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Without_Pause

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Everything posted by Without_Pause

  1. Damage cap is 400%, 500%, 700% depending on the AT. Players can get in the 195% range as a default. So no, Overgrowth is nice but nothing close to damage capping a team. https://hcwiki.cityofheroes.dev/wiki/Limits#Damage
  2. O.o. Why would you follow yourself?
  3. I took about 4 passes before I finalized my Claws/ea Scrapper and this is pass one for a Ice/stone Brute. I converted this over from Croax's Stalker version. I think the debate here is how much recharge do I want to give up for more S/L resist. I can't say skipping Granite was intended, but it just fell that way. 4 ST attacks means that's set and 3 AoEs with a damage aura means things will die quickly enough. Power picks are actually quite close to what I use for leveling. I used Fists to start with Kick as added filler. Currently at 37, so I plan on upgrading the build and taking Ice Sword this time. I'll toss in whatever until I hit 50 and can swap in the purples. It should ding 50 sometime 4/2022. Update: Pass #2. It helps to have the right version of Mid's. A couple of slots changed as well. Update: Pass number 4. I bumped the def F/C numbers to get them in the 40 range. The sacrifice was essentially 10% recharge. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Project Next: Level 50 Magic Brute Primary Power Set: Ice Melee Secondary Power Set: Stone Armor Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Ice Sword -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(11) Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(45) Level 2: Frost -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dam%(25), Ann-ResDeb%(27) Level 4: Earth's Embrace -- Prv-Heal(A), Prv-Heal/Rchg(9) Level 6: Build Up -- GssSynFr--Build%(A) Level 8: Ice Patch -- RechRdx-I(A) Level 10: Mud Pots -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(17) Level 12: Stone Skin -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(47), RedFrt-Def(48), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48), GldArm-ResDam(49) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(40) Level 18: Greater Ice Sword -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23) Level 20: Crystal Armor -- PrfShf-End%(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46) Level 22: Kick -- Empty(A) Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam/Rchg(36) Level 26: Freezing Touch -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31), UnbCns-Dam%(31) Level 28: Minerals -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Frozen Aura -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(34) Level 35: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(39), Ags-Psi/Status(40) Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def(39) Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(50) Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(49), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(36) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37) Level 14: Afterburner ------------
  4. I yearn for the day when someone mentions FA and doesn't feel the need to talk about how well it does fire farming. Fine for most content isn't the same as being very solid. Again, my IOed out /fire Brute got flung around a map and it has some KB protection.
  5. I'm doing Ice/stone/mu on a couple of builds, so no, Body isn't required.
  6. Ice is actually pretty legit on a Stalker. Ice Patch is going to give /regen the breathing room it needs. I would dump Placate for Frost and not go so heavy on Health and Stamina.
  7. I actually see 801 missions being offered up fairly consistently on Excel. I have yet to see someone ask about doing PvP in game. Based on people who have run them, FA will be middle ground at best. I don't think Rad/fire is a very solid Stalker build. And again, you pair them together on a Brute or a Tank due to the dual damage auras. Neither of which a Stalker gets. Rad's ST attacks have long animation times so you want it for the AoE. I know it is old data, but FA is the least played secondary for a Stalker. Rad melee is 11th.
  8. The downside is there are two powers with pets so they don't crit. This is lesser of an issue for a Stalker as the pet means it doesn't break Hide. Add in AS and the ST damage is solid. It is more just how good the combo is on a Stalker versus it being bad for a Scrapper.
  9. Claws/ea or Ice/stone. I have a Ice/stone Brute and Stalker so I see no reason why it won't work for a Scrapper. If I could talk myself into trying Claws/stone, I would do that. I've already taken Claws to 50 three times, so I don't feel the need to make another right now.
  10. Burn is technically broken to my knowledge. I don't deny it being overly good. I still wouldn't roll a /fa Stalker if I care about min/max/staying sane. Stick a FA build in a AE 801 mission and see how far it gets. FA is great against easier mobs. Stalkers also don't get FE or BA. It is a cheap imitation compared to what a Brute or Tank can do with it. Out of the ATs which get FA, I would put Sents and Stalkers at the bottom.
  11. I find FA even on a Brute to be middle ground at best. Even with an IOed out build for non-farm content, the build got literally flung around a map on a red side SF. I still need to finalize T4ing all of the Incarnates for both farming and non-farming content, but I don't see how it stands out versus other builds outside of farms. On a Stalker with even less HP? It feels like a lot of work for no real benefit when other ATs do FA so much better. I would go EA or Stone.
  12. I was looking at CoD. Both do the same damage overall as do all AS attacks. The quirks are how damage is split when it is and cast times. I would hold off on the idea of rolling Rad due to doing more energy damage for its AS. 1. What makes Rad great is IG which Stalkers don't get. 2. Rad's animation times are not great. https://cod.uberguy.net/html/power.html?power=villain_pets.radiation_melee_assassins_corruption.assassins_strike_quick&at=stalker https://cod.uberguy.net/html/power.html?power=villain_pets.energy_melee_assassins_strike.assassins_strike_quick&at=stalker
  13. Mine is Cold/water, and I don't have a build for it yet as it is level 27.
  14. Flipping back and forth on Ice/stone Stalker and Brute builds. I like both so far. Random odd fact. In terms of AS, Energy's doesn't do the most Energy damage. Rad's does.
  15. My main on live was a Kin/elec, but /elec was yeah. I did do Elec/kin controller for a time here and found it a better pairing. Been curious about a Corr version post update. I just haven't rolled it. I have builds to get to 50 before I focus on something new. Speaking of Cold, I have a Cold/water waiting her turn at some more leveling. I might just dual box her though when I get around to it.
  16. Doing Stone on a Brute, but it works well enough I see no reason for it to not be newbie friendly for a new player. Honestly, outside of things like Dark and Fire needing KB protection, I think just about any primary works.
  17. Curious what your Incarnates are.
  18. I go Ageless for EA anyway so I find I don't need to click on ED that much if at all. I only really need it since one build uses FA. On another, it vastly sits there unused. Missions with -def and Psy attacks will give EA fits. GIS could use some love, but I still find Ice to be rather fantastic. Certainly in the case of soloing.
  19. I ODed on support on live so I play a lot of melee these days, but it is one of the few support I got to 50 on HC and the only Corr so far. I only have common IOs in it so I haven't really kicked the tires that much. Tar Patch with Fire and Scourge is nice though. End is a bit of an issue, but that should go without saying for anything not using better IOs. I know I have three more builds to get to 50, and I think the Corr sticks on the Top 10 list although at some point that list might be more of what I'm playing currently.
  20. I see these advertised, but one build I have for it is still waiting to get fully T4ed. I'll look for teams once that's done.
  21. Depends on what you want out of the farm. His maps are good if you want to afk farm or solo farm. If I want to dual box and that's my default farming, I do Big Mob maps since there is a safe space to hang out in for the lowbie and mobs don't wonder.
  22. A common way I have seen a damage proc used if in 6 slotting of a power and one of the slots is for D\R. You are likely getting enough recharge overall to where you won't miss it there and the damage proc, more so if a purple, adds a nice bonus to the damage. Obvious case is in a damage aura since recharge is essentially needless.
  23. I tend to only use maybe one proc in a power. I prefer the bonuses. In some cases, like a damage aura for a Brute I would proc more as the aura's damage is already being boosted by Fury. Proc slotting for when depends on the proc. Some it is the last slot. Others it will be the first, see the +End proc used in Radiation Therapy.
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