Jump to content

Vanden

Members
  • Posts

    3575
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Vanden

  1. Then why does the combat log say it's autohit on the targets?
  2. According to the combat log, it's autohit.
  3. I'm going to guess "probably."
  4. It looks like there's a green badge on your map underneath a waypoint at your position, is that not the marker for Nocturnal Pilgrim?
  5. I tried this and was sent to Cimerora as expected... I think you had both TFs selected when you queued and it chose to send you to Harlan.
  6. I always choose to save both and just wipe out the Knives with a Judgment. At -1, No Bosses with 3 level shifts it's a one-hit kill on all of them.
  7. Several times now I've used the Consume power on my Fiery Aura Brute in range of mobs, and seen it restore little to no endurance. I have no idea what's going on with it, unfortunately. All I can say is that I can see in the combat log that it never hit anything, even though I was in range of enemies.
  8. Good call.
  9. It might not be the best for powers like Charged Brawl or Ice Melee's Frozen Aura, where they're actual attacks with a sleep side effect, but moves like Mesmerize and Flash Freeze are rendered useless by interface DoTs.
  10. If you could find a way to make it not hurt sleeping foes, that'd be a great thing to add to the Interface powers (after addressing the bug that makes them suck), because the added DoT makes certain powers like Mesmerize and Flash Freeze useless.
  11. Inexhaustible has the same recovery boost as Stamina, so I just added it to the Stamina chart. It gets another 10% buff with Efficient Adaptation, but that buff ignores enhancements, so you don't have to worry about it when planning your slots. The charts give numbers in a straightforward "you will get this much endurance with this enhancement slotting" way. I'm not sure if Gamma Boost would really fit in this thread. I could make a chart for it when buffing Recovery at its maximum value, but since it can vary so much in gameplay that might not be meaningful information. It's also, like you say, very fuzzy. I checked it in-game and even at 100% health, when the Recovery boost should be at its maximum, it's less than the real numbers in the info window say.
  12. Alright, that's fair. Just because people are less patient than me doesn't mean they're being all "I want it now now now." I apologize.
  13. All I've said is I want the set to have properly made FX. I didn't say I want it soon, I didn't say it was on OP to do that, I didn't even phrase it in a way that sounds like I'm demanding it be done. All I did was express my opinion. If you can think of a way to make that sound even more passive than it already is (while still being the same sentiment), I'm all ears.
  14. So you want to maximize your Endurance Recovery, to ensure you never run out of Endurance, with the fewest slots possible? These charts should help you pick the optimal slotting. The Recovery values are given in Endurance per Minute, rather than the typical in-game Endurance per Second, because Endurance per Minute results in nice, easy to follow numbers; Base Recovery is 100 endurance in one minute, and the chance for +Endurance procs operate on procs per minute, so working in Endurance per Minute means everything's using the same units and easy to compare. Universal End/Min Base Recovery 100 Numina Unique 10 Miracle Unique 15 Performance Shifter Proc 15 Panacea Proc 22.5 Stamina/Inexhaustable End/Min Base 25 First and second End Mod SO 8.325 Third End Mod SO 7.0825 First 50 End Mod IO 10.6 Second 50 End Mod IO 10.23 Third 50 End Mod IO 3.94 First 50+5 End Mod IO 13.25 Second 50+5 End Mod IO 10.725 Agility Core Paragon 7.5 Agility/Musculature Radial Paragon 5.5 Quick Recovery/Accelerate Metabolism/ Light Form End/Min Base 30 First and second End Mod SO 9.99 Third End Mod SO 8.499 First 50 End Mod IO 12.72 Second 50 End Mod IO 12.276 Third 50 End Mod IO 4.728 First 50+5 End Mod IO 15.9 Second 50+5 End Mod IO 12.87 Agility Core Paragon 9 Agility/Musculature Radial Paragon 6.6 Blaster Sustains (minus Drain Psyche) End/Min Base 50 First and second End Mod SO 16.65 Third End Mod SO 14.165 First 50 End Mod IO 21.2 Second 50 End Mod IO 20.46 Third 50 End Mod IO 7.88 First 50+5 End Mod IO 26.5 Second 50+5 End Mod IO 21.45 Agility Core Paragon 15 Agility/Musculature Radial Paragon 11 Physical Perfection End/Min Base 12.5 First and second End Mod SO 4.1625‬ Third End Mod SO 3.54125‬ First 50 End Mod IO 5.3‬ Second 50 End Mod IO 5.115 Third 50 End Mod IO 1.97‬ First 50+5 End Mod IO 6.625 Second 50+5 End Mod IO 5.3625‬ Agility Core Paragon 3.75 Agility/Musculature Radial Paragon 2.75 Arachnos Soldier and Arachnos Widow End/Min Base Recovery 105 Numina Unique 10.5 Miracle Unique 15.75 Stamina base 26.25 First and Second End Mod SO in Stamina 8.74125 Third End Mod SO in Stamina 7.436625 First 50 End Mod IO in Stamina 11.13 Second 50 End Mod IO in Stamina 10.7415 Third 50 End Mod IO in Stamina 4.137‬ First 50+5 End Mod IO in Stamina 13.9125‬ Second 50+5 End Mod IO in Stamina 11.26125‬ Agility Core Paragon (Stamina) 7.875 Agility/Musculature Radial Paragon (Stamina) 5.775 I tried to put together charts with the most common options people will have access to. If there's a common, permable +Recovery power I missed, let me know and I'll try to update the charts. One last note, about set bonuses: Since 100 End/Min is the base, Recovery set bonuses are easy to understand as well. For example, a 2.5% recovery set bonus is equal to 2.5 endurance per minute. (They suck, but that's another topic.) It's a little higher for VEATs, with their higher base Recovery, but not enough to really matter. Edit: Tried to improve readability by lightening more significant digits and darkening less significant ones. Edit: Added entries for the ED-exempt portions of tier 4 end mod-affecting Alpha abilities.
  15. Now you're getting the idea. What you said didn't explain why you responded to me as if I was telling the OP to make the proper graphics themselves. All I've said directly to the OP is I don't think their proposed reused FX will result in good-looking powers.
  16. Some ideas are just bad. The most constructive thing you can say about them is "don't do it." Then why did you respond as if I did? That's fair. I'm not.
  17. The point of feedback isn't to coddle the creator and tell them they did such a great job, it's to be honest and constructive. That's what a creator needs, and my honest and constructive feedback for the previous results of this idea already is that it isn't up to the standards the game has set. Where did I say that the onus is on OP to implement the graphics properly? I don't think asking for proper FX is unreasonably demanding, especially since I'm not demanding it in any sort of time frame, or even demanding it at all. "I want them to do Wind Control right," which is what I've actually said, is not a demand. It's my opinion.
  18. Yes, this would be a good add.
  19. I don't appreciate these posts that characterize me as unreasonably demanding. If they'd brought back CoH, but everyone's ping was over 500 at best, and half the time you couldn't see other players, and it crashed every 30 minutes, would you have been happy just to have the game back? Or would you have been disappointed that it wasn't like what you remembered when the game was live? I was excited to see the new power sets that weren't available when the game shut down, but Rad Melee and Rad Armor were a disappointment. I understand that they were finished by a group working with no resources or funding, but it doesn't change the fact that the sets are hacked-together using ill-fitting FX and exist alongside sets that had the proper work put in, and they stand out in a bad way. I don't want that for any more power sets.
  20. What's wind-like about Block of Ice, or Glacier? Even if you take away the obvious ice, what's left still looks like frost, not fast-moving air. Where's the wind in Haunt? It's just an inky black ghost.
  21. What makes you think I'm impatient? I'm willing to wait as long as it takes to do Wind Control right, unlike the people in this thread who want it now now now, without a thought as to how unpolished it would look.
  22. That was, maddeningly, how it worked back in the Live days. What the Options Window called Normal was in fact the deviant, degenerate Inverted setting, while getting the good, God-fearing Normal setting required you to set the option to Inverted. Fixing that was, no hyperbole, the single best thing SCoRE/Homecoming did. My mouse controls didn't change with the new patch, but looking in the options, my mouse setting is once again set to Inverted.
  23. I did a mayhem mission, I noticed that certain objects like letters and newspapers that appear when you destroy objects are also rocketing off at much higher speeds than before.
×
×
  • Create New...