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Wavicle

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Everything posted by Wavicle

  1. Basically, if they make the suppression period shorter than the animations of most such toggles (anything between 1 and 3 seconds), then this isn't just a buff but a HUGE buff. It is not intended, I don't think, to be a huge buff but instead to be a slight buff and a QoL change, which it is.
  2. The more dramatic ones I can think of are Hurricane and Entangling Aura.
  3. The more I think about it, the less these arguments make sense. People are saying the toggle would be ready immediately, as if they've been in a mez for a while and the toggle has already recharged. Well, if that's true then you SOMEHOW survived the duration of the mez without your toggle on, so I think you can survive for another few seconds without it.
  4. I pretty much do Atlas Medallion and Portal Jockey blueside and Invader and High Pain Threshold redside on nearly every toon at this point. I don't think I've completed Task Force Commander directly even once since the game came back.
  5. If you "NEED" that offensive toggle on in a matter of a couple seconds or else you will DIE there is something else wrong with your tactics or build besides that you just got mezzed. Or possibly, just possibly, people are exaggerating (knowingly or unknowingly) how essential it is they get that toggle back up.
  6. I think it is a serious error to believe that this is not a real gain. There are plenty of other things you can do in those first two or three seconds besides just turning your toggle on and then being stuck in its animation and rooted.
  7. Seems like SR, Nin, and Shield are getting a little left behind...before the benefit of Positional defense was that it protected against Psi and Toxic while the others didn't. Now the others do...
  8. it’s a very minor change as in many builds will not have to change at all. Try it out.
  9. It's not. Barely at all. Non-Physical Defense (for those sets that have it) may be slightly more valuable than before. Very slightly.
  10. The change impacts everyone, not just those with certain epic armors.
  11. Same as it ever was: People are totally aware that capping just S/L making them nearly unkillable was obviously broken. They are complaining that their clearly OP toy is being taken away.
  12. Again, this only affects a few attacks and a few enemy groups. It’s NOT in fact a wholesale redesign of how defense works as some have suggested. It does not across the board make everything harder.
  13. yes it’s a very very small reduction in player choice but it is an excellent exchange because in return you get to do everything else you need to do for the first few seconds and then the toggles come on automatically without having to spend their animation time. It is a buff in all but a few rare circumstances.
  14. Multiple Malta Stun grenades or illusionists will mez resist based toons through their armor
  15. In the new build we're at 5 seconds. I'm sure many of us would love it to be less, and there are arguments to be made for 3s or 4s, but I think 5s is tolerable. Keep in mind that during the suppression time you can be attacking, using click powers, hitting inspirations, or MOVING instead of being stuck in toggle animations.
  16. Do you all not read? CP already said they are lowering it for the next build. Just WAIT.
  17. Spirit Ward ought to suppress instead of detoggling imo
  18. I don’t think so… Maybe there’s something in an epic pool?
  19. I don’t know if I can handle that much transparency!
  20. attack my target does take your pets out of bodyguard mode. Only follow, go to, and stay keep the pets in bodyguard mode when in defensive as well.
  21. how you look is literally the most important thing in the entire game, to a lot of us. So, no, it doesn’t seem like a lot of extra work for such an excellent feature.
  22. Lore pets are already a thing. More Lore pets, yes.
  23. I think design wise it has to be in Eclipse. It can't be earlier than 20. For PBs it's in Light Form, with the balance point being that LF has no Psi resist and Eclipse does. I'm suggesting just balancing them by making them the same in those aspects.
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