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Wavicle

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Everything posted by Wavicle

  1. The solution to this problem is to make it so you can do old arcs at THEIR level, not to change levelling speed.
  2. Anyway, just remember we all realize you’re wrong. The base game is not too easy for people with SOs.
  3. And have you tried playing an archetype that isn’t a primary DPS?
  4. And it needs to stay in Dark Astoria. Incarnates are equipped to handle stuff like, that that’s the whole point.
  5. Well they’re doing it for one of the attacks already.
  6. The people saying the LEVELLING game is too easy are just wrong and should simply be ignored. Is the game too easy at high level? Maybe. But the idea that the game just generally should be harder is really stupid. That's what the difficulty settings are FOR. If you claim that +4 x8 isn't hard enough for you WHEN LEVELLING then you're a liar.
  7. It's not as much fun? You don't get to See the conflict that is the point of the mission? My complaint has nothing to do with xp or anything like that. Just the story.
  8. In Gordon Bower's mission Rescue the Trapped Citizens, in the last room there is a fight going on between a Tuatha boss and a Fir Bolg boss. The PROBLEM is that they start fighting LONG before the players get near the room, so usually by the time we arrive one of the bosses is dead. I suggest changing the mission so the enemies do not fight each other until the player is nearer to the room.
  9. I'm playing a lvl 28 Elec/Elec Tanker, doing Gordon's arc in Croatoa. A Bres boss summoned Animate Stone and the icon for Animate Stone has appeared among my buff icons, and it's still there after I killed the pet.
  10. So yea, I still like my original suggestion, but at a minimum: Human form toggle suppression Human form inherent toggle that grants punchvoke Dwarf form taunt aura
  11. As an option, not just on all the time.
  12. Dwarf form needs a taunt aura. Human form needs a way to be able to punchvoke , optionally. These things, along with toggle suppression, are non-negotiable. Those are the minimums.
  13. Probably shouldn't say anything about + rage
  14. lmao A couple of powers were slightly effected. You are overstating the case to a ridiculous degree. They've already fixed it internally. Have you never been through a patch release in a professionally managed game? They are rarely as smooth as this.
  15. Then why do only 1% of scrappers take it?
  16. It might have to be either keep it as is or throw out the cottage rule in this instance. Scrappers perhaps were originally designed to be off tanks, that's why they were given Confront. But it turns out the way the game turned out they are not off tanks they are pure dps. Perhaps in order to make it a useful power it actually has to be radically altered.
  17. Well, Stalker placate imo has an easy fix, make the version every Stalker gets an AoE that is still autohit. Call it Vanish. Get rid of the AoE one in Ninjitsu and give them a passive with res, kb protect, and a little +end. Still doesn't help Scrappers lol.
  18. Maybe since Brutes were nerfed (very slightly) in the latest update people will off-tank with Scrappers more and Confront will rise in popularity...but I doubt it.
  19. If you can think of a better way to do that I'm all ears...
  20. I know what you mean, but I think to observe the cottage rule and not make scrappers OP it has to remain a power that lets you help allies but that does not benefit either your offense or defense.
  21. How about this: If you target an enemy it works as it currently does and taunts ONE enemy. If you target an ally it taunts the THREE enemies who hate that ally the most.
  22. Y'know, even without the Placate effect...JUST making it an Ally Targeted taunt ability would make it better. See an ally losing health? Click on THEM and hit Confront. You taunt the mobs attacking them, not the mobs they are attacking.
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