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Captain Fabulous

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Everything posted by Captain Fabulous

  1. Like many effects in this game it's not always about a single application, but the ability to stack them. One debuff might be fairly minor, but stack 3-5 of them and now it's a lot more significant. The same goes for a lot of buffs. One FF bubble isn't a lot on its own. But add in any combination of defense buffs like multiple FF bubbles, Maneuvers, Barrier Reef, Cold Shields, and Farsight and it's not difficult to get the entire team to the defense soft cap.
  2. Thanks, I'll check them out. I really don't have any issues with how he plays, I'm just trying to get a bit more defense if I can. And that too would be the only reason for me to invest in IO sets.
  3. I would have to try removing each of those from my power tray, see if I can still have a good rotation, especially if I'm dropping the APPs. Not sure why you think Fire Breath is terrible. It's fairly narrow, but I almost always hit at least 2-3 critters with it. The set only has 4 ST attacks. Unlikely. I don't have the time or desire to grind out that kind of INF. Not sure why my Mid's build is mostly SOs. They should be IOs. Changing them now.
  4. Human Flare - Hero Sentinel Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Fire BlastSecondary powerset: Fiery AuraPool powerset (#1): FlightPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): FightingEpic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Flares A: Invention: Accuracy3: Invention: Damage Increase3: Invention: Damage Increase5: Invention: Endurance Reduction Level 1: Fire Shield A: Invention: Endurance Reduction5: Invention: Resist Damage7: Invention: Resist Damage Level 2: Fire Blast A: Invention: Accuracy7: Invention: Damage Increase9: Invention: Damage Increase9: Invention: Endurance Reduction Level 4: Molten Embrace A: Invention: Endurance Reduction Level 6: Fire Ball A: Invention: Accuracy11: Invention: Damage Increase11: Invention: Damage Increase13: Invention: Endurance Reduction Level 8: Fly A: Invention: Flight Speed Level 10: Hover A: Invention: Flight Speed13: Kismet: Accuracy +6%15: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Reactive Defenses: Scaling Resist Damage Level 12: Blaze A: Accuracy15: Damage Increase17: Damage Increase17: Endurance Reduction Level 14: Healing Flames A: Recharge Reduction19: Recharge Reduction19: Healing21: Healing Level 16: Temperature Protection A: Steadfast Protection: Resistance/+Def 3%21: Steadfast Protection: Knockback Protection23: Gladiator's Armor: TP Protection +3% Def (All)25: Impervious Skin: Status Resistance/Regeneration27: Unbreakable Guard: +Max HP Level 18: Plasma Shield A: Endurance Reduction23: Resist Damage25: Resist Damage Level 20: Fire Breath A: Accuracy27: Damage Increase29: Damage Increase29: Endurance Reduction Level 22: Blazing Blast A: Accuracy31: Damage Increase31: Damage Increase31: Endurance Reduction Level 24: Rain of Fire A: Accuracy33: Damage Increase33: Damage Increase33: Endurance Reduction Level 26: Inferno A: Accuracy34: Recharge Reduction34: Recharge Reduction34: Damage Increase36: Damage Increase36: Endurance Reduction Level 28: Consume A: Accuracy36: Endurance Modification37: Endurance Modification37: Recharge Reduction37: Recharge Reduction Level 30: Burn A: Accuracy39: Recharge Reduction39: Recharge Reduction39: Damage Increase40: Damage Increase Level 32: Cauterizing Blaze A: Healing40: Healing Level 35: Hasten A: Recharge Reduction40: Recharge Reduction Level 38: Fire Cages A: Accuracy42: Endurance Reduction42: Recharge Reduction Level 41: Cremate A: Accuracy43: Damage Increase43: Damage Increase43: Endurance Reduction Level 44: Maneuvers A: Endurance Reduction45: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Shield Wall: +Res (Teleportation), +5% Res (All)45: Invention: Defense Buff Level 47: Tactics A: Invention: Endurance ReductionA: Invention: To Hit BuffA: Invention: To Hit Buff Level 49: Aim A: Invention: Recharge ReductionA: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery46: Numina's Convalesence: +Regeneration/+Recovery48: Panacea: +Hit Points/Endurance48: Regenerative Tissue: +Regeneration Level 1: Stamina A: Invention: Endurance Modification46: Invention: Endurance Modification46: Performance Shifter: Chance for +End48: Power Transfer: Chance to Heal Self Level 8: Afterburner Figured it out lol
  5. It's been awhile, not sure the best way to import a Mid's build. Try this. I can give up the 2 APPs, but that still leaves 1 more to prune out. https://api.midsreborn.com/build/download/FPozOoenVHKIdtEr
  6. Yeah, I wanted to try and squeeze in the Fighting pool.
  7. Exactly this. And it wasn't "the developers", it was one single lone developer. ED and the slew of nerfs that quickly followed weren't for balance. They were to soothe one man's ego. Respectfully, this is <redacted>. ED did none of these things. The only purpose of ED (and the GDN, travel suppression, target caps, etc etc etc etc etc) was to enforce Jack's ass-backward obsession that we play his game in accordance with his Vision™️ (1 hero = 3 minions) and it infuriated him that people were able to solo AVs and herd entire maps. The mass exodus from the game at the time made it clear players were NOT happy, and it's no secret Jack's slew of narcissistic nerfs nearly killed the game. IOs were added as way to stem the hemorrhaging after CoV failed to bring players back long-term, and after Jack moved on to Marvel/Champions. AE came shortly after that, again, as a desperate attempt to keep players that came back. All this is evidenced by just how clunky and unpolished both systems were (and don't get me started on Incarnates). And before anyone chimes in with "but ED was necessary for IOs and Incarnates to exist", I again say <redacted>. Getting some kind of crafting system was inevitable, as was some kind of post-level 50 achievements, as both serve to keep players grinding away month after month. Neither system has anything to do with ED. And I will go so far as to say without ED, the invention system and AE likely would have been far more streamlined and polished than what we inevitably got, because it wouldn't have been a mad rush to shoehorn them into a dying game.
  8. Remove travel suppression Make pool powers worth taking, including removing prerequisites and allowing more than 4. Make all team buffs affect the caster All pets spawn at the caster's level Vehicle temp travel powers Reduce Hasten's recharge to 240 seconds Remove penalties and crashes from all powers Double base Stamina Create a slew of craftable temp powers to add flavor and diversity Add more incarnate judgement powers Customizeable MM pets and CLOWN MMs!
  9. I'll echo a lot of the sentiment here, I'd love to see Galaxy City come back, but not as a starting zone. I mean, I would love for it to be a starting zone too, I have a lot of fond memories playing low level content there. But the game has evolved and IMO it just doesn't need another starting zone.
  10. At one time this was the case, at least in Atlas Park. But that restriction was removed a long time ago.
  11. Yeah, it happens. The Posi 1 clones aren't always a 1:1 copy of you. My guess is that the code was never updated to include newer sets and ATs.
  12. From the description it sounds like Phoenix Rising can be used before you're dead and provides a large heal based upon your remaining hit points.
  13. Trying to prune a few powers and I'm wondering what people think of Molten Embrace, Consume, and Cauterizing Blaze. Worth keeping or skippable? I haven't tried Phoenix Rising but it seems like it would be a useful "oh crap" power to prevent death.
  14. The guy in your image isn't an NPC or hostage, he's just a mission objective. There's no way to give them a nameplate.
  15. There is an entire section for this in the options. Setting "Villain Name" to "show always" will put a name plate above friendly NPCs and hostages.
  16. Sometimes a microphone is just a microphone.
  17. It's not about multiple people posting the same thing. It's about when one person continually posts over and over again about the same thing. Multiple people chiming in about the same issue is fine. One person constantly droning on about the same issue isn't.
  18. OK, mark your calendars, kids, because today's the day Rudra and I completely agree on something. 🤣
  19. But this is not sustainable, which is why every MMO nerfs such things. Remember when this game became City of AE? I do. And I'm glad AE was nerfed into near-oblivion because it pushed a huge chunk of people back into doing normal content again. So yeah, mega AE and map herding may have been great fun for those who partook (and back in the day I was one of them), but it really sucked for those who didn't, who just wanted to play normal content but couldn't. Balance doesn't only apply to powersets and DPS numbers, it also means doing what's best for the majority of a game's playerbase to ensure the continued health and longevity of the game.
  20. It's not really what that means tho. Sets can be functionally different in terms of how they play while being functionally similar in their effectiveness, and in that just as useful to a team as any other. I think the HC devs are far more willing to create unique mechanics and innovative sets than the live devs, who were painfully insistent on every single set in an AT following the same cookie cutter mold.
  21. Patience, grasshopper.
  22. I think balance is much more important in an MMO than it is in a single player game. And FAR more important in PvP games. The problem with ignoring balance in an MMO is that so many players seek out the most efficient AT and builds, and if they are demonstrable better it ultimately leads to the exclusion of everything else. Part of the dev team's job is to ensure every AT with any combination of powersets will have a place at the table. No one wants to be told "Oh, you're an SS Brute? Sorry, gotta be Titan Weapon, otherwise you'll just slow us down" when joining a team or TF. How a dev team balances and what they consider to be fun is of course open to interpretation. I don't always agree with what the dev team here does, but I understand why they do it, and have never once believed they actively seek to make the game less fun. There are only two devs of this game that did this, Jack and Castle. And they are long gone.
  23. There is precedent for them making changes to a set when it's brought to another AT, so no reason they couldn't do the same for SS and Scrappers. It doesn't need to be a whole new set, it just needs some tweaks. This won't fix Rage for Brutes and Tanks tho.
  24. Rage has been beaten to death nearly as much as Regen. Numerous attempts to change it have been made, but because there is never any kind of consensus on how to fix it it continues to stay stuck in a half-assed state. 🤷‍♂️
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