
Wavicle
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Everything posted by Wavicle
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It's probably because, of the sets in question, Bio is the only one that gets both a Taunt Aura AND a Damage Aura.
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Respecs for Incarnate Abilities / Powers
Wavicle replied to Squid Vicious's topic in Suggestions & Feedback
It is definitely ONE of the things the test server is for, trying out new powers before you settle on them in your build. It's not the only thing it's for. It ISN'T expected you go there to try before you buy a new Incarnate power, because there is no limit to how many Incarnate powers you can have, and if you don't like the one you took you can take another. Hence why this suggestion is totally unnecessary. -
Respecs for Incarnate Abilities / Powers
Wavicle replied to Squid Vicious's topic in Suggestions & Feedback
That's what the test server is for. -
Respecs for Incarnate Abilities / Powers
Wavicle replied to Squid Vicious's topic in Suggestions & Feedback
The system is designed in such a way that this is totally unnecessary. Make the powers, then you can switch in and out when you want. That is and has always been the design. I see no reason for this at all. -
Yet another attempt at improving Empathy
Wavicle replied to Wavicle's topic in Suggestions & Feedback
The issue isn't self support, the issue is that there is not enough Offense support for teammates. -
Healing Aura: No change needed. Heal Other: Now changes to Heal Over Time if target is already full. Absorb Pain: In addition to current effects, now places a large Absorb shield on both target and caster. Ressurect: Now a PBAoE effect raising all nearby allies, ALSO can be used when defeated as a Self AND Ally Rez. Clear Mind: Now a Targeted AoE effect. Fortitude: Now a Targeted AoE effect. Recovery Aura: Cooldown reduced to 6 minutes. Regeneration Aura: Cooldown reduced to 6 minutes. Adrenalin Boost: Now a PBAoE Aura. No longer buffs Regeneration or Recovery. Cooldown increased to 6 minutes.
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S.T.A.R.T. vendor Inherent Travel Power that is just a car
Wavicle replied to Rigged's topic in Suggestions & Feedback
I have to say, as someone who plays a lot of FFXIV, I don't understand ANY of these objections. In that game EVERY mount can fly. Realism be damned. I just don't see that a car not driving just like a real car is a problem. Have you SEEN the cars in this game?!?! I fully support the addition of vehicles. -
S.T.A.R.T. vendor Inherent Travel Power that is just a car
Wavicle replied to Rigged's topic in Suggestions & Feedback
Cars can't jump? Better tell the Dukes of Hazzard! -
Allow Masterminds to choose their weapons
Wavicle replied to Annapuma's topic in Suggestions & Feedback
That also sounds like a weird bug...I dunno. -
Allow Masterminds to choose their weapons
Wavicle replied to Annapuma's topic in Suggestions & Feedback
It basically should only be doing it the first time on a map. After that the weapon should just appear in your hand. If that's not what's happening it could be a bug. You should not have to do anything at the tailor. -
Allow Masterminds to choose their weapons
Wavicle replied to Annapuma's topic in Suggestions & Feedback
Huh? Redraw was eliminated...what do you mean? -
Allow Masterminds to choose their weapons
Wavicle replied to Annapuma's topic in Suggestions & Feedback
I think the best you're gonna get is taking the Epic attacks instead. -
I think it's a pretty good idea, honestly. Something like this: 1. Unfocused Swipe (Ranged Swipe) 1. Strike 4. Spin 10. Focus 16. Follow Up 20. Reconstruction (If we're asking for Claws, why not Claws/Regen?) 24. Slash 28. Eviscerate 30. Shockwave
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This is not the case if you, again, use your powers to protect it. If the mobs are Mezzed, or even just Debuffed with Spectral Terror, Phantasm will not instantly die.
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Am I remembering correctly that one or two of them DID have Aim, but it was replaced with Build Up?
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No, it has two. Stone Spears and Hurl Boulder.
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Yes, it does. Maybe you're thinking of Power Boost? Dominators no longer get Power Boost, they get Power Up instead which explicitly has +Dmg. That's where the "Up" comes from.
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Pretty sure it would LOSE Follow Up for Power Up or Aim, or MAYBE get Follow Up but NOT Power Up.
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I don't mind the idea of a ST specialist class, but in a game like this there should be NO set with zero AoE. It just isn't acceptable at all.
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Stalker MA is the only attack set in the game with zero AoEs. This simply shouldn't be. It doesn't need both Cobra Strike AND Crane Kick, they're basically the same attack. Smoosh them together. Crane Strike has the same damage, recharge, and endurance cost as Cobra Strike or Crane Kick, but does both Disorient AND Knockback. There are three options for the animation, it can animate as Cobra Strike, or it can animate as Crane Kick, OR IT CAN ALTERNATE BETWEEN THE TWO OF THEM! For Stalkers only, Crane Strike replaces Cobra Strike, and Crane Kick is replaced by Dragon's Tail.
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What's there to be sad about? Making IO Set builds is all about raising your stats. Recharge is an important stat. Defense powers are common. Why WOULDN'T most people be running around with 3 to 5 Luck of the Gamblers?
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No...but I sure will now!
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Please make MM upgrade powers passive
Wavicle replied to Col. Kernel's topic in Suggestions & Feedback
MMs are not just generally underpowered. Only in Incarnate and Hard Mode content. In the rest of the game they are plenty powerful. That's why it's not such an easy fix.