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Enabling Shenanigans

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Everything posted by Enabling Shenanigans

  1. Came here to say all of this. I'm trying to build a replica of the Rammstein concert stage for a friend and my gods, this is a mess. I can mock up a drum set but there's nothing else I can really mock up as far as instruments go; it's just too tedious to make such small (comparatively) items. Something else that would help is to have the spotlights actually work like spotlights. The just don't put off enough light to live up to the name. I've got the large hanging shoji lamps sunk into the floor everywhere to light up a stage already "lit" by spotlights. The Large Light Panels need the same treatment. Candles are brighter than those things! LOL
  2. Aw... Sadness. Looks like I'll be face first in the base editor for a good long while. lol Thanks for the quick response, Dacy! <3
  3. Hi, all! It's been a minute. Is it possible to duplicate a base on the same server? I have one that I've poured countless hours into on Everlasting and I'm starting up a new SG and would like to use the same base build without actually using the other base, if that makes sense. Like, can I demorecord it and have it loaded into my new, very empty, SG base?
  4. o.O Huh... That's one I haven't seen before... Weird is right!
  5. Heraclea, those effigies are genius in their simplicity! Beautiful work! -yoinks the idea and dives into the editor-
  6. The entrance room doesn't have to be where everyone comes in. You can move the entrance portal above base and that's where people will load in. This is where people will enter Atlantis (just off the island in Talos with the cove). This is above the base level. The glowy on the left in the "whirlpool" is how people get down to Atlantis proper. When I type /editbase 1 I'm still dumped in the actual entrance room, but with an open sky on the high ceiling, I can just fly right out of the lower part of the base for building purposes. Also, if you need to get back to the entrance portal, /stuck takes you to the portal, not the entrance room.
  7. There are quite a few costume pieces (weapons, shields, and backpacks at the least) that I'd love to see added to the base editor.
  8. Using ambient lighting is my absolute favorite way to light a base! ❤️ ❤️ ❤️ And you've done an awesome job! I'd love to see how other folks use lighting for dramatic effect. Here are a few of mine.
  9. Here are a couple of ideas: The chateau roof can be flipped over for a wood grain: And the docks can be tilted.
  10. As a work-around until something like this is made available: Try flipping a white floor surface upside-down to act as a ceiling where you want the ceiling thing to attach. Also, if you aren't already doing it: You can put one of those white tile surfaces up near your desired location for a flip and short SHIFT lift.
  11. /e worship You are an artist! ❤️ ❤️ ❤️
  12. Gorgeous art-deco look! Now I have to dress up my bookshelves... >.>
  13. Well lookie there! It is a sticky. Nearly all of the information you folks are asking about is here: Dacy did a fantastic job of making what amounts to our Base Builder's Bible in video form. 😄 Impish Kat put together a list of key's and functions. I know it's a lot to take in but it's well organized. You'll find your answers there with a quick CTRL F way quicker than someone who knows can respond in a thread.
  14. I got the transported-across-the-base issue today. Me and my rock ended up in a room with no doors. A solid ceiling. All the floor. Thank the server deities for /stuck!!
  15. So, I'm creating an underwater base and I'm bemoaning the lack of different colored flames for the torches that would also cast light. Since this base is underwater it's (obviously) "magic" fire, but if the fire were in colors other than orange/yellow, the lighting would be cooler in a color/lighting sense. Is there any way to make the torches that cast light to be tintable? It would open up so many ideas for lighting. Heck, if possible, having all of the casting lights be tintable would be amazing! The dance clubs would be blazing with color and light! How about a version of the carnie tent with an opening to walk in and graphic on the inside so it's not like standing in a tent made of one way glass? Pretty, pretty please?
  16. The location of the thread for art asset volunteering still isn't in here? It really shouldn't have taken me so long to find the silly thing, but then that's what happens when the details on said thread were less than complete. It's in the Developer's Corner.
  17. "Open Sky" on the High Ceiling tab under styles, then use the convenient new buttons in the editor to choose whatever sky you like. Say goodbye to your free time if you dive into building. 😄
  18. I'd love to have moving NPCs and cars for my street! Sadly, I don't think pathing can be done in base builder.
  19. And the most important new thing? CTRL-Z CTRL-Z UNDOES your last placement action! And there's memory to use it eight times on a particular piece! -click- -moves something that you spent forever getting in juuuust the right place- Old Way: "AAAAARRRRGGGG!!!1!!!" -rage quit- New Way: "WHEW!! THANK YOU SERVER GODS!"
  20. Oh, copying ideas is great! Integrating another's ideas into our own is a wonderful way to expand our own skills. I'm talking about someone taking an entire base (demorecord) and claiming that it's their work for the purposes of getting it loaded for use as their base. That isn't imitation, that's straight up theft. Yep, that data can be stripped. I have no idea what the process is or how difficult it would be to do, though.
  21. I know zero about programming but I've heard that the code for CoH is like digital spaghetti. Whether or not something like that is possible? We'll need to hear from devs.
  22. In no particular order: Telescope - Sewer pieces, ladders, Arachnos canister and the antique microscope. Star Map - Bar pieces, SG banners colored black/black, "hanging" lights. TV Cameras - I can't remember the names of most of the pieces. >.> Stove: Crate, grab bar, jukebox (controls), markers. Grill - Fire and vent. Pizza Oven - pedestal pieces, Tsoo "vat" thingy, and torches. Camp Stove - Crate, markers, fire extinguisher. Stage - Includes backstage area behind the curtains - Upright piano on the right. Inlaid Path - Various items. Grill - Vent Hood - Microwave - Dishwasher Starfield and outside of space station. MRI IV's and IV stands before they were a thing. >.>
  23. I've had that issue and found a workaround that usually works. Here, I have storage bins clipping through a wall. I couldn't get them to place there until I popped a white tile floor surface half-way through the wall. It helps with placing most items.
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