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Wavicle

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Everything posted by Wavicle

  1. I can't tell if this is a bug or not: I hit a CoT Spectral Daemon minion with Detention Field. About 30 seconds later, maybe a little under, he started moving toward me but I was still getting Unaffected when I attacked him. Having never used the power on live I have no idea if this is the expected behavior or not but I found it surprising.
  2. not necessarily. That’s for feedback based on testing. This is just a discussion of one of the changes.
  3. I think you should just make Detention Field into a Hold. That would make the whole set usable in a straightforward way.
  4. BUG: Detention Field plays an animation when you try to use it outside of line of sight, although the ability does not execute.
  5. there is Incorrect Text in the info for Repulsion Field, it says Force Bubble instead: This Toggle power creates a field that keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try.
  6. With the faster tick rate from today's patch Repulsion Field is much more reliable. However, I still believe a small -Speed debuff attached to it would help even further, either that or increase the radius on the Knockback portion. Enemies are still able to get to melee more frequently than desirable. What would feel intuitive is if the radius matched Dispersion Bubble.
  7. BUG: Repulsion Field is incorrectly detoggling instead of suppressing when I get Slept. Speaking of which, the general Feel of the set would be VASTLY improved if Sleep protection was added to Dispersion Field. But the above is an actual bug that should be fixed.
  8. buff sets don’t generally get attacks. when they do they are special effects like lightning storm or oil slick. Not direct damage attacks. By making the power a debuff in addition to its other effects it helps your team do more damage, making it a better buff power.
  9. There seems to be some kind of bug with Repulsion Bolt, it occasionally spawns from below and to the left instead of at my position...difficult to duplicate, it is sporadic. This was on a FF/Beam Defender.
  10. Think of it this way, it is now going to let your pets do more damage than you are losing.
  11. Well the cast time has been cut from over 3 seconds to only 1.67, so the Damage Per Activation Time may not have changed all that much...I haven't checked the numbers themselves...
  12. Should still be good for that!
  13. Personal Force Field still says it is "Res(All except Toxic)" but in fact is is Res(All). The tooltip and notes should be changed.
  14. A lot of player +HP powers are only partially enhancable, so I wonder if that’s what’s happening here…
  15. As you say, the damage isn't that good anyway, so nerfing it in exchange for more significant features being added is totally worth it.
  16. It doesn’t show it in the info, but it Does give it to them when you use it.
  17. I would totally take that.
  18. Yes, exactly. Some control sets getting some juggling is exactly what I'm looking for. I guess Doms do lack for AoE damage...if those immobs actually did decent damage I wouldn't be complaining, but the damage is generally not noticeable.
  19. You may have missed my point. Power pools aren't open until 4. So a Dom at level 1, in most cases, can take their Hold and their good attack like Bone Smasher, and then at level 2 they will have 3 powers to choose from: 2 immobs and the t1 secondary. So we STILL have to take a worthless power that can just be taken off the bar and only used as a mule. We just have a choice of which one.
  20. Specific to Dominators: Immobilizes are still mostly worthless, so being able to skip the first secondary actually just makes me take a DIFFERENT mostly worthless power.
  21. Wait wait wait...DOES IT or DOES IT NOT only affect damage against the MMs TARGET??
  22. It should stack with Weaken Resolve and other debuffs.
  23. It should be used like all the time, but yes, enemies that buff each other OR that debuff your team will be protected against using this power.
  24. If it works like Power Boost then this is the expected behavior. It does not work on Passive abilities (Power Boost does not affect Health). It does work on Active abilities (like Integration, Instant Healing, or Regeneration Aura).
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