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Wavicle

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Everything posted by Wavicle

  1. imo these are good changes. Crey was too easy in the high levels. COUNCIL WE'RE COMING FOR YOU!
  2. I guess this probably DOESN'T include Council Ascendant shields?
  3. Does this also fix mobs getting knockbacked into cave walls???
  4. well there is a reason. The reason is that it’s twice the range of all other melee set ranged attacks. That’s why I’m suggesting a Nerf to go along with a buff.
  5. Although generally I think this is a good update, I feel like there was one missed opportunity, and that is Hurl Boulder. I believe it would be worth lowering the range to 60 feet if the damage could be increased a bit.
  6. Shouldn't this say "Fault area of effect"?
  7. I cannot emphasize highly enough how important it is to include in these notes an indication that the Secondary Effects of such powers still require tohit checks in all content.
  8. I'm going out on a limb and saying a Thanksgiving Day release is very unlikely. I guess the day after is possible, but I'm thinking next week is more likely. We shall see though, stranger things have happened.
  9. true. although the character in question is a force field defender, so there's no shortage of defense powers. XD
  10. I feel like in HC just about all content gets run pretty consistently.
  11. Setting aside whether this would actually be a good idea... What knowledge are you basing this massive assumption on?
  12. yes. yes. do this.
  13. I'm not really sure why you feel that all Blasters MUST have projectiles. These are ranged attacks, they aren't projectiles but they are still ranged attacks. A little variety is good, both in powers and in animations.
  14. I don’t understand how Many otherwise intelligent and discerning posters are able to make this obvious error comparing something that lasts 60 seconds and you can only carry a few of to something that lasts up to 8 hours. No, inspirations are Not comparable to or better than amps.
  15. they aren’t projectiles. the rocks appear On the enemy. You aren’t throwing rocks, you’re manifesting them.
  16. how is the mechanic “interesting”? As far as I can tell the only difference here is that now all 50s can do these. I don’t see the problem.
  17. Good! Wow! Was not expecting that! Fantastic!
  18. These look to me like they will be attractive to people interested in prioritizing travel in their slotting, while not being so good as to make them absolutely essential for anyone else. They are a strong Flavor addition. I might have one or two characters I will use them on.
  19. is it? seems like a worthwhile suggestion to me
  20. they’re pretty massive. I don’t know about game breaking, but they basically eliminate any sort of curve of power from the first twenty five levels or so.
  21. yes, I want the Stealth and the defense, so it’s definitely not a garbage power lol
  22. Stealth radius drops for a moment. I haven’t tested extensively yet, maybe I will be able to later today. It looks to me though, initially, like if I switch from Stealth to Infiltration I never go below Infil’s stealth radius, but if I switch from Infil to Stealth there is a fraction of a second where I am not stealthed at all.
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