Jump to content

Vanden

Members
  • Posts

    3457
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Vanden

  1. Anyone ever play Freedom Force? The speedster in that game, Bullet, had a move called Fist Fusillade. That’s what Flurry should look like. I’ll see if I can find a video of it when I’m off work.
  2. I’m just gonna be that guy: we should maybe consider removing or reducing the single-target taunt from Brute attacks. I think that’s the number one thing that makes Brutes step on Tankers’ toes in a team setting. Brutes would still have their high threat modifier and Taunt over Confront in their primaries, so they wouldn’t become completely useless for holding aggro, and Fury could be tweaked to build better when enemies aren’t attacking the Brute. I know this wouldn’t be popular, but I do think it would work.
  3. It actually isn’t called Cloaking Device any more...
  4. Yes, although to attune it you’d have to slot it, combine it with an enhancement catalyst, and then unslot it with an unslotter. Better to sell the enhancement you have on the market and then buy an attuned one with the money from that; it’s the same price to buy unattuned and attuned. Attunement and boosting are mutually exclusive. You can’t boost attuned enhancements, and attuning boosted enhancements makes them lose the boosts. You can’t slot both the standard and superior versions of unique enhancements.
  5. I kinda like how they are now. They aren't too challenging, and having at most one level shift means players who've only just started down the incarnate path can contribute nearly as much as a player with tier 4 powers in all six slots.
  6. I don't think "dizzy" will make sense as a way to indicate the enemy will take more damage, especially when right now it's universally used to indicate stuns or holds. The shattering armor effect makes a lot more sense in that regard.
  7. I don't think that's necessary. There's enough superfluous floating text already. Does the entire team really need to know, in no uncertain terms, when a Scrapper gets a critical chance bonus, or a Sentinel gets some bonus absorb?
  8. I've always felt like the orange damage numbers were enough of a visual indicator of damage procs going off for me.
  9. Many procs (mostly the control procs) have some visual FX when they activate, to let players know they've gone off. Could we possibly add one to the -Res procs? The ones in Achilles' Heel, Annihilation, and Fury of the Gladiator. Shatter Armor from the VEAT Mace Mastery pool, has a pretty good FX for this, I think; it's basically a, well, shattering sort of effect, easy to notice, but also fairly concept-agnostic. It wouldn't look weird on a mismatched character, like the electric field in the Devastation proc, or the ice block in the Blistering Cold proc. It'd be nice to know when they're working without having to watch the combat log like a hawk.
  10. Well now don't forget that here on Homecoming we have much easier access to enhancement boosters and purple sets than we did on Live. You may be able to get those slots from somewhere else; for example, if, like me, you put 3 slots into Build Up and Aim for recharge, you can now get away with only two slots in each, with 50+5 common recharge IOs, for virtually identical recharge.
  11. I tried using the Jump Pack with the slotting I mentioned above, and I also got the 87.95mph flight cap. I also turned on Afterburner in the first mission of Mender Ramiel's arc, while under the effects of Limitless Radial Freeeem, and the cap was again 87.95mph. Turning on the Jump Pack as well had no effect at that point. So it looks like 87.95mph is the absolute cap for flight speed, and the slotting in my earlier post gets you a mere 1.72mph short of it.
  12. Oh. Well there's nothing you can do to prevent Repel from Hurricane. As for the recharge proc, besides "it would go off occasionally," I don't have an answer for you.
  13. Whirlwind is a toggle like any other. The only thing that sets it apart from other toggles is that it overrrides your normal idle and movement animations while it's active. And it doesn't do repel.
  14. When I was leveling my Tanker, fighting hard groups or targets was never a question of whether I could defeat them, but whether I'd have enough endurance to finish them off before I dropped all my toggles, so this would be nice. However, it doesn't really help the issue that Brutes can step all over Tankers' toes.
  15. As if the targeted AoE IO sets didn't have enough problems, the Ragnarok purple set is the only damage purple set that doesn't get a damage proc. When purples were first added to the game, the Ragnarok proc was a chance for Fire Damage AND Knockdown. For some reason, it never worked like they wanted it to (what it was supposed to do and wasn't, I have no idea), so they finally just removed the chance for Fire damage and left it only Chance for Knockdown. The powers system seems a lot more robust these days, however, so maybe it would be possible to make the Ragnarok proc the proc it was originally meant to be?
  16. Issue 23 was Night Ward. That, the eight incarnate trials, and the Belladonna Vetrano arc for level 50 characters are what the text is referring to.
  17. I wasn't sure you knew, because mousechord is a special name for that specific key combination only.
  18. You can bind actions to combinations of keys. For example, all my characters with Hover have it bound to lcontrol+button5 (one of the mouse thumb buttons).
  19. Implement an Equivalent Power to Group Fly, that only affects your own pets, but has effectively unlimited range.
  20. Why Zapp instead of Mu Bolts? Sure, Zapp does a little more damage, but it also has four times the recharge. It won't even be usable in combat outside of when you use Build Up, and it's literally your weakest attack, so are you really gonna spend Build Up time on it?
  21. You can do that, but that still won't prevent a cascade defense failure unless you eat enough lucks to go way over the defense soft cap.
  22. The suggestion isn't to add the debuff resistance to purple inspirations (lucks), but to orange inspirations.
  23. It changed in Issue 11, which came out in November 2007, before your time.
  24. Being able to skip the defense debuff in Rage was far from the only reason Scrappers never got Super Strength.
×
×
  • Create New...