-
Posts
1345 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Captain Fabulous
-
It's definitely a connection issue. If you're using Wi-Fi try using Ethernet instead, plugging directly into your modem, see if that makes a difference. Another thing you can try is using the Reunion server, as it's located in Germany instead of Canada. It's entirely possible there's a network issue between you and the servers, something you really can't do anything about. Did your ISP do any testing in your home at the modem? Sometimes things like bad coax cables and/or splitters can cause connection issues. If you haven't had them inside I would request that and have them test the signal strength and quality at the modem, not just at the outside box or pole. It could also be a bad modem or router, see if you can have them replaced.
-
I wrote a bind file to do this. It works great.
-
Who are you and what did you do with the real Rudra??? 😉
-
Rogue Isles Villains SG problems Help! ?? !!!
Captain Fabulous replied to Snarky's topic in General Discussion
The Snarky Friends -
Endurance reduction is a divisive calculation. 49.6 is the amount of the boost, which works like endurance reduction enhancements. When you do the math, a 49.6% endurance reduction enhancement results in endurance costs being reduced by 33.15%. Modified endurance cost = unmodified endurance cost / 1 + (endurance reduction / 100) So if a power has an end cost of 100 you get 100 / 1.496 = 66.84 100 - 66.84 = 33.15 And that's where the 33.15% discount comes from.
-
Invul. Willpower is a bit lackluster in comparison.
-
XP and INF mostly. But just because bosses give more XP and INF doesn't necessarily mean they're worth fighting. If it takes you a really long time to kill one versus an LT your XP and INF generation can actually go down. Not to mention making the game feel like a slog.
-
I'm all for expanding visual options, this way people can look however they want. You want to look normal? Cool. You want to look like a space squid and lobster? Cool. You want some hybrid look? Still cool. Options are good, and having more options hurts no one.
-
Hyper-V only supports OpenGL 1.1, and IIRC CoH uses 2.1. Unfortunately I'm the wrong one to ask. I suspect you'd run into the same issue, not being able to find a wrapper that supports OpenGL 2.1. Maybe Mesa? 🤷♂️ Tho my understanding is Nvidia may at some point offer this support natively.
-
It was something the devs were going to use with Liquid Nitrogen in the new Arsenal Control set, but that functionality was removed. So for now it doesn't do anything.
-
Right, it only works with DirectX 9 games. Tho I guess it could theoretically be possible to use it with an OpenGL to DirectX 9 wrapper, tho I can't imagine such a set up would run well.
-
NPC ally is attacking when Tide pool is cast
Captain Fabulous replied to Ridiculous Girl's topic in Bug Reports
Perception and aggro work differently on MM pets and NPCs. IIRC, when the caster is not in combat mode and doesn't give the pets the command to attack MM pets set to aggressive will only attack when they are within the range of their powers. They won't run into range upon seeing critters until you tell them to, you or they are attacked, or you begin to attack. So giving them the ability to see critters at a further distance via Tide Pool won't cause them to run into range and attack because that's not something they do. But NPCs work differently. They will run into range and start attacking once they see a critter, which is why Tide Pool causes them to start attacking, because critters that were once out of their perception range now aren't. You can test this by casting Tide Pool around a corner, where line of sight for the NPC is broken. The NPC won't run around the corner and start attacking because even with the critters in Tide Pool the NPC can't see them. But if you were to cast a targeted power around a corner that puts you in combat mode, the NPC will then move into a line of sight position and begin attacking. It's not a bug, it's just how perception, pets, and NPCs work.- 17 replies
-
- 1
-
-
- marine affinity
- tide pool
-
(and 1 more)
Tagged with:
-
It's an issue not limited to Whitecap, it affects all targeted TP powers. Something about how the hitboxes don't give you a viable place to land so the power won't activate.
-
CoH uses OpenGL, and my understanding is that Hyper-V and OpenGL don't play nice together.
-
Put Mids build into the game?
Captain Fabulous replied to TheMoncrief's topic in Tools, Utilities & Downloads
Not sure what else to say other than to double, triple, and quadruple check before you click finish on the respec. If you're worried about alt-tabbing put the game in windowed mode. -
Can't Load Characters Currently in Atlas Park
Captain Fabulous replied to m1sf1t711's topic in Help & Support
What happens when you try and log in? -
Looks like the just-released 24.7.1 driver fixes the OpenGL issue.
-
That's the limit the set by the live devs for IO bonuses that aren't unique, five of any one kind of bonus. Two other things you can do is get the +def buff from the Drowning In Blood trial (good till level 29 I think), and the defensive buff from the P2W vendor (1 hour per stack, up to 8 stacks). Might be enough till you get more slots.
-
Depends on the IO. It will say in the description if you can slot more than one. Gladiator and Steadfast are unique, so only one of each. Others like Luck of the Gambler: +Recharge you can slot as many as you want, but you'll only get the +recharge on 5 of them. The same goes for IO set bonuses, you can slot as many as you want but only 5 of each specific bonus will apply. I didn't mean to imply that being fully IOd was necessary to make Ice viable. It's not. I merely provided a list of options one can avail themselves of to improve this, or really any set. Most defense based sets are late bloomers for the same reason, they need the extra slots. It's not a situation unique to Ice. So yeah, you might have to go a bit easier in your 20s, but as you get into your 30s and 40s you'll find you'll be able to crank it higher than you can with some other sets.
-
Hmm, not sure why you're having problems. I wouldn't say Ice is the best set but it's pretty damned good. It's definitely a bit of a late bloomer tho, as it needs a fair amount of slotting. You (mostly) get defense to smashing/lethal/eng/neg but resistance to cold/fire, so you're always going to be a bit squishy against cold attacks and a lot squishy against fire. I wouldn't add positional defenses on top of typed defense. It just makes things messy because they don't stack, the game will look at the incoming attacks and apply whichever defense is higher, typed or positional. There are two resistance IOs that add +3% defense to all (Gladiator's Armor and Steadfast), I would definitely slot those in some place like Permafrost. If you want to go whole hog there are a number of IO sets that give typed damage defense (S/L, E/N, F/C). You should definitely be running Chilling Embrace as that is a great incoming damage mitigator. It's also a good idea to lean heavily into recharge reduction to get Energy Absorption and Hoarfrost up as often as possible. Luck of the Gambler IOs are perfect here, as is Hasten. Also a good idea to squeeze in the Fighting pool for Tough and Weave, and maybe even Combat Jumping. Moderate slotting in Weave, CJ, and with both 3% IOs you'll get an additional ~14% defense to all. Other useful IOs include Panacea: Chance for HP/+END, Power Transfer: Chance to Heal Self, Preventative Medicine: +Absorb, Numina's Convalescence: +Regen/Recovery, Regenerative Tissue: +Regen, and Force Feedback: Chance for +Recharge. Also try to hit as many critters as you can with Energy Absorption. With moderate slotting you can get ~5-7% defense to all out of that. I'm pretty sure it also stacks, so with enough recharge you can have double EA for a short time.
-
If you're using an AMD graphics card the latest driver, 24.6.1, breaks OpenGL. Roll back to 24.5.1