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Wavicle

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Everything posted by Wavicle

  1. If this is so important to you then YOU should have it, or should have mentioned it before starting the tf. Complaining about it now is just silly.
  2. I'm sorry, I just think it's ridiculous how people are insisting on TTing everywhere. Did you not take a travel power? Do you not have LRT to Steel?
  3. Indeed. They were never actually tanks, and they don't have the tools (Mez Protection and AoE Taunt effects) to really do the job.
  4. I'm not certain, but I kind of think it's neither. I think it may be a Click buff thing. I can't remember for sure, but I think it happens with any click buff currently on you when you enter the "shapeshifted mode".
  5. This happens in any mission where you are someone else, including the Skulls reporter mission in Atlas, the Skulls mission in KR, and the final mission of Dakota Berg's signature arc.
  6. I think if in PvE the crashes are simply cut to 50% (NOT removed entirely) then the nerfs needn't be as severe as what PvP has going on. Also, my god, let's fix that Brute/Tank DR nonsense!
  7. Crazy. Well, it's good to know how it actually works, but even so, I would still prefer an Unstoppable that I actually take compared to one that can give you insane debuff resistance that I don't bother taking.
  8. But then what does that mean? Let's say you have 90% damage res and 100% debuff resistance...and you get hit with a 30% debuff...do you get debuffed at all?
  9. I still want it to be of SOME use if your toggles go down, which is the current justification for it being so high in the first place.
  10. To my understanding that's not how it works in PvE either. Someone more knowledgeable should feel free to correct me, but I thought there isn't actually anything called Resistance Debuff Resistance. There is just Damage Resistance which itself resists debuffs to itself and as such is in fact capped at 90%.
  11. Right now fully slotted Unstoppable gives ~109% Resistance, which is silly of course. My suggestion is to reduce the base value of Unstoppable on a Tanker down to 40% and cut the Health and End crashes both to 50%. Is that harsh enough?
  12. I would be very happy for (as an example) Unstoppable to be balanced such that clicking it brought a Tanker to 90% Res to all but Psi IF it is fully slotted for Res AND combined with your toggles and passives, if that meant we could slash the Health and End crashes to 50%.
  13. It looks exactly like what Stealth used to look like. Meanwhile Stealth now looks like EITHER what it used to OR like Invisibility used to (can change it in the costume creator).
  14. The conflicts between different dev teams is SOOOOOO BORING as is the "they gaslit us for 6 years" whining. GMs, please just close this topic down. I was not trying to start an argument about the way different servers are run, just wanted to talk about costume options.
  15. You basically said this, but it might need to be clarified: You can swap out the Immobs, but you can't swap out the Holds. All Control sets must have a Single Target Hold and an AoE Hold. Everything else varies, that does not.
  16. These days Bug Hunter is obtained most readily by participating in beta testing.
  17. The idea is to add a mob to the Council, 40-50 only, that is essentially a Quantum gunner that does giant spike damage to Anyone, not just Kheldians. It wouldn't be unresistable Nictus damage, probably a combination of Energy, Toxic, and Lethal. They would use the Quantum gunner animations and the goal would be to tune them so they are a "must eliminate quickly" mob just like Sappers.
  18. When this mission was originally added to the game Mender Lazarus helped you destroy the meteor, now he does not. He does not attack the meteor at all.
  19. Praetorian content in general is intended to be more difficult than the rest of the game. Think of it as the Expert Mode starting area.
  20. I have definitely seen this, and posted about it. I don't remember which sets I have seen it with, though.
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