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Wavicle

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Everything posted by Wavicle

  1. I agree with this. A solo Blaster should not expect to be able to neuter a +4 AV.
  2. I don’t think it requires you to be on the ground all the time. Just most of the time.
  3. Because Scrappers don’t have Granite armor
  4. Seems like now you can build to not need Granite, just like you don’t need Unstoppable or Elude.
  5. the question seems to be: should the mechanic reinforce basic play or should it offer a situational choice?
  6. I find the mechanic itself to be available frequently and useful when in close proximity, but the graphics can’t be color modded (which is understandable, but perhaps then they should be colorless?), the sound is a bit much, and the screen shake is way too much.
  7. So much was made of normalizing the range of Blaster immobs, I’d think doing the same to magnitude makes sense.
  8. On the other hand, it means the Controller doesn't need to waste slots on those and can spend the slots elsewhere. It also means the Blaster has greater Damage potential with similar powers, which is how it should be IMO.
  9. That's a little too complex to be your elegant solution, I think... It may be that the current random crit is actually the best solution, because the set has so much control outside of Smash that the crit really is just a bonus to help your Controller teammate get Bosses and EBs locked down sooner...I'm not sure.
  10. What are the actual values of the debuffs? My understanding was that Controller Earth Control Def Debuffs are unenhanceable specifically so that they can be stronger out of the box. Is this wrong?
  11. Perhaps it should say "SSA2 (Contact: Heldenjaeger)" or something like that.
  12. Seems like a mix of elements from Rain of Arrows and Nova.
  13. What if the Critical Hold were made something you could control? Like, for example... Perhaps all single target Stone Melee attacks could have a chance to give you a 5 second buff that does nothing except guarantee a critical Hold on Seismic Smash?
  14. I'll amend. I could see it becoming situationally useful in the new Challenge Mode encounters.
  15. Unless I'm missing something, I see no real value for this power whatsoever in either PvE or PvP. No one should ever waste a power slot on this.
  16. To me it seems like the power is still just as useless as it has always been. The change to how it works in PvE made it slightly less useless but overall still basically useless. This PvP change makes it almost entirely usless in PvP as well.
  17. Is Minerals really supposed to have 30 points Confuse protection? Seems very, very high.
  18. I have to agree with this. The animations on Encase, Shatter, and Entomb (that's all I've tried so far) are very strange and seem kind of unfinished.
  19. It’s true though. There ought to be like as many Epics as there are Primaries and Secondaries.
  20. although I would love to have more Epic sets, like lots more, they can’t just be proliferated, they have to be designed.
  21. Scrappers only get taunt auras on powers that have a “per foe” buff.
  22. But that is not how Defiance works. Buffs last only a few seconds.
  23. I’m fine with even just 1.
  24. Right but what IS that? The text description of the power doesn’t indicate anything about damage buffs.
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