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Wavicle

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Everything posted by Wavicle

  1. Well, I don't Actually think it needs to be bigger. Just retain the ability to effect guys that walk into it. If it was location based I could put it in the middle of the spawn. The fact that it requires a target is what is causing me to have a problem. Soloing yesterday (level 20 or so, Defender) I was finding every couple of spawns I would miss a couple guys with it and that's when I first noticed they weren't being hit when they ran in.
  2. Challenge accepted.
  3. Only if it was also made Bigger. I shouldn't have to fire Glue twice on the same spawn unless I put it in the wrong place.
  4. This is not a valid complaint. Good powerset design makes ALL the powers in the set valuable and skipping ANY of them should feel like a difficult choice.
  5. They want to increase AoE damage regardless of Focus.
  6. It's not a democracy.
  7. Has something changed about how Glue works? Correct me if I'm wrong, on Live, if a mob that was not hit by Glue when I fired it runs into the glue he then gets caught in it. On Test it seems like anything not in the Glue when it's fired will not be effected if they run into it. That seems unfortunate.
  8. I'm thinking if Build Up granted EF then they would lower the Damage Buff. So I'd rather get it from TF and BS or even WH.
  9. What if Bone Smasher had a chance to proc EF or a conditional means of generating it?
  10. By bringing up the power of some of the older sets relative to the newer ones they make it possible to add more difficult high level content that won't be too hard for the weaker sets.
  11. I am saying the double EF is I think more intended for you to use on two Different consumers instead of two ETs, but even if you had your ET recharge nice and high so you can get two, what’s the problem? Use EP, Barrage, or WH as your fillers and you won’t lose the stack.
  12. I believe the intention is for the scrapper to be able to Sometimes get both Focused BS and Focused ET in one application of TF, but not always.
  13. I'm liking these changes. I have no problem with the way Oil Slick functions, but it would be nice if the Oil Slick was tagged Electronic so that the EMP could set it off.
  14. oh wow, ok I misunderstood, even better
  15. I know this was a joke, but MoG doesn't work that way anymore.
  16. Energy Transfer DOES crit. ET crits have no HP cost. More specifically they heal the damage back instantly.
  17. Been a while since I did that but I recall there being a strategy that worked... what difficulty are you on?
  18. I'd like to suggest a slight change based on my play on Beta today. Total Focus grants Energy Focus as it currently does but in addition give Whirling Hands a CHANCE to give Energy Focus that scales with number of targets. Hit enough targets with WH and you'd be guaranteed Focus. This would allow you to use WH > PC as a combo without having to TF first in AoE situations.
  19. Plant and Tactical are still among the best Secondaries for Blasters.
  20. Don’t let the door hit you, etc
  21. This seems like a legitimate concern. Is it possible for the recharge to vary based on the usage?
  22. SCRAPPERS ARE GETTING ENERGY MELEE IN ISSUE 7 O.O
  23. No they aren't. Read the patch notes. The teleport pool is getting a new power to replace it that is actually useful.
  24. This looks like a GREAT update.
  25. No one ever said they crit the same number of times, because they don’t. Stalkers get more crits, but Scrappers have higher base damage. The end result is Stalkers in general do very slightly more damage, but they have lower HP, tend to shed aggro instead of grabbing it, and often lose one or more abilities in exchange for their stalking tools. I consider that balance.
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