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Captain Fabulous

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Everything posted by Captain Fabulous

  1. Yes, because after 4 or 5 dozen patch notes since February the devs are obviously keeping this one change from us. 🙄
  2. Would you rather they remove the temp costume that permits this so there is no "hypocrisy"? Or are we rational enough to accept that sometimes it's ok to the bend the rules in a specific and limited circumstance because the benefit (having the costume) outweighs the drawback (no kick animations)? I'd make the counter argument that a character can have at most 1 eye beam power (out of a total of 4 in the game), versus an entire powerset that is all kicks along with at roughly a dozen other kicks scattered throughout the game. At least with the eye beams you see the beam. With kicks you see either nothing or just the impact VFX. Oh this is the same argument presented when it comes to locking out costumes pieces that clip badly and the use of certain weapons with a shield. Because you just know there will indeed be people that will do it just because they can, without giving a single flying fig that it's an eyesore we all have to see, e.g. oversaturated and neon colors in the custom color palettes. You would think people would be like "oh, these colors are way too bright and I'm going to blind the entire team" and then refrain from using them. And you'd be wrong. 🤷‍♂️
  3. But this is indeed the reason. They're OK with costume replacement temp powers and us not being able to see various kicks, but they don't want to allow this on a permanent costume piece, as it would require recoding all kick powers to use hand animations so they would be visible. It's not a functional limitation, it's an aesthetic one. They don't want invisible animations (other than within the very limited scope of the temp powers).
  4. File a support ticket and a GM can move your characters to a valid location. Or otherwise figure out what's up with them and get it sorted.
  5. AFAIK you can't
  6. Are you level 10 or higher, and do you already have one slotted (you can only slot 1)?
  7. Intangibles, like sleeps, are really useful while soloing or in small groups, especially at larger team size settings. Not so much on big teams where you have enough damage, control, and/or support to keep everyone alive. Definitely niche powers, but useful nonetheless.
  8. Glad it's working for you. You can't delete posts, but you can ask a mod (Crumpet or Moogly) to hide it.
  9. Prior to adaptive recharge you'd get the full amount of recharge regardless of whether you hit anything or not. So yes, this is a huge improvement.
  10. We can always count on you to look on the sunny side of things!!! 🤣🤣🤣
  11. What VPN are you using and why? If things work fine without the VPN but crappy with it then there's your culprit.
  12. If you genuinely think unhinged rants about proposed power changes are useful in any way shape or form there really isn't much I can say that's going to change your mind.
  13. Saying that someone should test changes before going on an unhinged rant based solely on patch notes is not being dismissive. It's just common sense. It's the whole reason why there are multiple closed and open betas, for people to test the changes to ensure they aren't too extreme. Ranting about changes without having played them is not helpful in any way. I will even go so far as to say that posting an unhinged rant even after testing is also not particularly helpful.
  14. Have you played any of the changes? Even bothered to read the EXTENSIVE dev notes? If you did you'd ask a mod to delete this ill-informed screed of nonsense.
  15. It's mostly a pain in the ass simply because of how complex our builds can be. On "regular" builds it's not that big of a deal honestly. The process is largely unchanged since issue 0, long before sets. Any addition or rework that would make it easier for complicated builds would of course be welcome. Being able to import a Mids build would be EPIC. Even a button that moved all the extra enhancements into your trays would be great. There's a lot of room for improvements.
  16. The thing is, Tanks, Brutes, and Scrappers were never meant to occupy the same spaces in the game, much like Corruptors and Defenders (the latter of which has been made largely superfluous by the former). The balancing problems are a direct result of proliferating Villain ATs to the Hero side.
  17. You heard it here first folks, a true Hammer powerset coming for Brutes!
  18. Sounds like an issue with Nvidia's OpenGL implementation. The 'very high' texture quality is likely being reported by the driver as not supported in windowed mode which is why it reverts back. I expect this is something you're going to have to live with.
  19. IIRC the "cottage rule" got its name because Castle's example of a violation would be changing Build Up from a power that gives you +dam and +tohit to a power that builds a cottage around you. Castle and I rarely agreed on anything in regards to power design, including the Cottage Rule.
  20. AoE heal, +recovery, +end, +damage, +mez protection, +damage resistance, +movement speed... Yeah, nothing of value for MM pets. 🤷‍♂️
  21. True, but it's also a delicate endurance-balancing act, especially with an end-heavy set like Titan Weapons.
  22. Prior to IOs each AT had a role and sets within that AT were balanced with each other in regard to that role. It's one of the reasons why nearly every OG powerset follows the exact same pattern. IOs threw all that into a blender, with the ability to make godly any AT with any combination of powersets. I know I'm high. Are you high? 🤭
  23. Controllers are gaining the ability to control their pets.
  24. But what in this patch is hurting those people? The Tanker changes are a wash IMO, Controllers are getting a huge buff that will be great for "normal" players (the only big nerf here is Seeds), Regen will be playable again for the masses, lots of little changes and buffs for a myriad of other sets with a few small nerfs. Lots of changes in the way some powers work (which arguably will make those power better), so people will have to adjust. But that's not necessarily a hurtful nerf.
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