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Wavicle
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Everything posted by Wavicle
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Phantasms issue is going into melee and dying. I assure you the Imps have the exact same issue.
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She needs to type /hide and then UNCLICK the options on that character that hide from global friends.
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Making the Long Range Teleporter better organized.
Wavicle replied to Mystoc's topic in Suggestions & Feedback
Oh sorry, I got confused. It's in the LRTP Checklist dropdown that it's in the wrong place. -
Making the Long Range Teleporter better organized.
Wavicle replied to Mystoc's topic in Suggestions & Feedback
I agree some reorganization would be nice. For example, Midnighters Club should be listed next to Pocket D, not in the Paragon City list, as it can be accessed from both sides. -
On the Shrouded/Shady badge map, a section of Kings Row I believe, you cannot exit the mission by entering the Red glowing area. This has been the case in all of HC, possibly in the past as well.
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You have a misapprehension of the meaning of the word gatekeeping. We are explaining to you what was previously explained to us when we made the same suggestion!
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Yes, we. Maybe you don't live on these forums the way some of us do. Knockback is not a new topic of conversation. The devs have repeatedly indicated (to "us") that they have no intention of removing Knockback aside from those tools they've already given us (and possibly adding more "gather them up", "hold them in place", and "close the gap" abilities). Asking for it again and again is just a waste of everyone's time.
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I think I already said I believe the Phantasm should hang back a bit more? The issue isn't really a disagreement over that, it's what you just said. Illusions is already top of the heap even with the bad pet AI.
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You understand that Illusion Controllers have solod Giant Monsters? So while I definitely agree that Energy Torrent is problematic for this pet, I certainly wouldn't call the pet "broken", and to say that it's "holding the set back" seems like a real stretch. More like (and more LIKELY), if the pet was made much more effective some OTHER aspect of the set would need to be nerfed in order to keep Illusions from being head and shoulders above every other Control set. Really, if your Phantasm is dying too much, you should be a little more on it with controlling the mobs to protect him.
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I might just have misunderstood your point here, but doesn't it already have Power Bolt?
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Bring Story Content in line with Code of Conduct
Wavicle replied to Due Regard's topic in Suggestions & Feedback
This has to be trolling. OP doesn't actually want to remove "objectionable" content from the game, what they want is to be able to write objectionable content in their toon names, or maybe AE stories. This thread is their form of "reverse psychology" to make a point. I could be wrong, but I wouldn't be shocked if I was right. -
I still don't think it's a good idea, but it's a lot more feasible than a separate server (which would almost certainly get the exact same "I can't find teams" complaints).
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mmmm...I don't think it has to be quite so sophisticated. Just RezImmunity is enough. That way they can still use powers like Unrelenting or Phoenix Rising prior to defeat. Again, disagree here. They should be able to stay logged in, defeated, unable to rez...but still able to give me their stuff.
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Yeah, they'd have to add like 5 (or 10 or 15 I guess if we're including multiple sides) badges "You reached level 10/20/30/40/50 on a Hardcore Mode character." That would supply the "then level 50 would mean something" crowd with their bragging rights.
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Badges for NOT Dying to go along with the badges for Dying?
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Actually, there IS a way to do both: You click a checkbox at character creation. Your character is 100% immune to Resurrection mechanics. BUT ALSO YOU CAN ONLY JOIN TEAMS WITH OTHER PLAYERS THAT CLICKED THE CHECK BOX. No special servers, but you still get to team up with other weirdos.
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I understand the desire, it's not about imposing rules, it's about incentivizing different playstyles. But, with a tiny volunteer dev team? A whole server? No way.
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Check box vs dedicated server is a TOTALLY different request. I still think it is more dev work than would be worth it, but if some dev decided that's what they wanted to do, fine. You click a checkbox at character creation. Your character is now 100% immune to all Resurrection mechanics. But a server where everybody on it HAS to play that way? Not in Homecoming.
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What if they just made a new version of Energy Torrent, just for the Phantasm, that looks like Energy Torrent, has the same number of targets as Energy Torrent, but is in fact a Targeted AoE with the same range as their Power Bolt?
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Sure. Just not in Homecoming.
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If they do ever improve the AI of Phantasm, hopefully they give the Warshade fluffies the same treatment.
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However, in the absence of a buff, there are things WE can do to improve the survivability and damage of our Phantasm. Obviously, there's Overwhelming Force KB>KD. There are Pet Damage and Recharge Intensive Pet special IOs to increase his defense and damage resistance. At level 50 there are Destiny and Hybrid powers that can help our pets. There are also a couple of options to assist in the Power Pools and Epic Pools, including Damage Resistance Debuffs, Leadership powers, and even Medicine powers. Like I said, even with all that available, I would also still appreciate improvements to Phantasm's AI, but the above options can help some in the meantime.
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The changes you suggested WOULD improve the damage and survivability of the Phantasm. It is therefore a buff. It's really not a matter of opinion. Also, you did not read what I said. I am NOT being contrarian or resistant to your suggestion. I AGREED with your suggestion, but I also explained why it is unlikely to happen. I DO WANT the Phantasm to have better AI and no Knockback. But I am under no illusion (ahem) that such changes would be anything but a buff to a set that overall is doing just fine.
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It displays when I am online playing FFXIV, but not CoH.
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Any improvement is a buff. Those suggested changes to Phantasm would improve its damage and survivability, making them buffs. I happen to agree that Phantasm should hang back, and that its attacks should all be knockdown instead of knockback, but I'm not going to deny that those would be buffs. Obviously they are buffs. You were in fact asking for Illusion to be buffed, you were just specific about what exactly you wanted buffed.