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Wavicle

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Everything posted by Wavicle

  1. The rains simply finish their cast, that's not really the same thing. I did forget about the Gun Drone.
  2. Some people want to play a melee toon that doesn't draw aggro and is not a rogue. Scrappers are for them. For those that want taunt on their scrappers there are 6 secondaries with taunt auras. There's also a pool power aoe taunt and a partial uptime incarnate taunt aura.
  3. Conversely, no Blast set had a power that keeps attacking while you're mezzed (Defiance notwithstanding) except for Electric, and now it's in the same boat everyone else has always been in.
  4. All control sets, and also electrical blast in particular, have methods of preventing enemy action. Also, brake frees are a thing.You have the tools to prevent yourself from getting mezzed in the first place. Use them.
  5. It also depends a little bit on how strong the +perception is. I remember testing the other +perception IO back in the day and discovering that it wasn’t good enough to even penetrate regular mobs stealth or blindness.
  6. True enough, but the +Perception bonus doesn't really seem to serve the design intention is all I'm saying.
  7. Flashfire, the Fire Control AoE Stun, inexplicably requires the primary target to be grounded.
  8. Then I suggest changing the Teleport one to make it actually improve travel as the others do.
  9. The real problem piece is the Running special, because there’s no combat power to put it in. The Flying, Jumping, and Teleport specials will work ok. The Running one I don’t really have a suggestion if you aren’t going to let it be a set bonus. Seems like you’re shooting yourselves in the foot on this piece.
  10. Then make them extensions of the travel power. The current design you have is all stuff for combat, not travel.
  11. If the intention is for them to go in travel powers, then they should be designed to go in travel powers. So it makes no sense to have an element of them that requires them to be on during combat.
  12. Then they should go in combat powers. If they’re only going to be on when the toggle is on, then they should not be designed for travel powers they should be designed for combat powers. I don’t understand how this is even a conversation. Obviously they should go in combat powers, not travel powers. Please re-think these designs.
  13. I think the special should function as a set bonus so it works even when SS is not toggled.
  14. Being able to attack when drained only applies to AVs and Monsters. I don’t see how that’s a problem.
  15. That’s how the power works. You get extra Range on the cone when you’re buffed.
  16. You avoid the lockout by hitting the spender at 4 instead of 5.
  17. Yea, still a great change
  18. Look a little further in the thread, the vengeance part of that change has been canceled.
  19. My storm defender uses barrier and cardiac.
  20. To be perfectly frank, if they really believe that nukes and Shivans are required then they are NOT very good players.
  21. No I don’t mean end game content.
  22. Yea, I don’t think they ought to be changed. It’s only like 4 or 5 sets out of all of them.
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