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Without_Pause

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Everything posted by Without_Pause

  1. Mids lets you import a build to the Test server as well. My lean would be EM for ST and SS for AoE even if it only has one AoE. Footstomp is "lets break some game rules" good and EM's AoE aren't really that great. On the flip side, EM's ST is good enough to where you will overkill lesser targets.
  2. I copied a lot of builds before I did one I felt comfortable with. Even that one needed four passes on it before I was happy. My latest which was quite the conversion since I took a Stalker build and redid it as a Brute is looking at 5-7 passes on it before I'm happy. I tried to make a Stalker version of that one to start and accepted it wasn't good enough so I copied someone else's and made very minor changes, and then made the Brute version off of that. Point is, it is fine to copy as you go. Just learn from it and you'll figure out the basics from there. I have a Rad/bio Brute. It is one of my better builds(copied mine you). A Tank version will be great. My only qualm with Rad is the ST cast times aren't great and can lead to attacking something which will be dead by the time your blows actually land. I would have picked Rad/savage to be the blender you want to be. Granted, you can skip Hemo with it currently being underwhelming.
  3. That's honestly better on a Brute although it is AoE heavy enough with the Tank caps it won't exactly be bad there either. Brutes just fuel the DoT of both sets. I don't have to but aiming for the character to be self sufficient. I already have some converters via Merits, and will have already flipped some Def IOs by then. If lacking Merits, I've just been spamming level 50 common IO recipes. Once TFs and the weekly ones happen, I'll be on cruise control. I would say I made an SG, but I saw I messed up the name, so I will recreate it. I'll mimic what I do for my own SG. Zones are grouped by level. There's 4 porters for heroes and one for co-op. Red side can be one if need be. If you or anyone else wishes to make their own, that's fine. We can coalition.
  4. I tried with the lowest setting. There can still be slight issues just doing rather normal stuff. Plus, the graphic downgrade is noticeable. I think the oddest quirk for the market was seeing common salvage going for so high and salvage taking so long to fill in general.
  5. Fire. The answer is always fire. To add, Kin isn't known for mitigation. It basically has a huge heal which needs to hit for its best mitigation. If you pair it with something which adds mitigation, then that's also a boon for Kin. Kin plays in melee. If the other powerset does as well, then that's another boon for it. My Top 2 pairing are Fire/kin Corr and Controller. Ice for Corr and Defs is also really good although Corr is better. Ice on a Controller is only lesser due to Ice's low damage. Rad pairs well with Kin since it has -Def which helps Kin hit. While Earth/kin is good due to -Def, it is similar to Ice in that it's damage is on the low end. Elec is also a solid pairing with Kin having a way to drain end as well. Elec/kin Controller pairs great, but the damage is lesser.
  6. As much as I dislike FF in the current meta, this is a huge feather in its cap. There's maybe three sets out of the box with adequate -Def debuff resistance in the game, Shield, SR, Nin(maybe). Stone and EA benefit from adding in Incarnates, IMO.
  7. Psionic is great when Insight works.
  8. I'm also on Saturdays until about 2pm when the wife gets home. Yes, I do play when the wife gets home, but unless she's taking a nap or has something she needs to do, I would rather hang with her.
  9. I would also argue TK isn't mind control and should be changed to an AoE Disorient called Mind Wipe to offer a name which would also set up AoE containment.
  10. TA/ice. My globals are @Without Pause(main) and @Firework. Wednesday is the only more sane evening time I get since my wife works late that day. If she's home, it is more 10pm Eastern. I just popped in again as I'm waiting on food and getting my startup money rolling. 4 players in Atlas. Level 44, 50, 50, and me at 5. Lordy. I can see transferring my Spines/fire as they have been retired in favor of a Rad/fire so I can dual box some characters to a more reasonable level, but I would prefer not to.
  11. If a set is garbage, then it needs a review. I think there are very few outliners which would need to be looked at in terms of being too good, see Tank +Res proc.
  12. Well, I just checked in Atlas and the closest person to my level in Atlas was still 10 levels above me. This being at 6:30pm Eastern. I solo a lot and even did so for one character red side, but that's incredibly vacant.
  13. I ask as I ran a newbie to 5 there during lunch so around an hour of playtime. I only saw one person post in LFG. They were doing a Citadel and even mentioned they would do it solo if need be. I'll continue to poke around, but I made sure the name I got is on Excel which is where I normally play. It is a backup server for me, and I'm busy with alts on my main server so committing to anything outside of that is difficult, but for now I'll play on occasion.
  14. Outside of the fact there is recent enough threads covering this, in the Defender forum people are ranking power sets and Kin does get place in the A tier and not S. I've ODed on the set. It isn't versatile. It basically does one important thing and does it better than anybody else. I might given more leveling back the idea Time is a tier above. Support sets sans FF are in a good place. I feel like we would be simply cleaning up End/Recharge costs versus bad powers. I have little to add which hasn't been said elsewhere. I will say Wormhole's cast time is "not good" considering Fold Space. Yes, it does more, but it is also Grav's main mez control and part of an ATs primary as where Fold Space anybody can take. Also factor in the rest of similar powers each of the controllers get. Stalagmites is a whole 2 seconds faster. Other sets with slower powers are still markedly faster than Wormhole.
  15. How did this actually go?
  16. It is far easier to give build advice if you post your build.
  17. 2 Level 50 Recharges boosted to +5 is close enough to the cap to where you don't need a third. You could add those two slots to Hurl. The two procs in Laser Beam Eyes are overkill. Leave one and add in another Apoc IO so you get 10% more recharge.
  18. Not taking the offensive options in Alpha and Hybrid can be odd, but it is very build specific. Melee is solid regen for something without a heal.
  19. I've rolled a few of both armors although non to 50. If I had to death match both and pick one, my soloing a character to 50 red side recently has me leaning Elec simply due to the end drain protection. I think Rad has a smoother end management game and higher potential for +recharge although both are close. Elec just protects against those getting debuffed. I don't think their performance is going to be that radically different though, and I really should get both to 50 at some point. I like the Rads I have done. I just haven't gotten them high enough to where they flip the switch. Until I can hit even soloing +0/+1/x8, then we can talk about how well it does across various mobs. A lot of builds can cakewalk x4. Its when x8 is involved and those debuffs come flying in a build starts to get tested. If you only team or aren't trying to push the diff setting envelope, pick whatever. They both will work.
  20. What kind of extra damage do you do dead? Not to say I won't roll Stalkers or Scrapper or even prefer Tanks, but the more I play the more important being vertical is, ie I prefer Rad/bio versus Rad/fire or really Rad/any over Rad/fire outside of Rad/regen. I've covered Psionic here.
  21. As mentioned, Scrapper will be more damage, but Brutes will get more out of a Res based armor. Pick which you like. There isn't really anything Scrapper specific for why Kat would be better on a Scrapper versus a Brute. Kat has the best overall cast times which is going to fuel Fury nicely. I can argue Claws is better on a Scrapper. MA is better on a Brute. Kat? Eh. My only qualm with Kat is that it is lethal damage, but my favorite melee set is (Scrapper) Claws, so...
  22. BS/shield. Make the Kat/rad a Brute. That thing will fly with its fast cast times, +recharge, and added damage.
  23. Tanks get a +Res proc so I would lean towards Def based armors for them since those would want more free Res. You can get some really solid Def/Res numbers already from Brutes as well with /elec. Brutes love damage auras so I would pick Brute.
  24. Just going off in my head I would say for total damage I would rank them Rad, Ice, and then Staff which I honestly won't label as good damage. The only reason I don't roll a Stone/ice is I have the Brute version which I soloed red side 1-50. See below. I HAVE thought about it though since yeah, that thing would be a beast, and the conversion would be easy. I normally leveled at +1/x8 from whatever level I switched from smaller mobs. I did +1/x4 for some time before that. I popped in and did Council at +4/x8 at level 48. I honestly didn't even need Ice Patch. I so don't recommend doing the same as that was boring as hell. To be different, my lean would be Stone/wm if I went Tank. I added in the Incarnates I am aiming for and it makes the numbers look a bit better, so switch those off if you like. They are essentially in case I need them depending on the mob because again, I soloed +4/x8 Council at 48. My current build is Vet level 7 so I'll know more as I get everything T4ed. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Project Next: Level 50 Magic Brute Primary Power Set: Ice Melee Secondary Power Set: Stone Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Ice Sword -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(11) Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(45) Level 2: Frost -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dam%(25), Ann-ResDeb%(27) Level 4: Earth's Embrace -- Prv-Heal(A), Prv-Heal/Rchg(9) Level 6: Build Up -- GssSynFr--Build%(A) Level 8: Ice Patch -- RechRdx-I(A) Level 10: Mud Pots -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(17) Level 12: Stone Skin -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(47), RedFrt-Def(48), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48), GldArm-ResDam(49) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(40) Level 18: Greater Ice Sword -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23) Level 20: Crystal Armor -- PrfShf-End%(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46) Level 22: Kick -- Empty(A) Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam/Rchg(36) Level 26: Freezing Touch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), UnbCns-Dam%(31) Level 28: Minerals -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Frozen Aura -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-%Dam(34), FuroftheG-ResDeb%(34) Level 35: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(39), Ags-Psi/Status(40) Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def(39) Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(50) Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(49), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(36) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37) Level 14: Double Jump Level 50: Invader Level 50: Marshal Level 50: High Pain Threshold Level 50: Born In Battle Level 50: Melee Core Embodiment Level 50: Ageless Radial Invocation Level 50: Agility Core Paragon Level 50: Degenerative Core Flawless Interface ------------
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