If the intention is for them to go in travel powers, then they should be designed to go in travel powers. So it makes no sense to have an element of them that requires them to be on during combat.
Then they should go in combat powers.
If they’re only going to be on when the toggle is on, then they should not be designed for travel powers they should be designed for combat powers. I don’t understand how this is even a conversation.
Obviously they should go in combat powers, not travel powers. Please re-think these designs.
The intention with these sets was, I believe, to provide something to do with Travel Powers now that they benefit from slots.
However, the specials were designed to go in Combat movement powers (even though there is none for running).
I feel like this is a clear design flaw.
I'm not actually advocating their removal. I'm fine with there being a few scrappers with aggro auras, just like there's one controller with no pet, several blasters without snipes, a few buff sets that deal damage, and so on. Some variety is good.
Yeah sleeps will be actual DE-buffs, or if you like ANTI-buffs. That’s mighty and is a BIG boost to CC, and yes, let’s hope an indication of possible directions to go with fixes for Mind Control, Force Fields, and more.
Ok, I literally just tested it and yes I see, the in game numbers ARE WRONG. Barrier t4 absolutely includes 120 seconds Defense buff (in the combat stats window), but the numbers indicate only the 10 second buff (in the powers info).
As for Alpha buffing Destiny, that's INSANE and sounds to me like a bug. Alpha should not be buffing things that cannot be slotted.