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Andreah

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Everything posted by Andreah

  1. There is not, sadly. All I can recommend is placing your salvage and auction windows so that you don't have to drag them very far, and the return key does hit the okay button. So you can click, drag, drop, return and have 10 drop in the auction. It may be tempting to use an external macro program to automate this, but that would be against the code of conduct. On the other hand! If it were easy, more people might do it, and prices would drop. Tell yourself that while you are icing your sore fingers. :( Seriously, take breaks, or break it up into small sessions of auctioning while you're idle from playing content, or similar.
  2. Come on! We still want to say nice things about our fave community members, even if they have to wait to next April 1st to get their reward!
  3. You get uncommon recipes from mob drops or off the auction, craft them, and then use converters to convert them by rarity into uncommons in sets that have rare pieces too, then convert them in-set until they hit the rares in those sets, and then convert by rarity again until they turn into valuable rares to sell. You mix in converting by category (e.g., defense) to be a bit more efficient to use fewer converters. There are guides here and on youtube for how to do this in detail.
  4. Here's one I found for you using forum search. It's about a year and a half old, but should still be good.
  5. And yet there are many, many supergroups and we even get into intense drama over membership in them. It's because there are still good reasons to belong to them.
  6. We can buy games where we play many of those copyrighted characters. They own the copyrights to those characters, and have the legal right to deny us access to playing them unless we pay for it. When we come here to do it instead, in their eyes, and in the eyes of the law, we are cheating them of a sale in a way that's more or less equivalent to theft. Sometimes people can get away with it, because they lay low, or were just lucky. But it's still wrong, and it's still something we each agreed to not do. Even if all we did was click an okay button on a web form -- that's still our given word, and we should be good for it. We have nearly limitless creative potential in names, backgrounds, and costumes. Let's be original, or at least stick to respectful homages. If you make an homage character, and if you're in doubt -- /petition yourself! If you were over the line, the devs will let you know! If not, you can play that character free of any worry it will ever get the gen-hammer. Win-win!
  7. I didn't want to read this thread, and I held off for a while, but I did. Point me to the sign there's a proc change incoming. Until then, I think this is manufactured outrage. I'm not going to present my opinion on it at all. I have one, and I'd make the case for it strongly if it didn't just rile people up more. To the OP, why start this thread? Has it been burning inside you for a long time? If so, why? What signs do you see there's a massive nerf on the horizon? Did you just want to stir up a lively debate for the fun of it? If so, just say so -- that's permitted as best I can tell. Are you trying to cut off any such nerf before it happens? Why do that now? Why not a year ago, or four years ago, when last the Devs mentioned procs as a system to be looked at?
  8. Chili Bear is indeed a great and outstanding player, worthy of high honors. I second (or third) this nomination.
  9. It still works, and in modest numbers, the tedium is not too bad. And the non-sellable drops are pretty nice to have in your email, too.
  10. I think it always points in the same (x,z) direction; off-hand I can't recall which; it's towards one of the four map corner directions.
  11. I've seen it do this many times. Once, it happened slow enough (due to lag) I caught a hint of maybe why it does. all the mobs teleported in a tiny spot, and then they slowly spread out into a line. I think it's the server trying to deconflict their overlapping collision boxes. When it does this, it's always in the same direction.
  12. I could imagine some amazingly powerful new incarnate slot that increases AoE radii. Maybe just on one side of the tree. Maybe the other side increases the target cap. Maybe this new slot would be paired with another new slot that increases aggro caps. Maybe one side of that one decreases aggro caps. :D
  13. For most of them, I think it's this. They have empty new slots; they're flush with inf, or feel like they are, and it's burning holes in their pockets.
  14. Let them stack up to eight hours, like most of the START buffs do.
  15. This was a recent, and very welcome, fix they put in.
  16. There's a few ways to think about margins, and the denominator is vitally important to me. That denominator might be market slots, minutes, of time, mouse clicks, or others I can't think of right now. A low margin effort sometimes worth it because it's quick and easy. High margins sometimes aren't worth it to me because they're neither.
  17. Corollary: Suggestions often aren't welcome either.
  18. If they said "No tells", don't send them a tell.
  19. I'll reiterate, don't self-snitch! See "CLR Bruce Rivers" on Youtube! Most everyone knows about macros and such, and we don't use them because we agreed not to when we accepted following the code of conduct as a condition to play here.
  20. If you can claim one Unslotter per second (seems to be right about the limit), and sell for 80k after fees, then that's 80000 Inf/Unslotter * 3600 Unslotters/hour or 288 Million Inf per hour for clicking. Eeesh, I still don't want to do it.
  21. Same problem, and I do sometimes spend my idle time clicking to claim things one ... at ... a ... time. x.x If there was a way to claim 5, or 10, at a time. Say, by holding down shift or control while clicking, I'd sell more.
  22. Whenever I need to sell a lot of something, I test the waters first. Instead of listing 200 stacks of ten, I list ten stacks of 1, with list prices spread out. For example, in the OP's case of Unslotters, I might list one each at 50k, 55k, 60k, 65k, 70k, 75k, 80k, 85k, 90k, and 95k. Then I'll wait a while. I'll see which ones sell instantly, which ones sell in a few hours, and which ones sell overnight, and which ones don't sell for as long as I can stand to wait. Sure, a couple might sell for a low price I don't like, but now I have an idea about what I can expect -- that's worth it to me. Then, armed with some knowledge that's more specific and useful than the auction history, I can post my hundreds of stacks to sell. And even then, I might pace them out in more modest batches, and repeat my test now and then, since other people might be trying to move their inventory too, and if we're going to trade off undercutting each other, I don't want a lot of my listings to be stuck unsold each time around.
  23. One of the unfortunate realizations I've come to using AI's for various purposes is how inane most normal human conversation really is. One way to think about this is, that we may have had the Turning Test backwards. It doesn't tell us which machines might be intelligent because we can't distinguish them from people, but rather which people aren't, because we can't distinguish them from machines.
  24. Right up its localhost port.
  25. Like any tool, AI can be used for heroism or villainy, the choice is in your hands. They're pretty good at proofreading and grammar, or for finding a more formal, long winded voice. AI's can be used to put together quality material, but it takes some effort. You can start with asking an AI to outline a post or story. You set the conditions, specify the major point or arguments you are making, or the flavor and highest level arc of the story. Then you can revise or critique the material the AI provides. You can question or interrogate it about thing you didn't like, you can insist it bring up more points or add details you want in a story. You can ask it to revise the voice of the material it's creating. If you do all this well, you've used AI pretty well, and the resulting material will sound good and be convincing. Maybe even enough to be fair to call it your own work. But if three different people chime in and ask which AI produced the material, well, it may need more of the real author's effort. ----- Finally, I am now wondering if I could feed a CoH combat log into an AI, and with some prompting, have it describe the battle in a dramatic manner. :D
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