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Wavicle

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Everything posted by Wavicle

  1. If you're calculating Sentinel team contribution then you include the debuffs that a Sentinel brings. If you are calculating Sentinel personal damage contribution then you do not include the debuffs because All damage dealers on the team benefit equally from those. What is confusing about that? Sure, if we are comparing SOLO damage capability then we would include the debuffs, but solo damage capability is not really all that important to game balance. It's a small factor among many others.
  2. You can’t count the sentinel debuffs twice. The blaster benefits from them too, so you count it in the team damage contribution but not in the personal damage contribution.
  3. Another possible way to do it, not necessarily my favorite idea so far but: Increase base damage (somewhere between 1 and 1.125) and make the self buff aspects of Opportunity into Team buffs. EVERYONE gets Offensive Opportunity or Defensive Opportunity when you trigger it. Take a look at the degree to which multiple Sentinels could stack, I'm not sure. Still would do a lot less damage than Blasters personally but would increase team damage/hp/end by quite a bit more than currently.
  4. No, the plural of anecdote is also not statistic.
  5. As they say, the plural of anecdote is not data.
  6. Without meaning to be rude, the reason you are seeing so much pushback against this idea is because our experience of the game does not align with the things you are saying.
  7. So now afterburner is OP? Your argument seems to be incoherent.
  8. The armor sets are all pretty good. Give any of them the two +3% Def IOs and the +5% Res and +3%/Scaling Res IOs, and they all become far more resilient. Throw in the Absorb proc, maybe the +Heal/+End, maybe some +Regen or even the +Max HP. Now you should be very tough no matter what power set you're running. Help yourself out with good supplemental defenses from Combat Jumping, Tough, Weave, and/or Maneuvers. This is all before sets or incarnate powers.
  9. You could also just make a Sentinel with a Defense based secondary. I think this kind of request is pretty much why Sentinels exist in the first place.
  10. Unleash potential is in the force of will set. It is available to everyone at level 20, just like afterburner which is totally fine as is.
  11. You’re asking for a toggle available to Everyone at level 20 that does more than almost the entire Super Reflexes set combined. It’s not going to happen. At any end cost. The power you want, in a not ridiculously OP form, already exists and it’s called Unleash Potential.
  12. Check Arctic Air maybe? Telekinesis? Hurricane?
  13. In combat Stealth suppresses and loses part of its defense. In theory you could remove Only Affecting Self and instead the power simply loses most of its defense in combat. Frankly, though, that is literally what Hover is for. Afterburner is fine as is, a poor man’s Personal Forcefield.
  14. The reason why is that prior to i24 it WAS Conserve Power.
  15. If you can't solo +4/x1 on a lvl 50 Blaster then there is something wrong with either your build or your play.
  16. Well if they nerf TW a little then only Savage might be ahead of Fire and the tradeoff there is about damage type and build up.
  17. yeah, I'm seeing this too...what does it mean?
  18. Oh definitely. I never meant to suggest otherwise. I always assumed it would take some serious tinkering.
  19. it is not quite analogous to the "range as defense" situation Blasters were in. It is however very similar to the situation Stalkers were originally in, the thought being that since they could placate and then AS again so safely they didn't need to be able to scrap it out more quickly. Just because they're safe doesn't mean their damage is high enough if that is their primary contribution in a team context.
  20. This seems fair: AoE=Blaster>Sentinel>Scrapper>Stalker Single Target=Stalker>Scrapper>Blaster w/melee>Sentinel>Blaster w/o melee Obviously not in every single case, but as a general way of looking at it. Unless I am wrong that Scrapper does more single target than Blaster w/melee? I don't really know.
  21. This is completely irrelevant. The game is not, never has been, and should not be balanced around solo performance. Go to DA on a TEAM and bring your Blaster in one mission and your Sentinel in the next. You should not be dieing enough on the Blaster to make the Sentinel contribute more overall and if you are there's a problem with your blaster.
  22. Fundamentally I believe the game Is flexible enough to allow for two ranged damage dealers that are neither support nor tanks, one a glass cannon and one not. But Sentinels do not currently measure up.
  23. But, as was determined with blasters, it isn’t Enough of a defense to call for such a large damage penalty. What it comes down to is inviting a Blaster, Scrapper, or Stalker to you’re team are all roughly equal helpful. Inviting a Sentinel is not. Again, just surviving is not a team contribution unless you have aoe taunts.
  24. But heck, as long as I'm dreaming, a brief description (spoiler free!) of each story arc could be included! Under Ashwin's button:Ubelmann the Unknown--Investigate the mysterious 5th Column operative!The Redemption of Alexander 'The Great'--Seek out the Warriors leader!Under Miriam's button:The Scroll of Tielekku--Discover the mysteries of the Scroll!Find the Pantheon: Rescue the Mystics--Prevent the sacrifice!Under Colin's button:The Freaklympics--Stop the Freaks from destroying the city!
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