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Captain Fabulous

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Everything posted by Captain Fabulous

  1. I don't see how Sands of Mu really breaks SS immersion. But if that little bit of fluff around your fists really bothers you the Rage crash is also a good time to use Taunt or Handclap. I mean, you can use any powers really, but damaging powers affected by the debuff aren't going to do much other than generate punchvoke or apply a mez effect. Sorry, I just don't see the crash as a big deal. This is not to say I would be upset if it was removed (I think all penalties should be removed), but in the grand scheme it's not an issue. There are so many ways to deal with it. You don't want to break immersion by using Sands of Mu, Blackwand, or Nemesis Staff, but you want to be able to conjure a giant chunk of the ground out of thin air? Superman can't do that (tho shooting beams out of his eyes is right up his alley). Some powers only work near the ground (Foot Stomp and Mighty Judgement should be on that list, but that's a different discussion). Hurl is one of them. It makes no sense otherwise. Even with Hover or Flight running you should be able to use it as long as you're close to the ground. But never mid-air. NYET comrade. Leave Rage alone! It's one of the few things that makes SS unique, and it's really irksome how so many of you want to see it converted to Build Up. SS powers already have secondary effects, including KB/D, stun, and hold. Giving it -res would almost certainly mean losing them.
  2. This character has a lot of temp powers. And they're technically not duplicates, they're different versions of the same accolade powers. Tho I really do need to organize them better.
  3. I literally showed you the area of effect for Dispersion Bubble is 25' in the vertical. It's also 25' in the horizontal. In other words, it's a SPHERE. Believe it, don't believe it, I no longer care. 🙄
  4. It does seem very VERY odd you would lose those names within minutes. I lost a name due to a move that was maybe 3-4 days and I still thought it strange. Kinda makes you wonder if someone is running a script that keeps testing names until it finds a valid one and then takes it. How else would someone snatch those names in such a short window,, not once but twice? Seems sus. It's easy enough to see who has the names, though you'd need a GM to investigate to see if there appears to be anything fishy going on. This is why if I'm going to move a character I reserve the name on dummy characters on both the current and target server before I do the move. I came up with a way around having to alter the database that would allow more than one person to have the same name, essentially you'd use a delimiter character and a string in the character name. Then set the game to, in most places, not display the delimiter and string. For example, you'd have "One-Eyed Jack" and I could have "One-Eyed Jack^1". The client would be modified to not show the ^1 in most places in the game making it look like both those characters had the name "One-Eyed Jack". Since the delimiter and string are in the character name field there would be no alterations to the database other than to allow the use of a symbol in character names. Simple and rather elegant. Is it a perfect solution? No, but I don't think there is a perfect solution. But it's fairly easily doable with very few downsides.
  5. OK, here is a screenshot I just made. You can see the character in the air is well above the Dispersion Bubble VFX, BUT I'm within 25' and I am getting the defense buff.
  6. Those are in the VFX files. It has nothing to do with how the power works.
  7. There are no cylinders in the game, just spheres and cones. Correct. There is nothing in the game code that alters the shape of the sphere. There would need to be another entry in a power's index for a height radius, but there isn't. Precisely this.
  8. The layer cake room for sure.
  9. It's always been a proc, not a permanent buff. It fires off roughly 2-3x a minute when put in an auto power.
  10. All AoEs and PbAoEs are spheres. Cones are, well, cones, as in conical shaped.
  11. BULLSHIT! Am I doing this right? 🤷‍♂️
  12. Yup. Adding a KB2KD IO gives a significant improvement, but it's still of questionable value with only a 50% chance of the disorient affecting LTs. It's not a terrible damage mitigator, but ultimately there's gonna be something better to take.
  13. For real. Drop the double stacking and crash. That's all they need to do. But once again the minmaxers ruined it for everyone.
  14. Which is, in fact, the precise foul language used.
  15. The database includes sonic, electrical, radiation, and quantum damage, even though no powers actually use them. I can't say why gremlins were given resistance to some of them. If I had to take a guess, someone probably checked off too many boxes when they were updating their resistances and didn't notice they were including those damage types. From the patch notes:
  16. Keep ya grubby mitts off Rage! It's fine just as it is. Not for nothing but I find it difficult to believe SS is a top-damage set considering how many critters resist smashing damage, and this comes from someone whose main has been an Invul/SS tank since 2004. I mean it holds its own, but I highly doubt it's at the top of the list. That being said I wouldn't mind seeing the KB in Hand Clap reduced to KD so I don't have to burn a slot for a KB2KD IO and the stun upgraded to 100% chance MAG 3. A small amount of damage would be the cherry on top as it would open the door for a lot more procs. And while I also wouldn't object to Haymaker being turned into a melee cone, I find Sands of Mu works well for that. Along with the Blackwand and Nemesis Staff they're great powers to use when Rage drops as they're immune to damage debuffs.
  17. Put down the torch and pitchfork, Snarky! I'm not defending the power. I haven't actually tried it. I'm simply elucidating upon what was stated as to how it works.
  18. To be precise, she said any critter that resists the pull will go intangible, and that shouldn't include any minions. Unfortunately Strongmen do in fact have repel resistance, so they would be an exception to that statement. Emanators and swarms aren't minions, tho both also have repel resistance. Upside of BH on emanators is that they won't function while phase shifted, which is far more effective than trying to kill them, especially if there is more than one.
  19. Then it could have something to do with the chaining mechanic. Perhaps it's bouncing back to the same critter and stacking. You might be able to confirm this looking at the combat logs. Stacking is the only thing I can think of that would occasionally convert a KD to KB on critters not susceptible to KB. The only way to prevent this would be to disallow stacking of the KD effect, which is easy enough to do.
  20. CoH uses OpenGL instead of DirectX, which often causes weird issues on modern hardware. If you're running the game fullscreen try windowed mode, and vice versa, see if that helps. You can also try disabling hardware acceleration in your browser, see if that makes any difference. You could also try a different browser that isn't Chromium-based (assuming that's what you're using) such as Firefox. I know if I'm running the game and pull up a Chrome window I often get weird scrolling issues with images and video on the page.
  21. Some critters like Clockwork have -resistance to knockback. So they will typically go flying with a knock less than 1. Sounds like the gremlins are stacking their attacks. I'm curious if this happens with only one gremlin out. Domination *shouldn't* affect this, but it's something to consider if people are seeing it only on Dominators and not Controllers.
  22. You slot for insanity. DUH.
  23. There are some commands you can do that with, this isn't one of them. You can do it as a bind to make it one keypress, but not as a macro.
  24. /macroimage "Inspiration_Damage_Lvl_3" "APS" "say Angel Power -- START!!$$cce 0 ccrainbow" /macroimage "Inspiration_Endurance_Lvl_3" "APE" "cce 1 cclightning"
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