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Wavicle

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Everything posted by Wavicle

  1. Perhaps so, which I would take as evidence the devs who created that content agreed that choices in game should be informed in game.
  2. Nobody else has given an opinion. Everybody else just said you can already find this elsewhere on the Internet and so it’s not necessary. That’s not an opinion. I realize it’s on the Internet elsewhere, I think it would be a good idea for it to be available in game when you’re choosing a new contact. Maybe people are right that it shouldn’t be everywhere you read about the contact, maybe just when you’re making the choice. The point is I’ve made an actual argument for why it’s a good idea and the argument in response is just Google it.
  3. Nevertheless, I think it would be a good idea to have some idea what I’m choosing between when I’m asked to choose a contact.
  4. When looking at the biographical information for any contact, (when offered a choice of contacts, when given a new contact, or when looking at any existing contact) I would like to see underneath the biographical information the names of all story arcs and badge missions the contact may offer, in blue.
  5. Good analysis. I agree with all your points. I am glad we agree on roughly where the balance point lies. Blasters=Better AoE, Better Single Target IF they go to Melee Sentinels=Better Ranged Single Target Whether they need to contribute to "support" at all is a question. I figured since Scrappers can "tank" a little bit it was acceptable for Sentinels to "support" just a little bit as well. But if that stands in the way of making them an effective damage dealer alongside Blasters, Stalkers, and Scrappers then get rid of it.
  6. Probably, in some but not necessarily all cases, the Blaster should have to go to Melee to beat the Sentinel's SINGLE TARGET ranged damage. Obviously the Blaster should almost always beat the Sentinel at AoE.
  7. I've been playing Sentinels a lot lately and I think I was basically right. Increase base damage to 1.0 and significantly improve the strength and ease of use of the inherent. Whatever is done to the inherent should slightly increase the team support contribution and significantly improve the self damage contribution. Probably it should be a separate button, not part of an attack, and should include both Offensive and Defensive buffs on every casting. End goal should be for Sentinel and Blaster to have roughly IDENTICAL single target damage. Sentinel will still be behind in range and in AoE size but make up for that with their armor and the team support element of their inherent.
  8. I think you have to take into account not just how safe they are but also what they contribute to the team. Being safe, unless you have taunts, does not contribute anything to the team. If opportunity did a little bit less for team damage then higher base damage would be fully justified if it isn’t already.
  9. Change Opportunity to an active marked target ability Increase base damage to 1.0
  10. Have you tried /bind leftdoubleclick powexecname teleport?
  11. Given the proliferation of teleportation and transit options in the game, the tier 5 Teleportation power Long Range Teleport really has very little use. I would suggest changing Long Range Teleport (and the Warshade version, Shadow Slip) into a Teleport To Ally ability. Ally has to be in your Team or League and has to be in the same zone as you. Range would probably be the same as Recall Friend. Animation could remain the same as the current Long Range Teleport animation. The recharge could be the same as other powerful tier 5 pool powers, that is 10 minutes base. I would love to see this ability added to the game.
  12. I was not trying to suggest that they don't implement what's on test. Just that there should probably be a fairly narrow limit on changes of this kind. Make it work, make it clear to new players how it works, and then leave it.
  13. I think we should just leave well enough alone. The game works just fine, yes these things are a mess, but so what?
  14. More and harder Incarnate content, that's what it comes down to.
  15. I think obviously the people asking for the whole game to be made more challenging are not thinking clearly about what is actually feasible. Asking for new content for level 50s to eventually be created that has more challenging mechanics, yes such as Apex or protean, is totally reasonable.
  16. I don't think Stats are the way to go about this. New, encounter specific mechanics are the way.
  17. Well I’m sorry but that’s exactly what I want to see, but only in new content. Right now controllers are left out. Those mechanics don’t leave melee out, they simply force melee to pay attention instead of just standing there beating on a meat sack.
  18. I may have misunderstood, but I thought they were being removed from stores, not from the game entirely.
  19. Fundamentally our CHARACTERS, once they have good Sets and many Incarnate powers basically CANNOT be challenged. Therefore the only way to add difficulty to the 50 game is to challenge US, the PLAYERS. That is why Location and Movement are usually the ways Devs make high level games interesting.
  20. There is little question that SOME of these sets, Force Field and Sonic in particular, could use a little help. That help probably shouldn't be making their ally buffs straight up effect self, but I wouldn't be surprised if some of that help increases survivability a little.
  21. Vanguard Quartermaster, Midnighter Quartermaster
  22. Frankly, Time and to a lesser extent Nature are overpowered by design, they were pay gated sets originally, and should not be used as a measure for set design going forward.
  23. At first I thought it was just Galvanic Sentinel. Now I'm noticing other pets getting stuck going through doorways, even mission based pets such as Doc Delilah. I think this was already a problem before the new Electric set was added.
  24. Yin’s market has existed since the original Faultline got revamped but currently only sells each origin a single kind of SO.
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