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Captain Fabulous

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Everything posted by Captain Fabulous

  1. Correct. Both the disorient and KD are child effects governed by the targeting flags above them.
  2. The description specifically states "The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave." Target has a chance to be disoriented, nearby critters have a chance to get KDd.
  3. In general you can find them along the eastern side of the zone, especially in the area that juts out in the northeast.
  4. If they're not counting they're not in the right area. The critters themselves need to be in the Misty Wood when they're defeated.
  5. Whelp, yup, that's it. When I rename the wdw.txt file the UI colors are correct. Would be nice if they put in a preset for the default hero, villain, and Praetorian colors.
  6. Not sure if this has come up before, I literally just noticed it now, but new characters will always have the blue hero UI even if they are created as villains or Praetorians.
  7. Right, I didn't say it couldn't be done, I said it was a very time-consuming and arduous process. and something unlikely to happen because it's not a quick or easy process.
  8. You misspelled Mastermind. It's a common mistake.
  9. The biggest problem with porting animations to different powers is that they rarely line up in terms of animation times. If a power has a 2 sec animation time you can't simply port over an animation from a power with a 1 sec animation time because they won't line up. And while it's possible to adjust the length of animations it's a LOT of very time-consuming work using old, outdated, and clunky software.
  10. There is absolutely NO reason to be rude. You posted in a bugs forum, claiming the inability to slot a set enhancement into a power that does not take any set enhancements is a bug. It's not. Despite your repeated protestations we did actually read what you posted, and I went out of my way to load the game and take screenshots to show you how to recognize when powers can take set IOs, and that Swift does not. It's not a bug. It was done this way on purpose. If you believe this limitation on Swift and Hurdle should be changed you can post that in the Suggestions forum. But as others have pointed out, there's at least one good reason why this limitation exists.
  11. Swift and Hurdle don't accept any IO sets enhancements. It's not a bug, it's by design. Compare it to Sprint, which does take IO sets.
  12. Unfortunately most ATs have endurance issues to one degree or another even with an end reducer in every power. IOs that add +end and +recovery can help, as can Recovery Serum from the START vendor.
  13. I feel like these powers have the same kind of utility as sleeps. They're good for taking a critter or group out of the battle (or prevent them from entering) for a decent period of time. Great for soloing or small team use, but not of much use on a large fast-moving team.
  14. Stephanie Peebles, "Defeat All Council agents". Most critters are lvl 22 or 23 as expected, but most groups also have a level 25 LT. Looks like they're all Vortex Elite Adjutants.
  15. Yup. I got the game running on a Samsung Galaxy Tab S6 using Winlator. Tho not much you can do without a keyboard and mouse.
  16. Which is why I said misconceptions. Because there were plenty of people during the event that kept telling others to turn off double XP claiming it only gives 11x XP instead of 20x (which in itself is a misconception). Not everyone is inclined to do testing or comes to the forums looking for test results done by players.
  17. Other than the lag I think it's a really fun event. There are a number of misconceptions about various mechanics that I think would be helpful if the devs cleared up one way or the other (double XP, AoE stealth, team/league composition and XP, etc). But other than that I wouldn't change much. Maybe make the GM not so nasty and easier to defeat, but even as-is it's pretty enjoyable when it's not a slide show.
  18. And this shit right here, a glowing perfect example, is why most people refuse to post anything in the forums. The constant bickering, the constant negativity, the constant toxicity is just SO FUCKING OLD.
  19. Not to play one. That's all you need to know.
  20. No badges, but it's a great way to quickly unlock incarnate slots.
  21. It goes till the 15th
  22. Underscore(s) are not necessary. Commands will work either way.
  23. I'm thinking something like /bind A "powexecname Painbringer$$say $target You are now Pain Incarnate!"
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