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Everything posted by Without_Pause
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Likely explains why some bids have been slowly coming in versus what is expected. I don't have a decent enough graphics card to deal with the game as is. This event made it many times worse so I avoided it as much as possible. Even the small mobs didn't seem to be anything great. I'm sure I will forget this in time for next year's event. Maybe by then I will have a computer worth tolerating it.
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Follow up. It took some time to feel more comfortable with color changes are there are a lot of colors, and it felt like any change simply didn't work. I can't even imagine trying to come up with as many colors as Mark did. I did simplify them in a couple of spots as secondary colors don't work out as well as I wanted. Most of the characters didn't work with the nature aspect so I canned that right away. I might add it back in to the first one at some point. Faces are essentially placeholders. Same color for primary and secondary for the belt FTW. Gravt/ta. I had the leaf cape as the original cape, but changed it to a different cape which was used in other characters. The quiver just worked so I kept it. Currently running with two variations and doing colorized powers based on the costumes colors. I just looked. I don't have the silver version of the outfit and powers uploaded. Powers mimic the silver in the cap, chest, shoulders in that one as well by matching the cap and chest. They fly and having the original shoulder armor didn't look right. I put the emphasis on the chest area. I'm not sure I have ever rolled any sort of Grav is my 10ish years playing the game. I did TA/a to the mid 20s on live and rerolled. Really liking this and at 25. Arcane Bolt to light Oil Slick. Lil' Red Cap. DB/sr. Secondary powers colors mimic the armor. Chest is a lighter red than the cap, cape, and belt. I had it all being the same red and it felt like it was too much. The fade aspect to the cape using two colors didn't work for me. Oh if it were the trim instead. Amazing Gracie. Claws/nin. Never done Nin. The key was the look of the claws and a decent glove. I love Claws. I don't like how most of them look. Lord Breaker. MA/sr. A number of gloves work. This is one of them. This has potential for other builds. I might have done 10 levels of MA on live, so wanting to give it a genuine go. A bit closer to what Mark had with the gold.
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/shield can stack more DDR with its mezz protection. /sr as well. I just know what soloing /ea at x8 can do when -Def comes calling. On the flip side, it is basically a non-issue for my Stalker who solos at +3/x3. I'm not sure on Nin's numbers, but they would be lower as it has a heal and lower Resist. I only recently rolled one, so I don't have first hand experience enough to say how good it feels. Stone is honestly pretty care free in how much it covers although Incarnates further adds to it. It obviously isn't attractive, but you can minimize it, and Energy resist is poor although capping its defense certainly can be done. Energy doesn't feel like that big of an issue, but I can cheat a bit with Ice melee. It can absolutely cakewalk certain Psi based missions where an /ea would pause at. My Ice/stone Brute basically laughed at running end game missions with packs of Psi-Cops and their ranged attacks. A Sapper can be pretty easy to handle if you can mez them. I'll take Malta any day of the week compared to the mass horde of Mu while doing x8 soloing brings. They absolutely shred my Rad/fire Brute.
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Melee heavy teams seem more likely than heavy support ones, but I say this as someone who plays on Excel. I wonder as the population goes lower if more and more people won't seek out more solo friendly builds.
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Dark/ta Controller and do the same so you can light Oil Slick.
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But I do. It would feel more like an activity versus playing a game.
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Depends on the map. Farming a map while hovering with mobs only having melee attacks is, well, insulting.
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That's what Rebirth and Melee is for.
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I find I still need Ageless on a /en build as the DDR isn't top shelf. I would go /shield. It will add what you want, add more AoE to EM, and wreck all the things.
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Peak fire farming is still about Fire Def/Res, recharge, end, and damage. Hover blasting makes it a bit easier as you just need to cap Ranged Def for the def aspect which you can do by default and thus without changing a build for it. Capping Fire Res would mostly be grabbing the Fire Epic armor. IOs and Incarnates offer so much recharge it lessens the advantage of using a Kin. I don't have a Controller for farming as I have two Brutes built for it.
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I was on a team today doing missions in Atlas and both other players mentioned having under 500 on them. I was on a newer character myself, and I just email enhancements as needed, so they were poor as well. At some point I should toss come currency around on my guys so they can help other players out. Granted, I should toss some currency on guys just to get some of the TP options opened. I delete guys too often so I feel like they have to earn that.
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A controller feels more spell based than melee. Like, I could see something like a battle/war mage tank who's staff is used a an actual weapon versus casting spells. I can kind of see Corr, or Def, but I would still lean Controller. When I made a spell caster type I did Ill/dark. It depends on what kind of caster. Personally, I could do a very D&D fitting character and make them Plant/ta. A mage tends to have a backup weapon as need be. That doesn't help you, but I'm just saying a spell caster can be fairly open.
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Either or with StJ. I like the higher HP with a Brute, but Scrapper ATOs are more fun. I keep trying SS waiting for it to kick in, but it simply doesn't. At some point I'll dust off my SS/elec Brute and give it a final go.
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Ice/Regen - Why would you roll that on a Stalker!?
Without_Pause replied to Due Regard's topic in Stalker
I take Body at times because it uses so few slots I can chuck them elsewhere. Also, not all melee builds need ranged attacks. Sayin that, I did take Soul for my Ice/stone Brute as that has helped with my attack chain and more AoE. -
Note, Sentinels have a cap to their targets, possible lesser issue when soloing, but Beam with the way it chains ignores said cap. I believe /rad for them ignores it as well. Beam/mental also have two ways for -regen although that largely depends on how much big game hunting you want to do. I like /temp on a Blaster as well. Time for a Corr or Defender would be good.
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To be honest, I play aggressively. I had less end issues when I held back and played casual.
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I was playing my Rad/bio on that, IIRC. Not sure if it is related or not, but the Posi got bugged and had us on repeat for a mission. We disbanded and reformed although only a few came back.
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What makes it worse/funnier is that it is Claws. Not Claw, but Claws.
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More Grav/ta. Did a Posi 2 and hit and 19. Only genuine support as there was a Dom, but they are only kind of support. It was rough. But that can happen with a Post TF in the right instance. I will say I did get on a team with a defender and was welcomed when they saw I added control and the defender mentioned about how their job was going to be easier. That team did go smoother. It would be interesting to see how I would have done on the Posi in a similar situation having further leveled up and using any slotting. A con for me in terms of ranking Traps is how much better off the set is when you have time to actually set up.
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Claws/Elec Armor build advice - Is this stupid?
Without_Pause replied to Sirens Fury's topic in Brute
I know I don't need it on a Scrapper, and I think it would be easily skippable outside of that where Spin has a longer recharge. I need to get back on my Claws/wp Brute to be honest to see how close I am. I need to fix the Incarnates on that build as well. /elec should be able to pull it off though at least in my head. I don't have a recharge number to make FU + Spin + Shockwave gapless. DN will be more helpful solo, but I would honestly wonder how much it is needed. -
Claws/Elec Armor build advice - Is this stupid?
Without_Pause replied to Sirens Fury's topic in Brute
Slotting for Mez in Soul Tentacles will obviously mean its damage is underwhelming, but I question if you even need it for an actual attack. It feels like it is more there for the set bonuses. The overall numbers look good though. -
As someone who solos red side, you still need to soft cap Energy Def which can be done. I'm at 41% currently, and it doesn't feel like enough when doing even +1/x8 missions at times. I'll take Malta with a token Sapper everyday of the week and twice on Sunday versus having to deal while a mass horde of Mu including at least one boss.
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Claws would also work as it is End friendly. No slotting means it won't be as fast, but Focus and Shockwave can provide solid mitigation. Yes, you won't have the KB/KD proc, but I took a Claws/regen Scrapper to 50 without it, and honestly, it still works fine.
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One of the happiest to hit 50 characters I have done was a Plant/storm since I knew I could use the alpha to fix end issues, and that's with at least common IO slotting. I would absolutely avoid Storm for something like this.
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TA with Dark or Water for the added heal factor, but Defender ATOs offer a heal proc. Not saying it will save you. Fire because Oil Slick and Ice since it will keep things nicely bunched. You want a secondary which plays better at range though. I'm liking Gav/ta so far and I don't even have Wormhole yet, but Plant/ta would be incredibly good. Seeds + lit Oil Slick. Plant offers Regen as well. I got mine up to 17. I shot an arrow around a corner to the point it defied logic. That's a point for TA. Also, considering we are talking toggles, TA can get mezzed and the debuffs don't drop.