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Monos King

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Everything posted by Monos King

  1. @Vanden @Omega-202 I pretty much gathered that much. Still, the power displays -40% resistance to all where it should specify that it is only to toxic damage in that case, much like how Banished Pantheon Frigid attacks reduce resistance but only to Negative Energy and Cold damage.
  2. Edit: It seems that the display glitch is more specific; both -20% and -40% are applied to the target, but it is only to toxic damage, and not all damage.
  3. Arachnos Soldiers venom grenade only does -20% resistance, but there is a second value displayed of -40%. I initially assumed the 40% was the main targets -res, and the -20% was splash debuff. But after checking the combat attributes, -20% is the only -res ever applied to any targets affected.
  4. Worth nothing that while that definitely can work for support classes it is otherwise just a loss of damage. At any given moment + 10.2% dmg is like, pointless, compared to 50-60% at planned intervals. Particularly if your a blaster, a mere 10.2% isn't going to impact your kill speed at all, less so still as enemies may have higher regen, but those bursts of 60% most certainly will impact your health burn, and by the time it's off your enemy who might've had a chance to threaten you otherwise is dead. Then you move to next enemy group, use again, repeat. It's why you use it or BU before dropping nukes. Even if assault does give a net larger damage buff over time than aim (which could only be true with unenhanced rech), practically it does not. That would also be assuming you are in non-stop battle, where in reality there is usually downtime to recharge as you travel group to group. So assault > aim dmg wise is true of instances like AV fight mothership raid, and only with default recharge. Not to mention Aim is for accuracy anyway, so it's really valuable when don’t want to benumb or something even as a def/corr.
  5. It's a potential 6 slotter yeah but it's still useless. It's recharge is just too long, and it does nothing of real value for very long.
  6. Mastermind Demon Summoning attacks Lash, Crack Whip, and Corruption are all meant to have a guaranteed toxic damage over time, but currently seem to only have a low chance of DoT. From the logs with Crack Whip: No DoT. The same occurs with every Demon Summoning attack. This is either a performance glitch, or a typo in both the descriptions of the powers and the Detailed Info.
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  7. The Seed Hunters sell you charges of Buoyant Membrane, but the duration of real-time usage caps at 29:52 for whatever reason. Upon purchasing more, the remaining duration of the Buoyant Membrane does not exceed 29:52, and you lose inf without gaining a thing. I had spent a good deal of inf before realizing I was not receiving any more or Membrane Flight.
  8. You're thinking mercenaries. (thugs t2 does -def, not their t1)
  9. @Paperwait Currently, your best pet for such speed activities is to just dismiss, go to the desired location, and resummon. Granting invis works too at times, but its an entire pool pick, costs a lot of endurance to apply to all pets, and doesn't even work if your pets have a damaging or debuff aura anyway. Not to mention some enemies have perception or AoE auras themselves. One of the changes I would like to see most is the ability to activate pets auto-teleport on demand, and remove the automatic aspect so you could command pets to stay at the entrance of the mission, head to the objective, and then click "Come to Me" or something like that just above dismiss and have them all arrive right at your feet. There's more on that idea here.
  10. In personal synopsis, there is no fallout, and there is no harm. There might even be a benefit in certain maps, but I wouldn't know since I usually play with sound off besides music fx or during mothership raids. No complaints from me, though I wouldn't call it priority myself. Or even necessary.
  11. I'm for the eventual removal of the enterbase command, but indifferent to this suggestion. These are just non-analogous instances that can't really be compared. This one is a bit of a slippery slope fallacy. You don't have any evidence that adding a mechanism that already exists to a different thing in a almost identical mission will suddenly erode the games culture or immersion. That isn't the case with glowies now. Why would it happen here? I can also tell you there are already speed runs of missions where people don't give a hoot for the story or immersion, and it has little to do with the fact that there are objectives that make noises. When I make a team, I say "speeding through some missions" or "playing through the story of...". It's easy to specify what your doing if immersion is your goal, and the story/whatever route is almost never even slower than a normal "kill errything" route. Get the objective and go runs are what are speedy, and already exist. There's no harm in them. Just don't do them. If anything, having the trapped/scared/antagonized victim making audible sounds is immersive, and random objects exuding audible radiation or whatever it is isn't, but that's just a nitpick.
  12. By the gods! Impressive. I have scarcely seen so large a storage. But I see that there still are temporary powers (notably summons) that you lack. If you were to join me Ein Teph, I could unlock in you power beyond the chambers of your belief.
  13. If this isn't proof they require a special yellow title, you are wrong!
  14. I don't know who or what this "Ein Teph Sevire" character is but I think they deserve a special title commemorating how amazing they are. Something also tells me that Ein Teph Sevire is the leader of a temporary power hunting super group, which has unrivaled power and bottomless knowledge. Probably not though.
  15. Revisiting this, my Lost Cure has stayed in my inventory for exceptionally long, until I switched build. I have a lot of temporary powers, so it is difficult to scroll through, but the power was previously in my tray. Once I switched builds, the power disappeared.
  16. I think that's kind of awesome.
  17. I've never even done this mission before but what you just described is so absurdly ridiculous that Vanden's exaggeration now sounds like a well-warranted approximation. That is rough. Unless the reward is like 150 merits or such at the end of the mission, no one should really need to do all that. Haven't suffered it myself, but I think I'm in favor of this proposal.
  18. Yea it's a display bug because of how resistance and damage interact
  19. It's not really an exploit, it's the badge description saying it only allows bosses that's the bug.
  20. The debuff isn't able to stack in that proposal. I'd like to see a diverse tally of differently equipped mercs myself, but I don't know that that would even succeed with the current primary set up. Having a bomber and sniper amongst the t1 pets for instance would be cool, but probably not very strong considering their modifiers. We'd just have a not so strong AoE dmg, a not so strong sniper, etc. No real focus in the set would mean it's just mediocre in a bunch of things rather than good at a few. I feel like this kind of theme requires a different kind of mastermind set up to really work, perhaps one closer to crabberminds in this case. Being able to switch out strong pets like a "swap ammo" for the t3 or summoning all of them at once for a short time (while being much stronger than now) are ideas I have, but I haven't put much thought into it either.
  21. See, that one can't be true. That feels like more of a projection of the damage centric meta, because trollers never needed to do a lot of damage and don't (themselves), and if that is the case it would mean all of the low dmg ATs are just badly designed, plain and simple. However, I don't mind that procs give the opportunity to rise to much higher damage, if that's something the player is interested in, in exchange for losing out on some duration and accuracy enhancements. I'd like to know if the fact that procs let controllers and other ATs do a lot more damage is why they might be considered OP.
  22. I'm genuinely curious as to why. Are procs considered OP?
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