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Wavicle

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Everything posted by Wavicle

  1. Give ๐Ÿ‘ Hand ๐Ÿ‘ Clap ๐Ÿ‘ Damage ๐Ÿ‘ ๐Ÿ‘
  2. I love that Merit Rewards mean that Giant Monsters get repeat attention from everyone. I wish the same was true of the various zone events, Paladin, Steel Canyon Fires, Skyway Rave, Brickstown Prisoners, and more. Just seems like those events don't get the attention they deserve.
  3. A question from my small amount of testing thus far: Is Stone Prison for Blasters really supposed to be Mag 4 Immobilize? Seems better than it should be.
  4. The info text for Meteor is missing a space. "You call down a meteor strike from the sky at a specified location. All targets within 30' are caught in the blast radius, taking extreme damage and being knockedback." Knockedback (emphasis mine) should be two words.
  5. Seems this comment did not age well. XD
  6. This is a very nice change, but it would be great if one could Dismiss the contact from the Contacts window instead of having to go to the contact in person.
  7. I wonder if there's a simple fix possible: Add a substantial Damage buff to Serum, make Serum affect all your Henchmen at once, and lower Serum's recharge?
  8. Except you have no control over Shockwaves. If you choose Seismic Blast a PBAoE Sleep is simply impossible for you to make use of in most situations.
  9. I forgot Mercenaries specifically. They aren't the only MM that needs help, but they need it the most. and I still think Sentinels need a bit of a boost, but I'm not sure how much.
  10. Iโ€™d still call that a problem for thematically paired sets to go against each other.
  11. itโ€™s still a problem if itโ€™s shockwaves, I guess just not as much of a problemโ€ฆ
  12. Seems to me the basic choice of giving a Blaster a Sustain Toggle with a PBAoE effect that wakes enemies AND a PBAoE Sleep is kind of questionable. Does Mud Bath really wake enemies? If so how is one supposed to make use of Bath Salts--I mean Salt Crystals?
  13. Did you see the expanded difficulty options theyโ€™ve begun adding with this patch?
  14. Consider the behavior in team situations. You don't need Tough and Weave if you have team buffs and End drain stacking from multiple sources is very effective.
  15. Any plans to bring this one to Stalkers eventually?
  16. Any plans to bring this to Stalkers eventually?
  17. Tesla Cage change brings the set more AoE damage and the Aim change is made up for by the addition of Shock.
  18. If it IS going to detoggle when mezzed that means we may actually be casting it MORE often, in which case the cast time should probably be a lot shorter. If that was the case then maybe the loss of it staying up while mezzed might be worth it.
  19. this is an excellent point that I hadnโ€™t considered. The fact that the VS keeps attacking while you are mezzed is a huge thing to lose. My recommendation is to keep it as a toggle, but increase the endurance cost, while making it not detoggle when mezzed.
  20. Perhaps you might consider making the Dominator version 2 minutes duration/recharge at least?
  21. Also, the ingame text for Fault says it has a CHANCE to do damage in a cone. Is it really just a chance?
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