That may be true, but the basic concept is still sound. Dark souls bosses are like that. Final Fantasy XIV bosses are like that. A lot of games are like that, and they are often fun. Jack was an absolute dog shit communicator, but his ideas were actually not that bad.
This is the answer. Theft of Essence is an Accurate Healing set, so its effects will only apply to Accurate Healing powers. Cauterizing Aura is not an Accurate Healing power. The fact it's slottable at all is probably a bug.
Sprint IS Combat Running. Literally.
If you want a speedster in combat without Quickness or set bonuses or Kinetics, use Sprint. Heck, slot it for max speed!
I've never tried that, but now I kind of want to just to see what it's like.
Leaving aside that these things already exist in the game...
The issue I have with the specifics here is there is too much duplication. Each of the 5 powers needs to do something substantially different from each other.
Whitecap is definitely NOT skippable.
Honestly...I don't think I would skip anything on a Marine MM. Shoal Rush is the only questionable one to me, and even that can be pretty handy.
Sure. My apologies if I wasn’t clear. I just want to push back against the idea that touch of fear is a terrible useless power because the damage isn’t good. The damage is a tiny bonus attached to a strong mitigation tool.
Touch of fear is a very powerful to hit debuff. Not completely sure, but I think it may even stack with itself if you apply it multiple times. It absolutely can take a single target out of the fight, maybe not an AV, but an elite boss or boss absolutely it can.
Sure, but even if it was a good AOE attack, it wouldn’t be a good single target attack, so it wouldn’t help you take out a big hard target quickly. As a mitigation ability, it does help you take out a big hard target quickly.