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Captain Fabulous

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Everything posted by Captain Fabulous

  1. It's not about multiple people posting the same thing. It's about when one person continually posts over and over again about the same thing. Multiple people chiming in about the same issue is fine. One person constantly droning on about the same issue isn't.
  2. OK, mark your calendars, kids, because today's the day Rudra and I completely agree on something. 🤣
  3. But this is not sustainable, which is why every MMO nerfs such things. Remember when this game became City of AE? I do. And I'm glad AE was nerfed into near-oblivion because it pushed a huge chunk of people back into doing normal content again. So yeah, mega AE and map herding may have been great fun for those who partook (and back in the day I was one of them), but it really sucked for those who didn't, who just wanted to play normal content but couldn't. Balance doesn't only apply to powersets and DPS numbers, it also means doing what's best for the majority of a game's playerbase to ensure the continued health and longevity of the game.
  4. It's not really what that means tho. Sets can be functionally different in terms of how they play while being functionally similar in their effectiveness, and in that just as useful to a team as any other. I think the HC devs are far more willing to create unique mechanics and innovative sets than the live devs, who were painfully insistent on every single set in an AT following the same cookie cutter mold.
  5. Patience, grasshopper.
  6. I think balance is much more important in an MMO than it is in a single player game. And FAR more important in PvP games. The problem with ignoring balance in an MMO is that so many players seek out the most efficient AT and builds, and if they are demonstrable better it ultimately leads to the exclusion of everything else. Part of the dev team's job is to ensure every AT with any combination of powersets will have a place at the table. No one wants to be told "Oh, you're an SS Brute? Sorry, gotta be Titan Weapon, otherwise you'll just slow us down" when joining a team or TF. How a dev team balances and what they consider to be fun is of course open to interpretation. I don't always agree with what the dev team here does, but I understand why they do it, and have never once believed they actively seek to make the game less fun. There are only two devs of this game that did this, Jack and Castle. And they are long gone.
  7. There is precedent for them making changes to a set when it's brought to another AT, so no reason they couldn't do the same for SS and Scrappers. It doesn't need to be a whole new set, it just needs some tweaks. This won't fix Rage for Brutes and Tanks tho.
  8. Rage has been beaten to death nearly as much as Regen. Numerous attempts to change it have been made, but because there is never any kind of consensus on how to fix it it continues to stay stuck in a half-assed state. 🤷‍♂️
  9. It's really fascinating watching <redacted> twist themselves into knots trying to criticize moderation without <redacted> while doing so. 😂😂😂
  10. I have a metric frak-ton of IO recipes I simply don't know what to do with, so I feel your pain.
  11. The only issue I've had with moderation in these forums, and this has been long before you've been here so it's not directed solely at you, is the unwillingness to rein in the non-stop shitposters -- the people who do nothing but troll, harass, and antagonize other posters. They bring nothing of value to this forum yet are allowed to continue seemingly unabated. Their actions actively dissuade other people from posting because they know whatever they say is going to result in a dogpile.
  12. Savage/DA Stalker with Combat Teleport. Just to make it interesting.
  13. Not arguing any of these points, but's it's the bits outside the tutorial aspects (which honestly I don't mind) that are too long, e.g. the multiple Manticore missions. I'm not saying any of the arc is bad, just overly long.
  14. Hami-O type damage/mez enhancements will buff both. There are more than 2 Ice Control powers that do damage tho. Chilblain, Block of Ice, Frostbite, Ice Slick, and Flash Freeze do damage. There are also a few hold IOs that do proc damage: Neuronic Shutdown, Ghost Widow's Embrace, Unbreakable Constraint, and Gladiator's Net.
  15. It is a fun arc, tho IMO at times it feels like it runs a bit too long.
  16. Some special IOs only work while the power is active while others are on all the time even if the power is off. LotG and Karma KB protection are always-on. Stealth IOs and Kismet +Accuracy are examples of ones that are only active while the power is on. IOs that work this way should say so in the description. If these IOs are put into an auto power they are essentially always on. If put in a toggle they are on only when the toggle is running and will stop working as soon as the toggle is deactivated. If put into a click power they will work for 120 seconds after the power is activated.
  17. Atlas City Hall too. Entering from the back of the building puts you in the lobby as if you entered the front.
  18. It's very interesting to see who are insisting toxic positivity is an issue here versus those who are genuinely scratching their heads over it. Very very interesting. But not at all surprising.
  19. They're all like this unfortunately. They run all over the place, sometimes following you, sometimes not. AFAIK they've always been like this too. Not sure if it's by design or just buggy AI.
  20. The War Witch Platter: lamb gyro, lettuce, tomato, hot sauce, tzatziki sauce, and feta cheese with a side of greek fries and a chocolate shake. And of course some baklava for dessert.
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