to Pekiti's topic in General Discussion
I could imagine some amazingly powerful new incarnate slot that increases AoE radii. Maybe just on one side of the tree. Maybe the other side increases the target cap. Maybe this new slot would be paired with another new slot that increases aggro caps. Maybe one side of that one decreases aggro caps. :D -
For most of them, I think it's this. They have empty new slots; they're flush with inf, or feel like they are, and it's burning holes in their pockets.
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Let them stack up to eight hours, like most of the START buffs do.
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This was a recent, and very welcome, fix they put in.
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There's a few ways to think about margins, and the denominator is vitally important to me. That denominator might be market slots, minutes, of time, mouse clicks, or others I can't think of right now. A low margin effort sometimes worth it because it's quick and easy. High margins sometimes aren't worth it to me because they're neither.