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Everything posted by Vanden
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In order to softcap my defenses, one of my Ninjitsu powers has to go. Which should it be? My options are Caltrops, Smoke Flash, Kuji-In Retsu, and Blinding Powder. I'm leaning towards Smoke Flash right now.
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Ice Armor's Wet Ice (and Ninjitsu's Kuji-In Rin)
Vanden replied to RenInferno's topic in Suggestions & Feedback
I don't have anything against IO mules in general, but if you enable a slot mule on a set that's fine without it, that's just power creep. And if you're doing it to buff an underperforming set, you're balancing around IOs, another thing to be avoided. If Ice Armor is actually underperforming and a buff puts Wet Ice's defense at a point where it would actually be worth slotting for, then there's nothing wrong with allowing defense IOs in it. But if nothing else is going to change about the power, it shouldn't be changed to allow defense slotting.- 55 replies
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Ice Armor's Wet Ice (and Ninjitsu's Kuji-In Rin)
Vanden replied to RenInferno's topic in Suggestions & Feedback
Sometimes feedback is just "don't do it." I even gave you a reason for why I said it, and if you want more detail, it's because changing powers to let them mule IOs is power creep. As for Ice Armor in dire need of TLC do you have numbers to back that up? It looks fine on paper to me.- 55 replies
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Ice Armor's Wet Ice (and Ninjitsu's Kuji-In Rin)
Vanden replied to RenInferno's topic in Suggestions & Feedback
I was happy to leave my initial post as my only one in this thread until someone said it was an invalid response for whatever reason.- 55 replies
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Ice Armor's Wet Ice (and Ninjitsu's Kuji-In Rin)
Vanden replied to RenInferno's topic in Suggestions & Feedback
I think this is exactly the place for it, because that's the only actual change that will come of the suggested change for Wet Ice.- 55 replies
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Ice Armor's Wet Ice (and Ninjitsu's Kuji-In Rin)
Vanden replied to RenInferno's topic in Suggestions & Feedback
I know what you wrote, I just don't buy it.- 55 replies
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Ice Armor's Wet Ice (and Ninjitsu's Kuji-In Rin)
Vanden replied to RenInferno's topic in Suggestions & Feedback
Spare me the BS. No one here wants Wet Ice to take defense sets for the sake of consistency, they want it to mule the various IOs defense sets offer.- 55 replies
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Does anyone know when this badge is awarded? I want to know if I can just start a Market Crash solo to earn it, or if I have to actually complete the final mission of the TF before it's awarded.
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When the PBAoE +Absorb proc in the Vigilant Assault IO set activates, it plays the same FX as one of the Force Field buffs (at your character's feet, because it uses a pseudopet). When the PBAoE Heal in the Defender's Bastion IO set activates, it plays the typical healing FX you see in powers like the Empathy set's heal. Both of these procs have very high activation rates, so the FX for the activations are going off constantly, and it gets to be very annoying. Other chance for Heal and chance for +Absorb procs don't have any sort of FX, the floating numbers being enough to let you know they've gone off, so do the Defender ATOs really need to be different? I would much prefer it if they weren't so spammy.
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Ice Armor's Wet Ice (and Ninjitsu's Kuji-In Rin)
Vanden replied to RenInferno's topic in Suggestions & Feedback
Wet Ice's defense is literally the lowest defense buff in the game. The only value allowing defense slotting would add is letting it mule sets, and I'm against any suggestion to alter powers solely for the purpose of making them mules.- 55 replies
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I experienced this on Pineapple, so I can't confirm it happens on the live shards, but here's what happened: I went into power customization on my Defender with Soul Mastery, and tried some color combinations for Summon Mistress, and found that my color choices changed the costume of the summoned Mistress as well as the particle FX of the summoning. After deciding I didn't want to change the default appearance, I set the Summon Mistress's theme back to Original, but found that she was still using the customized colors for her costume. This persisted when I exited the creator, and also through zoning.
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If you put the Critical Strikes Scrapper ATO proc into Chain Induction, the proc can go off on the enemies hurt by it. They get the Critical Strikes floating text and everything. Luckily I don't think there's any enemies with random criticals that can benefit from the proc, but it still shouldn't be affecting critters, right?
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I'm not even sure if this is really a bug, but it's definitely weird. If you start a flashback with Ashwin Lannister as the contact, then use the crystal of ice and fire to teleport directly to him, you'll end up in the reclaimators inside the Independence Port hospital, instead of the lobby where Ashwin actually is.
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If it makes you feel better, sure.
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Looks like the text is being drawn underneath the shadow dropped by the badges being moused-over.
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It doesn't sound like Bruising is returning.
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Even if the T1/T2 switch isn't happening generally, could we at least still do it for Super Strength? Jab is a truly terrible attack, and being forced to take it is just awful. Super Strength wouldn't be the only set with a stronger T1 than T2; Katana and Broadsword are both set up like that too.
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Could you elaborate on what this means? Do you mean simply allowing a choice of T1 or T2 for the secondary, or something else?
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Changing power orders has been done in the past to improve sets. It was done on before the shutdown to the War Mace power set.
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The powers are the same. They're just in different orders. How has the core functionality of the powers been altered?
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That doesn't describe what's happening in the T1/T2 swap. The only set that could possibly be a cottage rule violation for is Titan Weapons, and it's exempt from the change.
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The only possible way swapping Ice Sword for Frozen Fists could halve your punchvoke output is if you only use one attack. I don't think that's what you're doing.
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Even if I was convinced that setting off a punchvoke aura slightly less often was a "terrible" change (I'm not, and I'm dubious anyone else is), we know that Stone/Ice Tankers are less than 1/5 of 1 percent of all Tankers rolled on Homecoming, so even if this one powerset combination has the secret sauce to be negatively affected by this change, it's in a vast minority.