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johnnysc

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  1. For Halloween season, I've made characters based on classic monster types: Frankenstein's monster, mummy, black cat, pumpkin-head, witch, ..... For Winter, I've done more winter/cold themed than holiday themed. Usually don't get a chance to level them up all the way, so I let them sit when the season's over until next year unless I'm really enjoying them.
  2. New foes for the Halloween event has been on my wish list for a long time. Glad to see them added!
  3. The Back Alley Brawler task force would be the final chapter of the Kings Row Skulls storyline. If you haven't played through that, I recommend it.
  4. Sonic/Inv or Sonic/WP Sentinel, pick your favorite armor costume pieces for the Iron part.
  5. New idea: there should be "tunneling" alternate animation/effects for teleport: You drop down into the earth and pop up at your target! Just like Bugs Bunny!
  6. The Envoy of Shadows arc has a hunt mission that is god awful painful. If I miss the last two items, tucked away in some cursed corner of a monster Orenbega map, I'll drive myself crazy and more than a little motion sick running around looking for it. Once I get motion sick, that's it for the day. Maybe this worked if a full team of 8 was playing the mission and the frustration could get spread out, but solo, ugh. Just think how many of the older story arcs would be more enjoyable if these missions were revamped or if we had a way to expedite the search.
  7. In my daydreams I've imagined that the end point of the incarnate system would be unlocking the Omega Slot and having corresponding Omega level content/foes to go with it. What would the Omega slot do? It would unlock the Omega Origin enhancements (Oh-Oh's) that would only work in Omega builds and Omega content. The other goal of all this is to have a place to go crazy with enhancement or enhancement set design without breaking the rest of the content. This sounds like it might fit in well as option in my fever dream system.
  8. There should be a random immediate surrender mechanism added to the game 🙂
  9. I leveled a KM/Shield scrapper up to 50, hated the experience so much I haven't touched it since. Agree with poor mechanics of its build up power. One key issue with the slow animations is that it makes a KM character feel like a dead weight on teams. Other team members will kill your targets before you contribute. One shouldn't have to run off on their own during team activity.
  10. Slightly off topic, but my wish list includes a new Back Alley Brawler task force to finish off the Kings Row Skull story line.
  11. I like this and wish Sentinels had their secondary designed this way.
  12. I thought this was a setup for a joke. 🙂
  13. I think slow is being underrated in these discussions, I find it very useful in keeping foes from attacking me as they spend their time slogging into melee or back into range position. Paired with a damage patch and you disrupt their ability to attack quite a bit. As far as status effects slowing down kill rates, I look at it this way: having yourself or team mates killed by the mobs slows things down quicker. Not everyone plays a melee armor class.
  14. The Enhancement conversion window is a UI nightmare, specifically the "In Set Conversion"/"Out of Set Conversion"+Rarity/Category dropdown. Change this to be simple 3 radio buttons: "In Set", "Rarity", and "Category", plus a text field that shows the rarity or category value of the input enhancement. Please. My wrist begs you.
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