
Wavicle
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issue 27 Focused Feedback: Attack Typing Adjustments
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Because of its position in the different sections of the patch notes the following new note from the latest build is slightly unclear: All Player Attack powers now use two attack types. All attacks will have up to one Positional defense and one Type defense it will check against. Does THIS change any player Mind Control, Illusions, or Fortunata powers that didn't already use two attack types? -
issue 27 Focused Feedback: Toxic/Psionic Mitigation Changes
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
oh yea, my mistake, they were talking about PvP. I think Light Form should have Psi res and I think WS Eclipse should have 3 points of mez protection. -
issue 27 Focused Feedback: Toxic/Psionic Mitigation Changes
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
I question the PB psi res being in the toggle. It should be in Light Form, so that it's useful when in Dwarf. -
issue 27 Issue 27, Page 4: General Feedback
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
personally, I think the combination of a Slight rebalance and the addition of hard mode content sufficiently solves the problem. -
issue 27 Issue 27, Page 4: General Feedback
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Hopefully this page begins to address that, at least a little. -
It doesn’t always work. Sometimes you just enter and exit and you get it, sometimes you have to beat the mission, sometimes you just hang around for a while and you get it. It seems pretty random.
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Ok, well, at least it's not longer than that. I definitely think 5 would feel a lot better. The most significant part of it for me is that it makes mez a Greater detriment for the sake of convenience, and with no way to work around it. If it was an Option at least you could choose to do it or not. If the choice is between having to retoggle and having mezzes effectively last longer on toons with offensive toggles, I'll take the former.
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I've done some play testing now. I don't really know how to run a quantifiable test for this. But I can say how it feels: It feels like a further punishment for having gotten mezzed, which is what detoggling always felt like. Does a Stalker take 5 seconds of no attacking or being hit to re-Hide? That length of time seems like it should be about the upper limit, if a suppression period absolutely must exist at all.
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issue 27 Issue 27, Page 4: General Feedback
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Does the sound stacking change fix Masterminds breaking their sound cards when entering and exiting missions? -
issue 27 Issue 27, Page 4: General Feedback
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Yes, many of the changes were requested by players on the forums. -
In fact there are several situations in which the offensive toggle is itself the characters main protection against enemy mez. Nature, Radiation, Storm, Dark, and probably others share this quality. Now, imagine the case in which the character is mezzed, escapes the mez, and then is mezzed again BEFORE the 8 seconds are up. If the point of the QoL change is to reduce frustration (let alone improve performance), I don't think this is going to do it.
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I'm thinking of other cases. Like say, those 30 second stuns from the Malta LTs. In those cases the toggles would all have long since recharged. So you would be able to, currently, immediately activate whichever toggle you felt was most important upon the mez ending. By adding a suppression period those stuns will, in a way, last even LONGER. I really wish the comparison to Buff toggles would be addressed. Why is it felt that there MUST be a further penalty to getting mezzed (beyond the duration of the mez itself) for debuffing sets? (Keeping in mind that the Purple Patch means debuffing sets advantages are already being compensated for.)
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If the goal of the change is to actually IMPROVE the performance of sets with offensive toggles in mez heavy situations, then the suppression should probably be on the order of 2 seconds after the mez is ended. Imagine for a moment a fight where you are getting repeatedly hit with 1 second sleeps, every time there is an 8 second suppression. Let us not have the improvement actually end up buffing enemy mezzes in any situation. In fact, perhaps even consider diminishing returns on the suppression, that if you get mezzed multiple times in quick succession the suppression period gets shorter each time. Maybe within a 30 second window, the first suppression period is 3 seconds, the second is 2 seconds, the third is 1 second, and after that there is no suppression. But frankly if Defensive Toggles don't have a suppression period after being mezzed, I don't really see why Offensive Toggles should at all, either.
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issue 27 Focused Feedback: Attack Typing Adjustments
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
This restores proper difficulty to the 35+ game. Good change. -
issue 27 Issue 27, Page 4: General Feedback
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
What a great patch! I especially like the changes to offensive toggles and Kheldians/Granite. A small modification I might suggest is that 8 seconds lockout on offensive toggles could be slightly too much. Maybe 5 or 6? So many great changes though! Thank you! -
Obviouly, dev hate villain.
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City of Heroe or City of Villain, which i your favorite?
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😯 THAT' O MEED UP! 😯
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That's what I thought, since that's where I found it myself. Thanks.