Jump to content

Six-Six

Members
  • Posts

    1444
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Six-Six

  1. I was looking for this contest. Couldn't find it in the posts. I guess it was a good thing I missed it (or it missed me). I would have been way out of my league. These guys are Brilliant. Awesome work both the entries and the event.
  2. good lord, yes. My client crashed the other day when I was just happen to cross from a mish in Atlas park to get to the train. flying over Ms. Liberty, there was a Yuge crowd that first slowed my frames down then boom. Also had the trouble of trying to click Ms. Liberty past all the toons. One time some bozo put a field or something right next to Ms. Liberty and there was no way for you to click her -- you'd click on the buff or something instead. I don't know what they even do there. Most of them are just standing around. Some are obviously too far to interact with her. Removing the customise costume option seem like a good idea. Or have her be level specific, like only 15 or 20 below can access her. Everyone else goes to the other guy Blue Steel(?) near the west side. He's not getting much love.
  3. Not in the least. Maybe it could be a T2/T3 thing that gives a proc. And it's different depending on you AT, like MM/controllers could get a hold/stun Blasters could have +dmg or -res Sentinels already have the above with Opportunity, so it could +chance to crit since they don't get a crit Shields Tanks could even join in with -to hit or -dmg (is that a thing?) stalkers could have a chance NOT to become visible when attacking. I wouldn't mind that Can dominators use a pistol? Melee doesn't get to play with the toys so scrapper, brutes, Warshades and PBs are left in the sidelines. =)
  4. Thanks Oldskool. I'll take a look at the Epic pools. They didn't really appeal to me earlier on the basis of character description/background. But that might be trumped by utility, so I'll have a try next chance I get. I think only have 2 more powers to unlock until 50. Right now, my end is on a good standing, so that gives me the option to drop Dual Wield and free up more slots. Unfortunately, I don't have access to Pines since I play on a Mac. There are people willing to walk me through installation, but my brain is resistant to it. I also don't plan on spending too much on the build, as little as I can that won't leave me face-planting all over the place or trying to whittle down a boss for half an hour. Thanks again.
  5. Have you tried looking for them in different floors. You can hear the hum through walls and floors. Pop a Reveal to see if there are hidden nooks or check in the small spaces under/beside stairs. those hummers are sometimes sneaky.
  6. Had trouble with this mish as well. Had to get a GM to help in game. He found them, I didn't. I think after you kill every single creep they take a minute or three to spawn. They're on the main island (there's a smaller isle up north IIRC make sure to kill everything that moves there.) towards the bottom right quadrant of the map.
  7. Yeah, you have to fight the named ones (like Johnny, Frank, etc.) at one of the entrances. I chanced upon that on a way to a mish, thought I'd give it a go. The Freakshow wave caught me off guard, though, so I didn't finish it as well. By the time I stepped out of the hospital, it was over.
  8. I do this all the time, even throw in crafting table into the mix, and I've never had this problem. I did once but it was due to a scheduled server shutdown that I forgot about. When it was back up, everything was back to normal.
  9. Pretoroia is part of my point. I think the devs and story peeps did a hell of a job. I personally like the story-telling on gold side better. But as of now it's limited to lvl 20 (?). It's easy to paint yourself in a corner with a multiverse continuity, which is counter-intuitive to the concept of the multi-verse. I don't know, maybe I'm just old fashioned. I mean, I like non-linear story lines as much as the next guy, but to me multi-verse and time-travel (cough Flashpoint) is a seemingly easy way out of a story that has dire consequences when you try to connect the dots to the prime universe -- simply because of its nature of branching out at every decision/choice point. I can't even imagine what a bag of wet noodles that must be for the devs. Now, to contradict myself, it would be interesting if your choices in the game affect your character development (like in Pretoria where you choose to be Loyalist for Power or Loyalist for Protection) AND THEN be able to portal to a specific decision point that you made earlier with the repercussions appearing gradually. It's like doing an Ouro flashback with the results affecting your character development.
  10. As cool as it may sound, I think a multi-verse will open a huge can of worms for both devs and story issues. I don't understand code myself, but take a look at the comics. DC has retconned its entire universe twice in a major way with Rebirth and New 52 just to try to get the mulit-verse under control. Marvel's also done it and regretted it. I mean, yeah it's very tempting to full Schrodinger. You just need a hell of a damn good writing team (both for continuity and code) to get it to work. =)
  11. It could also go for an assassin-type of thematic. Like a ranged stalker counterpart. But then you'll wonder why it doesn't have snipe like a real sniper, not the blaster's snipe which is just a ranged shot with better stats. I also thought of another power like Disarm when it shoots the weapon out of the enemy's hand. Cool in theory, but maybe not so practical as not all enemies have weapons, and animating the enemies losing their weapons is probably hell for the devs.
  12. Here's a very detailed write up by Sunsette. ================================================================================= Seize the Opportunity One of the central mechanics for Sentinel is the archetype's inherent power, Opportunity. Opportunity has two effects: 1. All damaging primary, secondary, and pool powers the Sentinel uses inflicts a small amount -def and -resistance to targets for 15 seconds. 2. Sentinels have a third combat bar (besides Health and Endurance) that grows as the Sentinel makes attacks, and decays when the Sentinel has neither attacked nor been targeted for an attack for several seconds. This decay is very slow and can take about 2 minutes to empty from a full bar. The bar does nothing until it is very close to full. When it is very close to full, a red circle will envelop the T1 power and a green circle will envelop the T2 power. Using and hitting with either of these powers will completely fill the bar and trigger either Offensive Opportunity (T1) or Defensive Opportunity (T2). Both triggered versions put a targeting reticle around the struck foe for 15 seconds. This targeting reticle reduces the foe's damage resistance by -20%. Unlike many other sources of resistance reduction, this reduction cannot be resisted. This is a moderately powerful debuff, although it bears noting that debuff focused support characters can put out a lot more resistance reduction. For a high level sentinel, this is the most powerful part of Opportunity. At high levels, if one opportunity misses, it is usually not worth it to wait for it to recharge -- go for the other opportunity type instead as soon as possible, unless you really need the endurance savings from Defensive. However, low level sentinels will care more about which type they activate. 1. Offensive Opportunity (Red Circle). In addition to the above effects, while Offensive Opportunity is active, the Sentinel deals approximately 20% extra base damage to the primary target of their attacks, with all damaging primary, secondary, and pool powers. If the attack has no target (as with point-blank or 'melee' AoEs), it does not get this benefit. This base damage scales with global damage bonuses, but does not scale with enhancement bonuses to damage. Thus, this is a lot of extra damage at the lowest levels when your enhancements are weak. At high levels, when you have various incarnate proc effects and fully enhanced powers, this is about 10% extra damage before including procs, and won't affect your best AoE attack at all as an Energy Blast sentinel. 2. Defensive Opportunity (Green Circle). In addition to the reticle effect, while Defensive Opportunity is active, the Sentinel gets a fairly significant amount of endurance back on a successful hit, and a minor amount (about 2-3% of base) of health back on a successful hit. Defensive Opportunity is all but worthless at the lowest levels, but begins to shine in mid-levels. Whether it continues to be of use at the highest level depends greatly on how much resistance you have and how much endurance you burn. After 15 seconds, Opportunity will end, the bar will drain, and you'll have to start all over. You can expect roughly 50 to 60% uptime for Opportunity during a fight once you have a full attack chain. ================================================================================= So if you don't take your T1, you still get the 15 sec. -20% res. with your T2. what you're basically trading is: • moderate but fast attack • a minor -reg • chance for KD • chance to spread Disintegrating Effect • 15 secs of +20% base damage in exchange for • 1 power pick • possibly 6 extra slots
  13. This is an awesome idea. Lot's of good ideas followed as well. I really like the idea of having the option for shields. If I may add my two cents to the pot: T2 could be Pistol Whip (like the Arachnos T2, Pummel) +chance for KD/stun? T3 Covering fire could be 4 shots in rapid succession (still cone in principle, but more in line with the pistol dynamic) T5 Steadied shot T8 Double-tap (add crit?) T9 C4. You throw/slide a brick of C4 (or propane tank) and shoot it for an AoE nuke It would be cool if you could have "silenced" sound effects when you choose gun skins with suppressors, but I'd be happy with just a better SFX and not the current .22 sounds.
  14. Hi. I'm Six-Six, and I'm an Alt-oholic. Edit: I've recently discovered a new branch to my alt-oholism: On the characters I play a lot (some are just placed on shelves for their costumes/concepts), I have learned to utilise both builds. of course only one is active at any given time. Each one has powers chosen for a certain gameplay play in mind, hence different power pool picks and IO slotting. Moreover, they go hand in hand with the 9 costume changes available for each character. For example: Costume 0-4 utilises build 1 which is further divided into varying levels of "armour." Costume 1 is original design, Costume 0 is street wear (hoodie, jeans, T-shirt sneakers), 2 and 3 are gradual addition of various "tech upgrades," 4 is full-on mech suit. Weapons (Dual Pistols) scale up from revolver to the most heavy futuristic looking mother. build 2 is for team and task force play. Costumes don't really reflect the build, just my mood on whether to play as a Vanguard Sword representative, a Ghost(ly) rider, a tights and cape crusader (well maybe not so much on the tights, it does get cold at night), and a Greek with a Gun to blend in in Cimerora. So what you're asking for is already doable in the game now, in as much as you don't get to pick new primary/secondary. You do have the option to re-choose your third and epic power pool, which I think is as good as it gets. Not a dev, but allowing for an option to re pick primary/secondary sounds like a coding headache.
  15. Hi Oldskool. I was wondering if I could pick your brains for the DP build that I have currently going, just for the primaries. A little background: I just solo with this character, currently level 44. I haven't taken Change Ammo since I utilise the knockback of standard ammo a lot in my tactics, especially against Malta Sappers. I'm still on the fence if I should take it to help soften hardier foes. I'm certain it will help, I'm just not sure if my brain can handle the switching during a fight. Alternatively, I can get another defense/resist from the power pools. Pistols • Undermined Defenses: Def debuff • Undermined Defenses: Def debuff, recharge • Undermined Defenses: Def debuff, recharge, end redux • Undermined Defenses: Def debuff, end redux • Achilles Heel: Def debuff • Achilles Heel: Chance for -Res Dual Weild (I currently have Maelstrom's complete set of 4, but I'm planning to switch it or augment it with another set which I haven't decided on) + I don't have enough slots at the moment Suppressive Fire Thunderstrke full set Bullet Rain • Explosive Strike: Knockback/Accuracy • Explosive Strike: Knockback/Damage • Annihilation: Accuracy/Damage/Recharge (thinking of switching this with Damage/Recharge since recharge is currently at 15s ) • Annihilation: chance for -Res • Sentinel's Ward: Chance for absorb (don't have this yet, not enough inf and slots) • Sentinel's Ward: (?) might go for recharge as well (when I have enough inf and slots) Executioner's Shot Analyze Weakness full set Piercing Rounds • Positron's Blast: Accuracy/Damage • Positron's Blast: Damage/Endurance • Positron's Blast: Damage/Recharge • Positron's Blast: Accuracy/Damage/Recharge (thinking of replacing this with Damage/Range) • Airburst: Damage/Recharge • Airburst: Damage/Range Hail of Bullets Opportunity Strikes full set a bit more info: my attack chain is usually the following, and with the attacks at my disposal, I don't notice any down time other than me cycling through targets with tab) 1) For single targets: Pistol, Piercing, Dual, Executioner 2) For groups of 2-3: if they're lined up nicely, open with Piercing, if not, open with Bullet Rain then depends on how the situation unfolds, usually clean up with Suppressive one, Executioner another, finish off one by one 3) For larger groups that I'm confident I can take on, I just run/jump into the middle and unleash Hail, then clean up is usually one shot per survivor 4) For large groups which I know I can't take on, I just whittle them down by coaxing them out of the group one or two at a time 5) For Sappers: Rain, Piercing, Executioner, Suppressive (and Pistol/Dual in case they're still alive) 6) For hardier bosses, I single them out and just give it all I got, which ever is recharged until they fall. Also, this is my first character. I have no idea what the end game is yet, so I'll burn that bridge when I get there. Also, I don't have inf to burn; I do however craft and sell, so I get by. Hope you don't mind. And thank you.
  16. the AH is funny like that. Several factors going on. first, you have to understand that the AH handles thousands of transactions at any given time, so sometimes, it bogs down. second, the price history isn't reflective of the most recent sales per se. it's a mix of sales and bids. and there are loopholes. For example, I'm looking for an IO so I do a search. But since I know I can't afford it yet, I put a "placeholder" bid for 1,000 inf. Regardless if the item is worth 10k or 10 mil, my 1k bid still has a chance of showing up in the history. This works the other way as well. Say I'm selling a certain IO that's worth 1 mil. I can put 2 mil as my asking price and it will reflect in the history as well. It didn't (and probably wouldn't) sell for 2 mil, but it still shows up. So people selling their wares worth 1 mil. can put 10 mil on the asking price. there's a slight chance it will get sold; but what it does is, by showing up in the history, it psychologises people to think that this item is worth this much. So as a rule, don't pay too close attention to the history. Try to find out how much something is worth through other ways: i.e. common salvage is worth around 300-600, uncommon 8-1200, rare goes for 500,000 almost consistently. ATOs are around 6-10, purples much more. And trust your gut. it takes roughly 750k to craft rare (and some uncommon) IOs, so 1 mill for each is a fairly decent price with profit. Some IOs have higher demand because of their abilities (like Panacea, Numina's Conv, etc.) so they tend to fetch a premium price. Finally, be a little patient. sometimes it takes the system some time to fill your purchase order for your particular bid. Don't raise your bid just because it's taking too long. cheers.
  17. I think it's unfair to call it bad design from the creators. It taught me to prioritise targets as well as a bit of guerrilla tactics. Also, it makes the game interesting to throw in a seemingly impossible task every now and then. I personally think it's no fun when there's no threat of dying. And yes, I too became quite well acquainted with the nurse during those missions. =) On the bright side, dying a lot incurs xp debt which earns you a badge if you earn enough. You also get the Unbroken Spirit badge which, again if you die enough times, you get the Back to Battle power for free from P2W lady.
  18. I for one follow most of your posts, Sunsette. I find them very helpful and very detailed. I even rolled out an EB/Rad because of that one post you had. I may be a minority, but I don't strive to be the most powerful (cough Spines/Fire) toon out there. I like how no one AT nor one primary is superior to the other especially when paired with the chosen secondary. It goes back to what a classic hero is: one that is naturally flawed, but rises above to become his/her best. Notwithstanding, I am having a major blast (no pun intended) with the EB/Rad toon I created based on your guide. Can't afford all the IOs you listed, but it's fun trying to find cheaper alternatives to further tweak the character. =)
  19. Just read through the entire thread, taking notes. Thanks for all the input and suggestions. Very helpful. Also just finished a respec of my own following the suggestions as much as I can. Are 1.55%, 1.65 end/sec consumption and 3.77%, 4.01 end/sec recovery good numbers? (standing still, all toggles on) I can tell that they've improved quite a bit from the base, but I have no idea what good values should be. @dmaker, I'm at lvl 43 DP/WP Sentinel. Have you been introduced to Malta Sappers? Two words: Don't. Thanks again, guys.
  20. Just hit lvl 43 and I've discovered a new love for KB. Two words: Snappers. Made a special attach chain just for them. =)
  21. There's a weekly one on Excel. I just re-roll a toon on excel for the contest instead of moving shards. https://forums.homecomingservers.com/index.php/topic,6927.0.html
  22. Is @Nexros your global name? I'm on a different shard, but GMs say email to global name will cross shards.
  23. Not a big stalker or ninja primary player, although I like ninjitsu secondaries as much as the other guy. I've read that Katana offers slightly bigger damage than dual blades while dual blades offer faster attack, so I guess they even out. Maths and graphs aside, I like the katana thematic and animations overall more than dual blades.
  24. I'm a noob, but this is the method I use when I solo. KB gives me breathing space when I'm getting mobbed. makes the single target attacks more efficiently when you pick them off one by one while they're rag-dolling. Also. as a ranged fighter, I don't want melee attacks up in my face. if they get too close, they can hurt me. a little KB puts some comfortable distance to set up a chain.
  25. I love flying around. One of the first power pools I pick because most of my toons have jet packs. The ones that don't, use sorcery flight. I wouldn't mind removing the speed cap on flight, then stack on to that the afterburner and just zoom across town. In fact, since I do a lot of flight combat (range) I'd use up a power pick to get hover to slow things down during a fight. Right now I have one toon with hover (no fly) testing how fast it would go with some COs or even IOs, just to see if it can come close to fly's speed. I have another toon with fly barely slotted (soar? on both fly and swift), but at maxed out with even a -14.26 penalty for something I can't pin down -- probably the drag from my costume (I knew capes were over-rated, but they look kewl). Oh, did y'all know there's a badge if you go through the doughnut hole in Faultline/Outbrook?
×
×
  • Create New...