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Everything posted by Aberrant
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I would find it very useful since the search only shows a very limited number of results. I do a lot of looking for NPC powers to update enemy entries on the wiki and so far I've been working off a .txt file export of Issue 24 powers data so I've already been looking through a 20,241 record list, and 8+ years out of date! A lot of the naming conventions aren't always obvious so having a full top category list to work downwards through would make finding stuff a lot easier. I'm an edge case obviously 😛 Edit: Even more useful to me would be a City of Data for the Villaindefs, but that may be outside of the scope for this project! As of Issue 24 that's only 7122 records! 😄 Edit2: Just realised that it already has all the entity data! There's just no way to search them. So yes, definitely, being able to search the Entities as well would be amazing!
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Thanks very much for this. I've replaced the old Red Tomax links on the hcwiki to now link here instead if that's okay. Edit: Would it be possible to have a page that displays all of the top level power categories in a big list?
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This is the Symbol in question:
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Doh! I forgot that part. TVT has the right of it then in my opinion. Magic-based coral mutants, where magic is the closest thing to divine power.
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According to the old CoH website, they're a species of animated coral created by Merulina, an ancient goddess from space. So I guess it depends on how you want to define divinity in CoH, along with other supposed gods like Tielekku, Zeus, and the Banished Pantheon, which appear to gain power through belief. Or if you want to call Merulina an alien. If you have to fit it into the five game origins, personally I'd go with Natural, as there's nothing to show that the method Merulina used to create them was not innate to her being. The powers the Coralax themselves exhibit don't seem to require any outside influence at this point so I'd say their powers are also Natural.
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@Beef Ninja From what I can remember, other than a few unlocked pre-existing parts: Some new patterns: Chisel, Crosshair, Grid, Oculus, Tech Shield, Trident and Widget. Gloves/Boots Asymmetry Shoulder Asymmetry
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As far as I'm aware, undercover objectives are only available for your starting alignment (picked either in the tutorial or at character creation) rather than your current alignment. So if you originally picked Resistance you can only do undercover objectives for Calvin Scott during Loyalist missions, and if you originally picked Loyalist you can only do undercover objectives for Provost Marchand during Resistance missions. I'm assuming you were originally Loyalist, so Calvin Scott's undercover objectives won't be available to you. If you have picked Resistance at the start, when you see that message in a Loyalist mission briefing you should be able to call Calvin Scott via the contacts menu and he'll offer an additional objective in the mission.
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The Monument of Iron Temporary Power, a potential reward of the Cathedral of Pain Trial, is currently using the wrong power icon. It's using the Empathy Fortitude icon pictured below. This is viewable with [Temporary Powers.Monument of Iron] It should be using it's unique icon InherentBase Iron . The rest of the Cathedral of Pain powers are using their correct unique icons (except Perfect Eye, but that's because it doesn't have one). Edit: It looks like the Item of Power was originally meant to be called Crystal of Resilience, but was renamed to Monument of Iron though the icon and description weren't changed, so it could also use the description changed to say 'Exposure to the Monument of Iron'. Similarly, the reward choice that gives the Monument of Iron at the end of CoP mentions a Crystal of Resistance which could use changing to Monument of Iron to avoid confusion.
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As @Darmian said above, Belladonna Vetrano's arc and personal story are only meant for Heroes and Villains, but can be technically accessed by Praetorians who have not left through the Rift via Flashback through a Pillar of Ice and Flame in a SG Base, as handily all her mission entrances are in Night Ward otherwise it would be impossible. The Night Ward contacts go up to level 39 including the repeatable ones Atherton Cromwell and Sir Lionel, and Trilogy and Fireball go up to Level 50 (as does Archmage Hellewise, but that's hardly content). Outside of these the only other always available contacts would be Architect content. Event contacts like Father Time based in Pocket D should also work, so once Valentine's rolls around in a short while there may well be Ganymede/Scratch & Arbiter Hawk/Jessica Megan Duncan (does DJ Zero still offer a mission at valentine's?). As for Trials, at level 40 you can access Cathedral of Pain and all the Incarnate Trials with Alpha Slot. Also Event Trials from around level 15 up like Lord Winter's Realm (Winter), Dr. Kane's House of Horror (Halloween), and Summer Blockbuster (available year round).
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Would it be possible to allow .ogg files to be uploaded to the hcwiki? Mainly so the Music page can be brought up to date. Currently we can only upload .png, .gif, .jpg, .jpeg, .webp.
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Help needed finding COV trailer music
Aberrant replied to Dr.Dangerous's topic in General Discussion
No idea with the Paragon Wiki, and the HCWiki currently doesn't allow .ogg uploads. I'll make a post about it in the hcwiki forum to get them added to permissions. -
Help needed finding COV trailer music
Aberrant replied to Dr.Dangerous's topic in General Discussion
The second part of that track is I believe M2_Faded.ogg, particularly from 20 seconds onwards. Part of it is used as the loop during Heist missions, which you can get from the Newspapers for Villains. It sounds like the trailer uses the loop used in Heist Missions: "BankHeist3 loop.ogg" which I've attached to this post, but M2_Faded.ogg is its original form. BankHeist3 loop.ogg BankHeist3_loop.ogg -
Echo: Atlas Park doesn't have any History Plaques, just the Atlas Statue no-badge plaque. You're mixing up Infected with Contaminated. They're only found in Outbreak, Ouro, and one spawn in Recluse's Victory.
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Do you have a lot of contacts with book icons in your contact list? There are technically two icons, a green book signifying a minor arc you can have an unlimited number of and a blue book icon signifying a major arc which, unless this was changed in I25, you're only allowed to have five of active at one time. These icons are badly designed as they're quite hard to tell apart at a glance. However there are definitely minor arcs that count to the major arc limit despite what their icon says, like the RWZ Vanguard contacts, and maybe the Dark Astoria contacts operate like this as well. I'm quite sure many post Issue 0 contacts count towards this limit, despite what their icon says. So if you've got a lot of started but unfinished arcs they could be preventing any new arcs from starting, with contacts with no non-arc missions offering their standard busy message. I was able to recreate this on test, with only two listed major arcs from Maria Jenkins and Harvey Maylor, but a good number of Mini-Arcs icons, at least 3 of which seem to be counting as major ones, and after finishing Heather Townshend's missions, I was introduced to Mu'Vorkan but he would not offer missions, despite only having 3 currently active. Edit: I don't have enough experience with alignment switching to speak definitively and I haven't run any tests on it, but is it possible that arcs could stay open and limits could persist after an alignment change?
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Replace Hydra men with tentacles in the DFB trial
Aberrant replied to Take One's topic in Suggestions & Feedback
Another interesting place those tentacles show up is in Faultline. In the waterlogged basin you can find bubbling spots that will ambush you with hydra tentacles if you aggro them. -
issue 27 Patch Notes for January 5th, 2021
Aberrant replied to The Curator's topic in Patch Notes Discussion
As far as I'm aware, auction house pricing changes are handled differently than patches and require manual changing. They were changed late at the start of the winter event, so it likely just hasn't been done yet. -
Weekly Discussion 83: Task/Strike force revamps - in detail
Aberrant replied to GM ColdSpark's topic in General Discussion
According to the leaked Story Bible, their leader's name is Nick Pocker. Though it also lists Hellions Lts and Bosses as having Dark powers, and the Skulls Lts and Bosses with psychic powers so anything in there was absolutely subject to change 😛 -
issue 27 Patch Notes for January 5th, 2021
Aberrant replied to The Curator's topic in Patch Notes Discussion
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Resolved! Categories double counting
Aberrant replied to Aberrant's topic in Unofficial Homecoming Wiki's Forum
Hooray! Thanks very much for the swift response! -
Resolved! Categories double counting
Aberrant replied to Aberrant's topic in Unofficial Homecoming Wiki's Forum
Okay, apologies for the travelogue writing style, but this post was originally written as an edit to the above post while I was figuring this out, but I just kept finding issues so it's a new post. Basically, this isn't just relegated to a handful of Tip missions as I originally thought. As a mini conclusion: Every page in the "Mission:" "Mission talk:" and "Property:" Namespaces on the wiki at time of original import has an invisible, un-editable duplicate page, with the same title but differing Page ID, found outside of their respective Namespace. They were created as a result of the import from the Paragon Wiki and it's screwing up Categories throughout the wiki making them very inaccurate. Admin intervention will be required to extract and delete these. @Michiyo This appears to cover Page IDs 47140 to 48373. Part 1 - Curid Looking up the manual to dpl has led me to find what I believe to be the root of the issue. I thought the Category was at fault, when actually it's the pages themselves. By using the dpl parameter 'showcurid=true' on the Alignment Missions page it can be seen that these listed pages appear to have two Page IDs. For instance 'A Long Line of Spirits' has two IDs 48057 and 49308. 49308 is the correct working page, and is properly part of the Mission: Namespace, which we'll call here the 'True' page. Whereas, 48057 has the same Page Title, but is not under the Mission: Namespace and thus doesn't display the Infobox template (as it checks for a Mission: Namespace so it doesn't show if the page is transcluded) and has not been updated by minor edits in 2020, which we'll call here the 'False' page. Attempting to edit these False pages using the edit button on the page makes you redirect and start editing the True page. And editing the False page directly by adding '&action=edit' to the curid in the address bar causes any changes made to instead affect the True page, making these False pages unmodifiable by normal users, since I assume the system applies edits based on Page Title not Page ID. By adding '&action=info' to an address with a curid, you can view the Page Information for a False page without being redirected to the True page. For instance here is the page information for 48057, and you see it has a longer Sort Key, since it isn't in the Mission: Namespace, compared to the True Page's information, which has the truncated Sort Key, and a more recent edit history. So my theory for potentially fixing this issue is, if the function exists, to either merge the False Pages with the True Pages, or to delete these False Page IDs directly rather than by Page Title. The list of False Page IDs for Rogue Isles (Villains and Rogues) missions is as follows: 48070 48074 48078 48093 48129 48142 48166 48167 48172 48191 48057 48059 48077 48094 48097 48105 48131 48137 48139 48169 48173 48181 48039 48044 48054 48082 48087 48110 48111 48113 48114 48130 48132 48147 48162 48164 48174 48175 48189 48193 Part 2 - The Issues Most unfortunately, having had a look about at other mission categories such as Shauna Stockwell Missions, you'll see the same issue of twice as many pages counted as there should be, compared to its Paragon Wiki counterpart. It looks like this is an extremely widespread issue where most Mission pages have a duplicate non Mission: Namespace page that shares it's title, created when the pages were imported. Oof. Which brings us to the true cause of this bug in the case of missions. From what I have observed, it looks like any page in a Namespace that had only a <noinclude>[[Category]]</noinclude> appears to also have a Main Namespace False Page equivalent also in that category, which is basically every mission on the wiki. This is why the other Tip Missions Categories are fine, since they use the conditional Infobox to specify the category, not a <noinclude> tag, so their duplicate pages are uncategorized. At time of Import all of the Rogue Isles Villain/Rogue tip missions had the standard <noinclude> tags method in addition to their infobox. Edit: Actually it appears unrelated to noinclude or categories. I suspect it is simply any page that was in "Mission:", "Mission talk:" and "Property:" namespaces, copied and not put in the correct namespace, and copied again into the correct namespace slightly later. It looks like nowhere else on the wiki uses a lookup to display categories in the way Alignment Missions does so its at least a mostly hidden problem to standard users. With this information, it's a simple matter of adding "namespace=Mission" to the Alignment Missions pages DPLs to only show True Pages, thus fixing my initial issue. However, the true problem lies with Categories which can't do such omissions. It makes it impossible to update existing Mission categories correctly, with False pages with old information left inaccessible and polluting the categories. It also substantially messes with tracking of these pages in Categories like Missing Dialogue, Work In Progress and Incomplete. These will in their current state, never be able to be brought to 0 without these Fake Pages being removed. For instance, here is a False Page of a mission I moved and updated just days ago to instead reference the 5th Column. False Page. True Page. True Page moved. The False Page will remain forever standing in for it's True Page in categories, even when that True Page has been deleted. An extreme case demonstrated by Mission: Common - Take Package to Stephanie Peebles, a deleted page that remains in the category Candidates for Deletion, as it has a False Page still there with the delete template that had been applied back on Paragon Wiki, keeping a dead page in an important category. If you search Common - Take Package to Stephanie Peebles, this False page shows up as the second result. Part 3 - Root Them Out So to go even further than those IDs above, any Page ID with Mission: in the title that is not in the Mission: Namespace needs to be deleted, without removing it's corresponding same-titled Page that is in the Mission: Namespace. One way these can be distinguished is by their Sort Key. True Pages will have a truncated Sort Key that excludes 'Mission:', whereas False pages have a long Sort Key that starts with 'Mission:'. Interestingly this prevents them showing up in Searches that start with "Mission:", as that assumes you are then looking within the Mission: Namespace, only showing those results. Using DPL with "namespace=", "showcurid=true" and a "titlematch=Mission:%" shows pages with Mission: in the title, but only in the Main namespace. This can reveal the first 500 of these False Pages IDs in the linked urls since DPL seems to only be able to show 500 results at a time. Here is a link to a test page with the below dpl running. {{#dpl: |namespace= |resultsheader=There are %PAGES% False Pages in Main Namespace displayable on this page. |titlematch=Mission:% |allowcachedresults=false |shownamespace=false |showcurid=true |noresultsheader=''No False Pages found'' }} Edit: Part 4 - Range Since the pages seem to have been ported in alphabetical order, it's looks like all Page IDs from 47142 to and including 48333 may be these False Mission Pages 48334 to and including 48373 seem to be False Mission Talk: pages that are duplicates in the Main namespace. These had no category at all, since they shouldn't ever be categorised, perhaps the reason why they were also duped. Also IDs 47140 and 47141 are dupes of the Property Namespace. So it looks like 47140 to 48373 could be safely deleted to fix this issue completely. Edit: Having run some quick tests, that's all I can find. Three False groups, all within 47140 to and including 48373. All the other namespaces seem unaffected. -
Absolutely! There's a Club here on the forums which works like a subforum for the wiki:
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issue 27 Patch Notes for January 5th, 2021
Aberrant replied to The Curator's topic in Patch Notes Discussion
You can still get there from the cave door under the Ski Chalet. -
Is there a technical reason why?
Aberrant replied to CursedSorcerer's topic in Suggestions & Feedback
Took a quick pic of the Wolf Spider concept art @CrudeVileTerror mentioned, sorry for the quality, I'm a very bad photographer. -
Thanks, added to the slash commands list!
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I had the same issue at the beginning of the Winter Event: In my case, I was a Blaster and either Rogue or Villain, so I'm pretty sure that Alignment is the cause rather than Archetype, though Father Time probably shouldn't be giving out contacts in any situation.