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Wavicle

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Everything posted by Wavicle

  1. that's my guess If the Search and the LFG were put together, and instead we had a "Party Finder" where you could list your own event, then maybe it would work.
  2. This seems like the right result to me. Players who can’t or don’t want to fight challenging opponents in the 40s shouldn’t GET to 50.
  3. The villain AT NAMES are villainous. Just editing the descriptions is silly. Lean IN. They should stay villainous to match the names.
  4. oh I see. Well I suppose that’s fair. They have nerfed some of those powers. The new pets look fun to me. They DID say that this is a first step, that more changes will come to epics later.
  5. NO level 40-50 content should be brainless. NONE. That people consider fighting these groups brainless is the BEST possible argument for why they SHOULD be buffed.
  6. Definitely intended to provide a Vig option, but you make a valid point. Maybe if the text clarified “a Hero wouldn’t do this, but a Vigilante might”
  7. it’s precisely the same choice given at the end of Shauna Braun’s Vigilante arc.
  8. i completely disagree. Unless you want to move Mind Link later to compensate, which I certainly don’t.
  9. It’s a great power, but it’s not necessary when you have all that armor, damage, and Holds. There are so many good choices, I don’t know what else you would skip.
  10. My suggestion is skip Confuse so you can have Mind Link and the AoE controls.
  11. According to the wiki, the mission is known to be bugged. "Bug! As soon as the team gets within range for The Council Spy to spawn, he will attempt to escape immediately, rather than wait for his health to drop to half or his minions defeated first." https://homecoming.wiki/wiki/The_Radio#Catch_the_spy._Or_not._-_1:00:00
  12. by that logic there’s only one set in the game of each type
  13. Fate Sealed apparently now increases the chance to Immob, KB, and KD on some Fortunata Psi attacks?
  14. So, is my reading of this correct, that this has gone from a Tangible reward once per day per character to only a badge and only awarded once per character total?
  15. It's not a technical reason, the reason is it wouldn't accomplish the goal the devs have. You could make a team with a Tanker, a Brute, a Stalker, a Sentinel, and a Blaster. That's five ATs but it's not anything like five roles. It's NOT a "balanced" team, which is what they are trying to encourage. And the roles aren't fuzzy at all. They're very clear. The ATs with Defense primary, as well as those with AoE Taunt and punchvoke, are Tanks. The ATs with Melee damage primary, but without (or MOSTLY without) AoE Taunt, and without punchvoke, are Melee Damage. The ATs with Ranged damage primary are Ranged damage. The ATs with Control primary, as well as those EATs with specs that heavily feature control, are Control. The ATs with Support primary, as well as those who support their pets doing most of their damage, are Support. Sure, there are individual Power Sets that break these outlines, but generally they make sense. Standard ATs counting for their primary role, and EATs counting for all roles they CAN spec for makes sense. Not everyone likes it, but it makes sense. As for the EATs: They can each spec one of Three main ways, with of course lots of flexibility for sort of mixing and matching. Arachnos share two roles and split the third, and Kheldians also share two roles but split the third. Kheldians are both Tanks and Ranged damage, using Dwarf or Nova, but if you are a human focused PB you are basically a Blapper (Melee), and if you are a human focused Warshade you are kind of a Blastroller (Control). Arachnos can both spec for Melee or Ranged, or can be focused on their Support powers. Well, a Soldier focused on Support summons pets and then uses their debuffs to help the pets do better damage. A Widow focused on Support is a Fortunata, and therefore goes in Control. Of course none of this will satisfy those who are determined to hate this feature, but the arguments that the roles don't make sense are ridiculous.
  16. I want to add that I think it is VERY IMPORTANT that somewhere along the way, probably in the SAME description that tells you how to get more Jet Packs you should ALSO be told about Travel Powers, and how they are stronger than the p2w versions.
  17. Testing the content on a t4, IOd out monster is fine, but I’m a little more curious what it’s like on +1/x2 with only SOs.
  18. Here's my latest attempt at a Melee/Support AT. The Zealot. *Base damage would be a little lower than that of a Scrapper, since they get buff/debuff to help. The buff/debuff numbers would be close to that of a Corruptor, maybe just a little less. The self defense and hit points numbers might be near that of a Stalker. *Inherent would be Zealotry, a stacking Power Boost effect. It would build and degrade in a manner somewhat similar to Brute Fury. The more you attack, the more powerful your heals, buffs, debuffs, or controls will be. Enemy attacks against you would not build Zealotry. *Primary sets would be identical to Scrappers except instead of Confront they get Power Placate. It's Placate and Power Boost in one. Using Power Placate allows you to get a Critical Strike OR Critical Heals, Defense Buffs, Tohit Buffs, etc. Longer cooldown than normal Placate. *Secondaries would all be slightly modified from Corruptor versions. Probably changed power order in some cases, and also to give additional self protection, usually at some cost, along these lines: Cold Domination: Ice Shield replaced with Arctic Armor (Toggle Self Def to S/L/E/N) Glacial Shield replaced with Icy Shield (Ranged Ally Def to S/L/E/N, Res to F/C) Arctic Fog replaced with Foggy Aura (Toggle Self and Ally Stealth, Self-Only Status Protection) Dark Miasma: Black Hole replaced with Ebon Presence (Toggle Self Status Protection) Electrical Affinity: Powers are rebalanced to cast First on the caster for this version of the set. Galvanic Sentinel replaced with Discharge Empathy: Fortitude replaced with Fortify (Self and Allies +Def/ToHit/Damage) Clear Mind replaced with Clear Minded (Toggle Self Status Protection) Force Field: Personal Force Field replaced with Personal Force Bubble (Toggle Self +Defense to All but Psi) Detention Field replaced with Reactive Reinforcement (Passive +Recovery, Protection from Sleep, Knockback) Kinetics: Repel replaced with Repelling Armor (Toggle Self Resist All Damage) Increase Density replaced with Increased Density (Toggle Self Status Protection) Nature Affinity: Lifegiving Spores replaced with Superbloom (Toggle Self Status Protection) Pain Domination: Enforced Morale replaced with Intensity (Toggle Self Status Protection) Poison: Alkaloid replaced with Emergency Medicine (PBAoE Heal Over Time) Antidote replaced with High Immunity (Toggle Self Status Protection) Radiation Emission: Radiation Infection replaced with Radiation Field (Ranged Toggle Foe -Res/Def/Tohit/Dmg) Enervating Field replaced with Cold Fusion (Toggle Self Status Protection) Sonic Resonance: Sonic Barrier replaced with Sonic Protection (Ranged Ally +Resist All but Psi) Sonic Haven replaced with Hearing Protection (Toggle Self +Resist All) Sonic Cage replaced with Sonic Enclosure (Ranged Foe Hold, Immobilize, Slow) Clarity replaced with High Alert (Passive +Regeneration, Protection from Sleep, Knockback) Storm Summoning: O2 Boost replaced with Oxygenation (PBAoE Heal and +Endurance) Steamy Mist replaced with Misty Aura (Toggle Self and Ally Stealth, Self-Only Status Protection) Hurricane replaced with Typhoon Aura (Toggle PBAoE Foe -ToHit, -Damage) Thermal Radiation: Thermal Shield replaced with Thermal Armor (Toggle Self +Resist All but Psi) Plasma Shield replaced with Solar Shield (Ranged Ally +Resist All but Psi) Thaw replaced with Internal Heat (Toggle Self Status Protection) Forge replaced with Ignition (Self and Allies +Damage, +ToHit) Time Manipulation: Temporal Selection replaced with Time's Chosen (Toggle Self Status Protection) Traps: Triage Beacon replaced with Preparedness (Passive +Recharge, Protection from Sleep, Knockback) Force Field Generator replaced with Energy Field Generator (Place Drone, PBAoE Team +Def, +Regen, Protection from Hold, Stun, Immobilize) Trick Arrow: Acid Arrow replaced with Faraday Arrow (Location Team Status Protection, Knockback Protection, +Resist All but Toxic) EMP Arrow replaced with Polarizing Arrow (Ranged AoE Stun, -Defense, -Regen, Special vs Robots)
  19. this might be more about the questionable value of cc at high levels than the power itself. If it was +50% then it could save you a bunch of slots.
  20. That's ok. There have been a ton of improvements to the levelling game, so people who want to play as they level are going to have a good time. Those people that don't want to have plenty of options still available.
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