Jump to content
The Beta Account Center is temporarily unavailable ×

Without_Pause

Members
  • Posts

    3308
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Without_Pause

  1. I guess I'm just dumbfounded at the idea of an attack having a cast time of 2.17 is slow given where that lands for heavier hitting attacks. There are a lot of attacks which are 2.33 and higher and something like TF is required to make EM functional.
  2. Just to restate my point, I am talking about in a solo setting. I could kill things, but it is just boring to do so in far too many cases. I would have gladly kept the build around if I was going to team with it more.
  3. 2.17 sec cast time and 2.376 arcanatime is rather long? Shall we talk about Eagle's Claw being 2.53(2.772)? If you want to judge a power set based on the speed of its slowest attack, IIRC, StJ is only behind Kat for speed. MA gets an advantage with Brutes and Tanks due to Storm Kick. StJ AoEs are small so that's a bit of an issue for a Tank, but for Scrappers and certainly Stalkers, give me StJ everyday of the week and twice on Saturday. Few things more fun than using CU and going, "To the moon, Alice." Note, I'm not talking about the speed of attacks which you actually take. (looks at Evis of Claws). I do concede outside of EC, MA is also silky smooth.
  4. Red side can make blue side content seem like a walk in the park if you are willing to push the envelop in terms of diff setting while soloing.
  5. Even if Rad isn't the cool pick these days, my Ill/rad could solo at +4 in his 30s with common IO slotting. Having made a few TAs as of late, that's a set nearly gifted for Ill.
  6. CoH succeeded despite its dumpsterfire code base. Even the devs on live admitted it was terrible.
  7. I got a final play on my Fire/time before I stripped it of common IOs, did a respec, and started to slowly add in more ideal slotting. That build was nearly unplayable even on a team mostly due to end issues. It is level 33, so it is basically all good from here.
  8. Counter point, I pretty much always take the Body pool on a melee toon and only recently didn't do that on a Brute. From a min/max standpoint, one could add in more attacks for Claws, but honestly, it doesn't need them. I know I'm making a Claws/sr at some point. I just don't know when. I popped up Mids and planned out the powers only to be done at level 44 so that's a fun dilemma.
  9. Rusty or not, you should stop using a spoon for steak night anyway.
  10. Note, this is my Claws/ea build. Obviously this would have some decent changes to it for /sr, but this can give you ideas and there's zero purples in it.
  11. PB really doesn't need three slots. I'm not sure it needs two. You can stick a level 50 in there and then +5 it. The slotting for Slash is just, odd. It looks like you are chasing bonuses you don't need to if you had better overall slotting. I know Bill's builds are going to cost some coin, but that doesn't mean you go 3-slotting a Def debuff set in Slash. There are four one off IOs which combine for 6% Def and 10% Res with one scaling said Res to an even higher number and you have none of them. SomeGuy, I would switch the End Mod for PrfShr to the PwrTrns one so you get the 6% regen bonus unless you are at some limit. NmnCnv Heal in PP could be moved to Health and you get 12% regen there. That should be 24% more regen with 3 changes.
  12. Yep, the plan is to 4-slot Cloud Senses for the recharge bonus. So wanted to 6-slot it, but alas.
  13. To add, skip one of the starting two attacks. You won't even need the one you do take so unless you are going for set bonuses, you can leave it at the default slot. Skip Taunt and Evis. You should be able to 6 slot all of the attacks you do take sans the first if you want. Put KB to KD in Shockwave. Stick a Ach. Heel -Res Proc in Slash. And yes, take Quickness. I'm not really sure I would take Elude since you can cap your defenses anyway.
  14. Today was a Posi 1. I think the other time was a Posi or Synapse.
  15. I believe damage procs can go off without waking up a sleeping target I was trying to see if that translated over. I've already tested the Chance to Heal Proc. My goal is to play test everything as I level and keep what works for me.
  16. /sr focuses on three different positions when dealing with Defense. Melee, Ranged, and AoE. You want a minimum of 45% to all three. Evis isn't worth taking and one slotting. It also isn't worth taking on a Scrapper. You can literally chain FU with Spin and Shockwave. You also want the 50% Proc in FU as that is your lowest damaging attack. I thought about taking the build and reworking it and came to the conclusion it would be quicker to simply start over. It isn't a bad build, but one done in ignorance.
  17. Might of had the number preloaded and clicked on Bid versus seeing what they had bid.
  18. We all know the Invis aspect just means that you are not the Jedi they are looking for.
  19. Talking more about trash mobs which is what you are going to face far more often than AVs. I can slap down DN or RI and know just how much that cuts down on incoming damage. Flash, not so much. I am aware RI and DN can be lesser on decently moving teams as well. I'm talking about me against a mob soloing. It irks me the damage proc seems to notify the mob of you. I still argue a 60 second duration isn't THAT beneficial. Defenders get the better numbers, but for controllers, they get ST and AoE mez which can be stacked with their primary and added damage. Net Arrow also means a Controller can skip their immobilization power if they get one. All of that's huge for certain builds. I think the End Mod +Chance for Disorient will end up being a pass in Disruption Arrow as it only procs twice/minute.
  20. I can't recall if it is in the same mission which gets looped or not, but twice in two weeks this has happened. On the most recent occurrence, multiple players said the same thing has happened to them. Note. I can't recall if the one player simply drops or quits. I'm not sure if they dropped outside of the mission or not. I just know once you complete a mission lacking a member, that mission is now looping.
  21. Well, same bug. TF simply broke up.
  22. Apparently I do new-to-me support sets on a Controller as a testing ground before deciding on making a Defender or not. My Grav/ta enabled a TA/ice. I also did a Plant/ta as I find Wormhole's animation time less than ideal. Grav/ta will be one of the few builds I get to 50 and simply park it versus dealing with getting it Incarnated. TA/ice is 22, but liking it so far, and that was with minimal slotting. I should be good to go the next time I play it. I did a bit of deathmatch for what to pair with TA. I went /ice so I can stack the hold, and /ice is a bit more solo friendly overall since the build will be put on a lower pop server and soloing at times will be needed. /dark and /water were in the running. /fire would have been nice so I can skip Arcane Bolt in order to light Oil Slick. I'm terrible at putting things in an S tier, but both options for the level 1 pick feel closer to "eh" than I would like. The lack of -tohit compared to other sets is rather noticeable. The -perception is merely kind of useful. TA can absolutely play better on a Controller so if it is an S tier for a Defender, then what the hell is it for a Controller? A Elec/ea Controller turned into a EA/elec Defender. My main on live was a Kin/elec, so I'm liking the changes to /elec. I feel like EA is an absolute love or hate thing with zero middle ground. I'm still trying to wrap my head around it as I feel like one can get caught up in spamming the powers which stack versus doing something which is actually more helpful. Absolutely saw the direct impact I had if I went down on a hard Frostfire mission. It could easily be an S tier I never want to touch though. I ODed on Kin and EA feels very much "DO ALL THE THINGS NOW." On live, I was level 25 common IOs at best. On HC, my deep dives have been on the melee side to where I could get a build fairly close to final just by doing things on the fly. Now switching over to support has been an interesting experience for me. Probably my number 1 build waiting to get played again having some knowledge about IOs for Defenders is my Cold/water.
  23. As mentioned before, I started on Torch and need to stick at least one character on there. I would likely only do occasional playing there since the build never fully got T4ed, but I would like for that to happen.
  24. Uncommon salvage which is used for popular recipes for conversion is sitting at 3k-3.5k this morning. It has been funny to watch one recipe in a set used for conversions go for 1.3-1.5 mil and another go for upwards of 2.5 mil. My salvage bids haven't moved(100 common, 1K uncommon). I'm fairly comfortable with my recipe bids and willing to wait out slower times. I currently have characters on three servers. I have one character as the main marketer. They feed themselves and the rest of the server. My main is swimming in currency and hands out 100 mil whenever I add another 100 mil. The other two have just about hit the turning point where they can start funding others. Missing out on the Synapse TF when it was the Weekly for the one character really kind of sucks. They had the levels. I didn't have the time. They need Posi 2 and just dinged 20 so they can grab Yin as well. Going to go exploring and start getting those badges and Merits. My current goal is 200 Merits/character covers a lot of characters. More so with starting to roll a number of support characters.
  25. FYI, I have no problem generating Fury on my Ice/stone Brute when using Ice Patch. There is no such thing as too much control. There are only teams who don't play aggressively enough.
×
×
  • Create New...